Commit Graph

11497 Commits

Author SHA1 Message Date
35b61a7512 Move GCC attributes into a centraized defines
Instead of having ifdef __GNUC__ all over the headers
to use special compiler's hints use a special file where
all things like this are concentrated.

Makes code easier to follow and allows to manage special
attributes in more efficient way.

Thanks Campbell for review!
2013-09-01 15:01:15 +00:00
09674d3c38 Remove some unneeded type conversions. 2013-09-01 14:32:51 +00:00
2924a02a35 move strict compiler checks into a header so its easier to manage in one place (pragmas were copied around).
also enable more strict warnings for BLF (which had some incorrect casts).
2013-09-01 00:46:04 +00:00
86f8470a5d Some knife fixes. Avoids duplicating verts; better handling of cut-through ortho.
Now cut lines detect vertices that they pass (almost) exactly over
and snap to them, to avoid making verts vert close to other ones.

Added radius arg to BKE_bmbvh_ray_cast so that can detect an obscuring
face when the ray might otherwise go exactly between two triangles.
Needed an isect_line_tri_epsilon function for similar reason.

Fixes last part of bug #35002. Other knife bugs still present but
getting this commit in now before continuing bug fixing.
2013-08-30 16:34:44 +00:00
658e72f47d minor ui edits
- move addon refresh button into header
- uilist, use icon for sorting by name (gives more room for name, icon is used in fileselector for same purpose).
- rename orderby to sort in rna and flag names.
- simplify BKE_nurb_handle_calc_simple
2013-08-30 11:49:35 +00:00
21d670e11e Fix [#36600]: Smoke subframes not working with initial velocity 2013-08-30 09:59:49 +00:00
973e317461 correct own error r59619 (changes made to patch, adding handle recalculation which is needed after splitting). 2013-08-29 14:52:36 +00:00
113997a03c Last uiList patch (for now!): filtering and reordering of shown elements.
Thanks to Brecht for the reviews. :)

This commit adds a show/hide extension below each uiList, containing by default an option to filter and/or reorder items by name (and to reverse those filtering and reordering).

Each derived uiList class in Python can define more specific filtering by implementing callbacks: the draw_filter() function to draw options in UI, and the filter_items() function to effectively filter/reorder items.

Note: the advanced options for vgroups shown as "proof od concept" in patches do not go in trunk for now, we have to find a better way to get those vgroups info for UI code, we can't afford to loop over each vertex here!

And doc (release notes and uiList example) is still to be updated, will do this in next days.
2013-08-29 12:55:31 +00:00
4d83f957b5 fix [#36570] Changing the filename of a image strip doesnt refresh sequencer
was casting a StripElem as a Sequencer struct.
2013-08-29 04:08:44 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
27df6a3b54 scanfill curves, ngons, masks had their own memarena code and would allocate a new one for every fill.
now use BLI_memarena and support passing the arena into the fill function, so the arena is re-used, when scanfill is called in a loop.
2013-08-28 02:07:54 +00:00
11703b4955 style cleanup 2013-08-27 21:30:33 +00:00
ba9b7e6a20 avoid calling CustomData_bmesh_get to get CD_PAINT_MASK per vertex while sculpting, store offset directly. 2013-08-27 20:39:08 +00:00
6b51c27414 uiLists enhacements: dragresize and better GRID layout.
Many thanks to Brecht for the review!

* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!

* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-08-27 15:27:41 +00:00
defb8812a7 fix [#36301] Mirror modifier does not mirror vertex normals when there are no faces. 2013-08-27 02:25:15 +00:00
8ef934c73f ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it takes a key as an arg and isnt popping any element from the hash as you might expect).
add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-08-26 23:37:08 +00:00
d11e419792 another header edit needed 2013-08-25 21:29:33 +00:00
bbce51d116 replace hashes with sets where possible. 2013-08-25 20:03:45 +00:00
1d5eff36f5 BKI_gset and EdgeSet api, use when hash values aren't used (reuses ghash internally without allocating space for the value). 2013-08-25 20:00:19 +00:00
e2bd3a4644 clearing the mempool can now keep more then a single element reserved. 2013-08-25 16:16:38 +00:00
09a52f18b6 ghash: reserve size when its known or can be guessed close enough.
also avoid allocs per node in pbvh_bmesh_node_limit_ensure()
2013-08-24 17:33:47 +00:00
585272fbcf cloth was using edgehash not quite correctly:
- was ordering vertex args unnecessarily.
- was adding the same edges multiple times into the edgehash.
2013-08-24 16:06:18 +00:00
1ba29c3a4a cloth spring building: replace MIN2/MAX2 in assignments with a function which orders on assignment. 2013-08-24 15:55:56 +00:00
2c556c2ef7 avoid double ghash lookup in sculpt map_insert_vert 2013-08-24 15:31:47 +00:00
25ffb79a0b use reserve argument for more edgehashs 2013-08-24 14:40:15 +00:00
8811e521c0 fix for leak in cloth modifier
- any error in cloth_build_springs wasn't freeing the edge-hash.
- was checking BLI_edgehash_haskey on matching vertices.
- was looping over setting NULL for all elements of a calloc'd array.
2013-08-24 14:32:43 +00:00
0b88b4fad7 when the size of an edgehash is known or can be guessed,
pass in the argument to reserve the size.
2013-08-24 13:47:57 +00:00
f320c5ae9e fix for leak in make_edges_mdata() if there were no edges to create,
also reserve the total number of edges in the hash when its created.
2013-08-24 13:13:29 +00:00
f2acb10b6b edge hash: take an arg for the guarded-malloc string (as ghash does) 2013-08-24 13:08:55 +00:00
b97334f992 add GPL header to treehash.c and add missing includes to cmake. 2013-08-24 03:17:28 +00:00
52eb61f84b Fix state losses for recursive outliner trees (e.g. datablocks editor)
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
2013-08-23 20:35:00 +00:00
6f26acb009 simplify dist_to_plane_v3 and add dist_squared_to_plane_v3 2013-08-23 15:19:20 +00:00
09ff49755f math api edits - replace point-normal form for a plane with dist_to_plane_v3()
also correct python mathutils api, was missing vector checks.
2013-08-23 14:37:22 +00:00
a31db0c7e9 rename recently added BLI_ghash_assign() -> BLI_ghash_reinsert() 2013-08-21 16:06:03 +00:00
dcddd32c45 Scultping: Growing the pbvh node container should use malloc instead of
calloc. Since we copy the first 1/1.3 part of the new array from the
existing nodes, only the rest 0.3/1.3 should be initialized to zero.
This should in theory cut down the times of occasional hangs with
dyntopo, since my guess is that it is caused by dynamic reallocations.
Maybe a linked list structure would help here? This is a bigger change
though, leaving as is for now.

Also, minor cleanup, delete duplicate ghash deletion and remove unneeded
commented code.
2013-08-21 15:21:56 +00:00
fca659252f code cleanup: bmesh duplicate functions
- avoid using an iterator when stepping around an edges radial loop.
- use naming constant with the rest of the bmesh operators.
2013-08-21 14:35:51 +00:00
d4b90378a7 Copying of nurbs shall happen after converting font to curves
Otherwise changing font settings wouldn't apply instantly.
2013-08-21 13:13:48 +00:00
ec902a44fd Need to set new curve's disp to NULL when duplicating. 2013-08-21 09:43:22 +00:00
9470754fd3 bmesh api cleanup, face creation args now accept an example face (as with vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
2013-08-21 07:51:47 +00:00
785a67f396 Partial revert of recenr cu->disp merge commit
That ended up in tricky code trying to mimic depsgraph
branch behavior API-wise preserving texspace and bound
box calculation compatible with previous releases.

So for now bring cu->disp back to the trunk but keep
texpsace and boundbox APIs the same as in the branch.

This keeps texpsapce and boundbox behavior fully compatible
with previous releases and still makes API the same as
for meshes.
2013-08-21 07:40:19 +00:00
8937a8b839 use BM_CREATE_NOP arg rather then zero, with pointer and bool args in either side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
2013-08-21 05:39:46 +00:00
89c7cf1a49 style cleanup: also use ARRAY_HAS_ITEM macro for mempool check 2013-08-21 02:29:13 +00:00
aa10489a0d Fix [#36351] Changing the Frame Rate value doesnt adjust audio strip length.
Simply recalc sequence len for audio (and meta!) strips when modifying fps value. Note start, startofs and endofs are also updated, to try to keep final pos and length as consistent as possible.
2013-08-20 19:50:31 +00:00
017392d603 fix/workaround [#36519] Origin to Center of Mass" failes when faces have an area of zero 2013-08-20 09:42:18 +00:00
4095fac849 Fix crash caused by own commit to optimize out curvemapping
initialization. In sculpt mode, when using shift-click to switch to the
smooth brush it was possible to ommit initialization of curvemapping for
that brush.
2013-08-19 19:41:38 +00:00
9db32483f3 Minor optimization for paint systems, initialize the paint curve before
the stroke and skip checking for initialization each time we request the
curve value.
2013-08-19 19:04:39 +00:00
789ee1bfcc Dyntopo:
* Actually check if normal recalculation flags exists and set it when
splitting nodes in dyntopo. Right now, nodes that need GPU buffer update
will always get in the list to get their normals generated, but to avoid
a possible future breakage better do it right now.
* Avoid keeping deleted/removed vertices in vertex-to-node and unique
vertex hashes, since some checks rely on those and may go awry if these
still exist. Also they pollute the hashes, and may hurt performance
somewhat.
2013-08-19 17:37:21 +00:00
b8ce663706 Fix crash happening due to missing ob->curve_cache
It's a bit dumb to store render-time bevel list in
object's curve_cache, but that's how blender already
used to work for ages.

Proper fix is suspended for tomorrow :)
2013-08-19 14:22:02 +00:00
6f88dca9c3 Dyntopo:
Turn off pbvh normal update flag after recalculation, saves
recalculating normals every frame when not stroking the mesh.

For this to work reliably with undo we need to support original normals
in the bm_log (was marked as a TODO already in the code), so that
undoing avoids having invalid normals in the mesh (since we don't update
every frame anymore). This was added in this commit as well.

Also added some (disabled) quite paranoid checks in the bmesh valication
code for dyntopo hoping to catch the real normal update issue. No luck
there yet.
2013-08-19 14:08:59 +00:00
26c34fc29f Merge remained parts of r57520: use use_render argument rather than G.is_rendering 2013-08-19 11:04:32 +00:00