Commit Graph

3240 Commits

Author SHA1 Message Date
Severin
c8f95cbb60 Only enable IME for supported translation contexts
For me, weird characters are drawn if IME is enabled but translation
is not set to a supported language.
Could become an utility function if needed later.
2015-03-26 22:16:00 +01:00
Severin
065e5896c4 IME: Minor API cleanup 2015-03-26 21:24:01 +01:00
3bb7e14618 UI: remove UI_BTYPE_SEARCH_MENU_UNLINK
Internal change only,
use UI_BTYPE_SEARCH_MENU with an unlink flag instead.

They are really the same button type, one just happens to have the option to unlink.
2015-03-24 15:09:58 +11:00
e8b6d86f95 Fix T44093: Color picker SV+H order wrong.
Based on HSV ordering, SV+H had S<>V swapped.
2015-03-24 00:18:57 +11:00
81472aff2b Remove deleted list for palette colors
was used because of UI memory access only.
2015-03-20 06:08:38 +11:00
9b54c88e0f Cleanup: spelling grey -> gray 2015-03-19 14:14:48 +11:00
4f602ff943 Revert part of recent color-management commit
This adds back rgb_to_grayscale,
not all color is managed or depends on the current loaded blend file's CM options.

Noted in comments that this is only to be used outside the CM pipeline.
2015-03-19 14:12:51 +11:00
dd38dce7f0 Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
2015-03-17 15:20:33 +01:00
56c0a3faef Fix T43953, make opengl render work like before, basically, if we render
transparent, it will render sky/transparent, regardless of the "show
world setting".
2015-03-10 16:47:50 +01:00
Severin
573783259d IME: Disable IME for number buttons 2015-03-09 02:27:11 +01:00
1adfa36f88 Fix missing newline in the button cycle error print 2015-03-02 14:26:52 +05:00
90cc2643e9 cleanup: spelling & typos
Comments only, no functional change.
2015-02-26 14:12:24 -05:00
77faefb453 Fix T43634: Selecting 'Drop Color' from spacebar menu causes instant close
This is an internal operator, should not be invoked manually.
2015-02-24 14:38:49 +05:00
2081fd1d7d Gooseberry request:
Show World will now influence if world is rendered in opengl rendering.

This is a little undefined according to blender history, since sky used
to always be drawn when offscreen rendering, as if "Only Render" was
ticked. Since if we don't draw sky in that case there's no valid color
really (and using theme colors is not so nice) we just draw transparent
background.
2015-02-23 18:49:29 +01:00
34e9f6b956 Fix (revert) mistake in rB1ae2098a6e04359b, causing broken UI (see e.g. Scene buttons).
Reported by  sebastian_k through IRC, thanks!
2015-02-13 09:10:53 +01:00
1ae2098a6e cleanup: ui, use bools 2015-02-13 11:43:28 +11:00
4132ca1ac2 UI: show check-boxes pie-menu bool/enums 2015-02-13 11:33:11 +11:00
cde1ef403b Fix (unreported) disabled items in UIList not grayed out.
Since we override widget's theme colors in this case in widget_state,
we have to redo 'disabled' alpha shading...
2015-02-11 17:13:16 +01:00
3b5eac548f Fix depth-eyedropper crashing outside 3d view
Also set the eyedropper operators as internal.
2015-02-12 02:17:03 +11:00
4f1e387588 UI: add optional tip callback to uiBut, and use it for per-item tooltips in UIList.
When defined, uiBut->tip_func is called when button's tip is generated. This allows
for advanced, dynamic generation of tooltips.

For now, only used by UIList, which can now optionaly use a given string property
of each item for its tooltip.

Thanks to Campbell for the reviews!
2015-02-11 00:07:09 +01:00
julianeisel
25412d8ae2 Nodes: Various UI cleanups for Image and Environment Texture Nodes
Mainly consistency changes and smaller fixes.

* Environment Texture Nodes:
** show image info
** split layout for menus (showing menu title on the left)
** hierarchical button order

* Image Nodes:
** disable Alpha Mode menu if Use Alpha is disabled
** Don't show "+" icon/button if an image is already loaded
** Consistent alignment of menu buttons (see Input Color Space menu)

Requested and approved by @venomgfx
2015-02-09 23:17:33 +01:00
julianeisel
6b107daf23 Fix T43554: Zoom to mousepos makes 2D Views pan after zoom limits are
reached

There are a couple of things that I don't like here, but it seems like
the best way to handle this for now.
2015-02-08 22:35:33 +01:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
b752597805 cleanup: use bool args & redundant casts 2015-02-06 18:19:29 +11:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
7a6d757a3b Add theme option for cliping border 2015-01-28 13:03:42 +01:00
86d2765ebe Interface get rid of some quadstrips in favor of trianglestrips
If we ever want OpenGL 3.2 core context quadstrips need to go anyway and while there is much more things that need to be done this is something that can be tackled without any mayor surgery.
And without losing any kind of compatibility with ancient GL.

Reviewers: psy-fi

Reviewed By: psy-fi

Subscribers: psy-fi

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1027
2015-01-27 20:18:59 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
julianeisel
146a0e9447 UI: macro for checking modifiers
Useful for UI handling where its common to check multiple modifiers at once.
2015-01-26 13:34:30 +11:00
julianeisel
b636599fde Correction to c792e54699: OS-Key should be checked as well 2015-01-26 02:51:09 +01:00
julianeisel
b554bcf124 Cleanup: Remove ugly ELEM checks in modifier key handling
Campbell once told me such checks can cause warnings on some compilers, so
let's try to avoid them.

From the theoretical view, this check works quite different than the old
one, but in this case everything should work just like previousely.
2015-01-26 02:38:39 +01:00
julianeisel
c792e54699 If a modifier key is held, don't open context menu
D1019 by @gregzaal (minor edits by me).

Thanks for the patch!
2015-01-26 01:57:58 +01:00
4422ecbb96 UI: support alt+wheel for expanded enums 2015-01-21 16:27:58 +11:00
julianeisel
17422124ec Fix T43247: Don't open pulldown when a popup overlaps it
Auto-opening of pulldown menus didn't take overlapping popups into account.
2015-01-21 03:51:18 +01:00
12bf84cbe4 BKE_screen: add BKE_screen_find_area_xy
Use from eyedropper & screen operators
also define SPACE_TYPE_ANY for readability.
2015-01-21 13:43:46 +11:00
58e5509da0 Fix UI glitch: Ctrl/Shift didnt refresh the UI 2015-01-20 23:16:03 +11:00
289960787e Fix UI glitches drawing text at different sizes
Font height was ignoring DPI in some cases (camera-name & eyedropper).
2015-01-20 15:50:20 +11:00
09eec627ed UI: cleanup UI_fontstyle_string_width, UI_draw_string
Both were maked as temp, but used often.

Now pass uiFontStyle to both, rename UI_draw_string to UI_fontstyle_draw_simple,
since its a variant of UI_fontstyle_draw that skips shadow, align... etc.
2015-01-20 15:50:20 +11:00
f8c52402d6 BLF: remove paranoid checks for unset default font 2015-01-20 15:50:20 +11:00
a8fa291b8c Fix two potential bugs reported by latest coverity scan. 2015-01-19 17:51:25 +01:00
09c83d6fea Viewport: Add adjustable safe areas, 3d-view & VSE
Also adds safe-area presets.

D325 by Diego Gangl with own edits.
2015-01-19 16:47:57 +11:00
3d503ea8d6 UI: Eyedropper for view-depth
Currently this is mainly useful for picking camera DOF depth.

- EKey over a distance field prompts you to pick a depth from the camera.
- WKey (Specials menu) to pick from the 3D view (when the active camera's selected).
2015-01-14 08:46:55 +11:00
julianeisel
f453df5b03 Fix T43128: Headerless panels are reorderable on Windows
Seems like a weird issue, but to sort panels "qsort" is used, which works slightly different on Windows. So all I had
to do was cleaning up the logic in find_highest_panel so that headerless panels are sorted, but that it absolutly not
allows headerless panels to be above normal panels.
I made sure it works fine on Linux as well.
2015-01-13 03:29:25 +01:00
3027ff8b13 Second try to fix missing previews of mat/tex/etc. in .blend files.
This time, it's a dedicated operator user has to run before saving the file.

And it recursively check all IDs linked from each scene, therefore rendering
materials etc. previews using a scene they are used in.

Note the renderengine issue is not completely addressed this way
(existing code for icon previews seems to ignore completely other engines,
and IDs not linked anywhere (fake-user ones) will be rendered with current scene's engine
as fallback, also you can get a material linked to an hidden object in a scene, etc.).

Reviewers: sergey, campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D980
2015-01-12 15:13:46 +01:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
5bbb8a0d9d Ugh, forgot to invert that one in previous commit, sorry for the noise... 2015-01-07 12:46:18 +01:00
820b6b3731 Ensure mat/tex/etc. previews are generated/saved in .blend files when enabled in userprefs.
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D970
2015-01-07 12:31:31 +01:00
62f2b751f8 UI: refactor button string get/set into functions. 2015-01-06 11:05:08 +11:00
julianeisel
ffd06de470 Correction to previous commit
Just realized menu buttons are using hardmin and hardmax for a bad hack which will make the assert fail :/
2015-01-06 00:02:57 +01:00
c91e64faa6 Fix/cleanup very ugly and unsafe usage of but->str in ui_but_update().
Currently, but->str should never be smaller than but->strdata, but code shall
not rely on this.

Further more, but->strdata is 'only' 128 chars, this could become limit with some
translations, if the org label is already rather long, leading to truncated str
(Chinese e.g. can only store about 40 chars in strdata).
2015-01-05 21:38:15 +01:00