This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
* Vertex color output now works even if there is a constructive modifier, like ocean sim, before dpaint.
* Fixed a crash when canvas mesh had no vertices.
* Fix: Smudge was also processed for incompatible surface types causing corrupted output.
This makes blender camera:
- Be located on exactly the same position at first frame after applying
Camera Solver constraint
- Be looking in exactly the same direction it used to look before
applying Camera Solver constraint
Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.
Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
Only real bug was, that effect strips' start frame and length were editable. Made all four frame properties readonly on RNA level for those kind of strips (those for which get_sequence_effect_num_inputs returns a non-null value).
Also fixed the tooltip of frame_final_duration.
* Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter.
* Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still.
- went over every BM_SetIndex call and added comments about its use, if its setting dirty values or correct ones.
- replace loops over all elements _just_ to set index values, with a new function, BM_ElemIndex_Ensure(...), this will eventually only initialize values when they are dirty.
- Changed some names so now people who aren't really familiar with
motion tracking can understand what they exactly means
- Also cleaned up and rephraded some descriptions
- Changed behavior of operator which creates empty for 2d tracks:
now it operates on all selected tracks rather than active track only
- Added checkbox to enable/disable rotation stabilization