When "use tab as space" is on we will jump the spaces as if they were one single tab when navigating (left/right).
Tabsize still is hardcoded to 4, but this is a separate design issue left for another patch.
* patch done in the airplane while expaining the Text Editor code for a potencial new coder @ Blender PRO 2011 *
- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
if a value other than 1/0 was given it would use an uninitialized pointer too (compiler warning, review should pick up this stuff).
also renamed some RNA attrs:
output_name --> output_name_a
output_name2 --> output_name_b
do_output1 --> use_output_a
do_output2 --> use_output_b
do_smudge --> use_smudge
max_velocity --> velocity_max
- Move tracking-related constraints to own section in list
Currently there are only two constraints, so can look a bit odd,
but it'll be other constraints like "Object Solver" and so.
- Move motion-tracking parameters from 3D viewport Display panel
to it's own panel.
- Get rid of "Bundle" in 3d viewport. It's quite obvious that it's
a 3D representation of tracks is used in 3D viewport and it shouldn't
be so confusing for artists now.
- Also get rid of "Bundle" in Follow Track constraint.
Old files can change a bit because of changes in DNA.
- Also get rid of "Bundles" in operator which creates vertices cloud
from 3D position of tracks.
- Rename "Principal Point" to "Optical Center" in the interface.
- Add support for refining the camera's intrinsic parameters
during a solve. Currently, refining supports only the following
combinations of intrinsic parameters:
f
f, cx, cy
f, cx, cy, k1, k2
f, k1
f, k1, k2
This is not the same as autocalibration, since the user must
still make a reasonable initial guess about the focal length and
other parameters, whereas true autocalibration would eliminate
the need for the user specify intrinsic parameters at all.
However, the solver works well with only rough guesses for the
focal length, so perhaps full autocalibation is not that
important.
Adding support for the last two combinations, (f, k1) and (f,
k1, k2) required changes to the library libmv depends on for
bundle adjustment, SSBA. These changes should get ported
upstream not just to libmv but to SSBA as well.
- Improved the region of convergence for bundle adjustment by
increasing the number of Levenberg-Marquardt iterations from 50
to 500. This way, the solver is able to crawl out of the bad
local minima it gets stuck in when changing from, for example,
bundling k1 and k2 to just k1 and resetting k2 to 0.
- Add several new region tracker implementations. A region tracker
is a libmv concept, which refers to tracking a template image
pattern through frames. The impact to end users is that tracking
should "just work better". I am reserving a more detailed
writeup, and maybe a paper, for later.
- Other libmv tweaks, such as detecting that a tracker is headed
outside of the image bounds.
This includes several changes made directly to the libmv extern
code rather expecting to get those changes through normal libmv
channels, because I, the libmv BDFL, decided it was faster to work
on libmv directly in Blender, then later reverse-port the libmv
changes from Blender back into libmv trunk. The interesting part
is that I added a full Levenberg-Marquardt loop to the region
tracking code, which should lead to a more stable solutions. I
also added a hacky implementation of "Efficient Second-Order
Minimization" for tracking, which works nicely. A more detailed
quantitative evaluation will follow.
Original patch by Keir, cleaned a bit by myself.
Warning!
Angles in nodes have just been moved to consistant Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose otherwise in Scene properties, Units panel.
Conversion from degrees to radians for old files is obviously done at loading time, but if you use a mixed pipeline of trunk and releases, be carefull!
Loading a 2.60.4 file (or higher) into any previous version of Blender, your angles in nodes will have odd values (well, radians interpreted as degrees)!
And if you save such file in a pre-2.60.4 version, the angle node values will be converted again when loaded in Blender 2.60.4 or higher...
This affects following nodes:
* Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur
* Shader: Mapping
And all future code using the TexMapping struct’s rotation part (its rot memember is now in radians).
Conflicts resolved:
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/RNA_enum_types.h
source/blender/render/intern/source/shadeinput.c
source/blenderplayer/bad_level_call_stubs/stubs.c
Additional changes:
* source/blender/makesrna/intern/rna_linestyle.c: Fixed white
space issues that generated a number of compiler errors. The
problem was that two string literals for enumerating MA_RAMP_SOFT
and MA_RAMP_LINEAR contained a space. The string literals are
supposed to represent a valid C identifier because of their use
for automatic code generation.
* Stroke transparency has been temporarily disabled due to a
functionality conflict with some merged changes. A fix of this
issue is planned.
* Made it impossible to try to calculate/create new motion paths lasting 0
frames (i.e. 250 to 250) since we cannot allocate a zero-length array for these.
Start frame can now be at most end-frame - 1, and end frame at least start frame
+ 1
* If an invalid configuration does occur, warnings/reports will now be issued in
response to this instead of silently failing (as per this bugreport).
that produces a blueprint using circular, elliptic, and square contour strokes.
Related changes and bug fixes were made as follows:
* The randomness in radius and center has been transformed into optional
parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader.
Also a new optional parameter to control the randomness of backbone
stretching has been added to the pyBluePrintSquaresShader.
* A bug in the pyBluePrintSquaresShader that invisible stroke vertices at
corners of rectangular contour strokes were not properly drawn. The problem
was due to the changes of the / operator between Python 2.x to 3.x. Even
when the two operands of the division operator are integers, Python 3.x
gives a floating-point number when the quotient is not an integer. The fix
was just to replace the / operator by the // operator for integer division.
* An unpleasant discontinuity in circular and elliptical contour strokes
was fixed.
* The length parameter of the Backbone Stretcher geometry modifier has been
renamed to `backbone_length' in line with the parameter of the same name in
the pyBluePrintSquaresShader.
* Renamed "Sharp" proximity falloff to "Constant".
* Added a new "Negate Volume" option for "Volume + Proximity" brush.
* Possible fix for random particle clipping errors.
added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose).
* Added BKE_dynamicpaint.h to CMake list.
* Changed some unsigned integers back to signed, as OpenMP can't iterate unsigned values anyway.
* Fixed more warnings.