Commit Graph

3240 Commits

Author SHA1 Message Date
a1b39ac06c * Fix for RMB keyframe/data path/etc operators not working in sub-regions, was getting the wrong region context to operate on. 2009-11-19 04:11:24 +00:00
ae5a814f26 ID properties that are displayed via RNA can now define their own UI settings,
only implimented min/max precision & step.

at the moment there is no way to edit these other then via python

example of setting UI limits...

>>> C.object['foo'] = 0.5
>>> C.object['_RNA_UI'] = {'foo': {'step': 0.5, 'soft_max': 10.0, 'soft_min': 0.0, 'precision': 2, 'description': 'Some setting'}}

Also fixed typo's: precission -> precision
2009-11-18 20:01:35 +00:00
0df9ea6cd5 Made toolbar buttons slightly brighter, to make them stand out from the background more. 2009-11-18 18:01:54 +00:00
9e5305f67e own mistake meant bones could not drive eachother. 2009-11-18 14:36:23 +00:00
34edfb9710 bone & object properties editing was broken. 2009-11-18 14:00:23 +00:00
b1a5ba6804 Changed the appearance of the toolbar buttons.
When stacked on top of each other, it looks cleaner and simpler without the gradient.
This makes it easier to scan through long lists of tools.

http://www.reynish.com/files/blender25/toolbar_buttons.png
2009-11-18 10:57:30 +00:00
849ee94cf9 Partial fixes for #19881: Items existing on the same row as the window dividers are not interactive (selectable, etc.)
The View 2D function for handling scrollbar events now takes into account whether the scrollbar is visible or not, so that it won't block events when the scrollbar isn't visible.

Also, made the UI code take this into account too for its region testing code. Unforunately, there still seems to be something else which is still preventing UI buttons from being processed when they are in those regions.
2009-11-18 10:37:32 +00:00
26695c15c2 Made toolbar buttons left-aligned.
Currently all tool buttons are left aligned, unless it has an icon like the Render Image and Animation buttons.
Later it might be nicer to introduce a proper flag to make text center aligned for those cases.
2009-11-17 20:19:35 +00:00
10e1780cf9 Assorted bugfixes - Sequencer/Preview Range:
* Snapping strips now works with the hotkey  Shift-S   as in the rest of Blender
* Preview Range works in Sequencer now (the operators for setting, clearing, and also drawing)
* Related to the Preview Range for Sequencer, toggling the time-display mode also works
* Preview Range Set operator now works again, after the modal keymaps change for borderselect broke it. Also sends correct notifiers now after bein called.
2009-11-17 10:12:35 +00:00
05df56033c * Tweak to button text clipping, now the text label part gets clipped from the right side 2009-11-12 00:48:44 +00:00
4157e51a25 * Fix for [#19488] Small slider = hidden values
Now number fields use a new method of clipping text when the available space is small:
http://vimeo.com/7545600
2009-11-11 10:27:25 +00:00
6dcb4ac7a4 * Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys
2009-11-11 09:59:51 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
84abb8ecb6 Fix for [#19855] Color Ramp Interpolation is not working 2009-11-10 04:02:44 +00:00
ad409e5c7e * Small UI drawing tweaks, part of it allowing a bit of extra space for text in number fields 2009-11-10 03:48:02 +00:00
2ead17843c merge with trunk/2.5 at r24378 2009-11-07 23:10:18 +00:00
43d916c08a Fix bug #19754: alt + scrollwheel to change button values was not
working in popup menus, silly workaround now until this uses modal
keymaps.
2009-11-05 20:32:46 +00:00
be143c2244 * Partial fix for bug [#19734] N panel's transform doesn't display the units
Converted the Object transform properties to use rna/rna buttons. This has the advantage of not only displaying/editing units, but also RMB menu, keyframing, drivers, etc too. Part of this was to convert 'Dimensions' to an rna property, converting to and from scale. This also allows you to set the object's dimensions via fcurves or python, but note that it's driving the object scale setting internally so if you animate both dimension and scale at the same time one will override the other (i don't expect many people to attempt this).
2009-11-04 23:14:20 +00:00
6bfcd5a811 how embarrassing! 2009-11-02 17:25:15 +00:00
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
ac8480f42a Revert changes committed by accident in 24168
(this was experimental code for "ladder-like" mouse adjustment of float values)
2009-10-30 17:50:45 +00:00
1a8b9e63d9 When transform orientation is not orthogonal (which is often the case with Gimbal), orthogonalize the orientation separately when drawing each rotation circles (this makes sure they really appear perpendicular and not just be that way in the skewed space of the orientation). 2009-10-29 21:34:09 +00:00
e694e30721 UI Icon Toggles Fix:
Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do. 

Reverting r23936 since that fix depended on ICONTOG behaviour.
2009-10-28 10:16:49 +00:00
e76ce369bb Compiler warning fixes for mingw:
* There's an unresolved error in transform_conversions.c which I've flagged in this commit. I'm not quite sure what the exact intentions of that code were (i.e. was the "void_pointer = 1" really intended)
2009-10-27 09:38:15 +00:00
1c1659eb28 - Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc
- Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings.
- Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event)
  this calls a popup for invoke by default (which intern calls execute())

- Own recent commit to game framing applied to non-camera views too.
- v3d->persp is deprecated but still used in some places.

- Transforming strips could overlap 1 frame if moving them below frame 0
- Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-27 02:54:25 +00:00
5d333f72c3 Bugfix: material texture slot checkboxes were not showing up anymore. 2009-10-26 19:54:55 +00:00
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
e2b74dc736 Shape Keys
Active shape key can now be changed while in edit mode. This is based
on exit/enter editmode again in the background, which is not ideal,
as that loses the undo history. But that already happened anyway when
you did exit/change-active/enter manually.
2009-10-22 17:12:28 +00:00
3ffb695b10 Shape Keys
Blended shape keys can now be displayed & edited in edit mode. This
is much like showing an armature modifier in edit mode, and shape keys
now are a applied as a virtual modifier (for mesh & lattice only, curve
doesn't fit in the stack well due to tilt).

The main thing missing still is being able to switch between the active
shape key in edit mode, that's more complicated.. but the weights of
other shapes can be edited while in edit mode.

One thing to be careful about is that this does automatic crazyspace
correction, which means that if you edit a shape key with a low value,
the actual vertices will be moved to correct for that and actually move
a (potentially much) longer distance.

Also includes some UI tweaks, mainly placing some buttons horizontally
since the vertical list was getting too long.
2009-10-22 16:35:51 +00:00
180d74ab57 UI: List Template tweaks to get it a bit more usable
* Mouse wheel now scrolls the list.
* Up/down key and alt mouse wheel change the active item.
* Adding/removing items from the list now automatically scrolls so the
  active item is in the view.
* Shift mouse wheel changes the size of the list widget to display more
  items. Lazy replacement for a proper grip.

* Shape key list now displays the influence value next to the name,
* Also fix the range of the value slider to match the defined min/max
  range.
2009-10-21 20:58:10 +00:00
1f33a90f05 Bugfix to allow list templates to have more than 5 rows when you set
it in the python script, didn't work correct with scrolling.
2009-10-21 09:17:46 +00:00
cb8f7fd385 Auto Save
Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.

Implemenation Notes:

* Timer storage was moved from window to windowmanager, so we can have
  windowmanager level timers too now, doesn't make sense to have
  autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
  Note that this is only used when loading a file through the recover
  operators, regular file read doesn't use it, so copying the quit.blend
  manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
  internal thing, changing keymaps should not make it possible to break
  the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
  e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
  can use the filename for pointcaches.
2009-10-20 13:58:53 +00:00
7af69ffa24 Scons/make update for use of GPU include in interface module. 2009-10-19 14:54:42 +00:00
dd96bf6168 - added xmirror to the weightpaint options
- made texture_slot return the texture slot for the node texture
2009-10-19 14:03:02 +00:00
a84a59b64e Fix #19638: crash when assiging self in boolean modifier.
Also:
* UI now takes ID self check flag into account so that e.g. it
  doesn't offer to the make object it's own parent.
* Mesh loop cuts number of cuts had wrong limits.
* Don't use mesh_get_derived_final in modifier stack, but
  ob->derivedFinal instead. Avoids crashes on dependency loops,
  and in case there is no loop it should have been created.
2009-10-19 12:13:32 +00:00
e2fa58f7f3 Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.
2009-10-19 10:10:05 +00:00
73d0c673e8 Fixed Layout-Engine bug that was causing checkbox menu entries to draw with the wrong icon when enabled. 2009-10-19 09:50:02 +00:00
ed032e13f2 Patch #19034: (2.5) Display titles of closed panels in horizontal mode
This patch was one of the patches submitted by Wolfgang W. (bender) (the others have already been committed). In the patch, there was commented out code for counter-clockwise rotation of the text, but I've removed that.

--

In this commit, I've also removed all of the panel tabbing code instead of merely commenting it out.
2009-10-19 03:54:30 +00:00
69c6a33ba1 wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both) 2009-10-17 19:32:28 +00:00
d11888b470 - wrapping failed with the cursor at the screen edge,
- changed numbuts behavior with continuous grab so dragging back after passing the button limit immediately adjusts the value
2009-10-17 14:54:13 +00:00
91d89c1ff7 Adjustments to continuous grab
- Use an enum for grab modes rather then boolean options.
 -- GHOST_kGrabNormal: continuous grab userpref disabled
 -- GHOST_kGrabWrap: wrap the mouse at the screen bounds *
 -- GHOST_kGrabHide: hide the mouse while grabbing and restore the mouse where it was initially pressed *

GrabWrap is nice for transform and tools where you want some idea where the cursor is, previously I found both restoring the mouse at its original location and restoring at a clamped location was confusing with operators like transform, wrapping is not ideal but IMHO the best of a bad bunch of options.
GrabHide  is for numbuts, where restoring the mouse at the initial location isnt so confusing.
2009-10-17 14:08:01 +00:00
81beef19a3 Add side clicking in sliders.
Hold Alt and click where arrows are in num buttons.
2009-10-15 14:41:21 +00:00
33cd5fb85a Tiny tweak to make Anim Player button wide enough for icon+text. 2009-10-15 13:52:27 +00:00
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
fe649ec580 Num Sliders Tweak:
The dark bar for sliders will now be drawn in a way that takes into account the state of the slider (this includes info about keyframing and/or drivers). This means no more ambiguarity about whether these sliders are animated or not!

I've had to make a little hack here to make sure that the sliders bar will still be visible after the state has been blended, but this should probably be solved nicer by adding a separate setting for blending-factor in this case.
2009-10-15 11:52:23 +00:00
384a1b5a5c UI Templates: RNA-Path Builder (Skeleton Code)
Added a base-template for editing/creating RNA-Paths. This is now used for KeyingSets and Driver UI's, so that when the actual magic gets put in, it will work.
2009-10-15 10:13:59 +00:00
0f6190a19b fix for continuous grab where you couldnt properly click the button for incremental changes or editing 2009-10-14 14:44:21 +00:00
cd202a1a24 Drivers UI - Converting to Layout Engine
* Converted Drivers UI to mostly use the Layout Engine
* All the buttons that perform actions are not operators yet (the code for that would be quite icky still)

* I've added some (commented out) calls for the property definitions of Driver properties to perform Depsgraph updates. I've left these commented out until we have the option to turn off auto-updates, since with driver editing, that could be very dangerous.

* Drivers can now (in theory) use any ID-block, using the Any-ID template added earlier. However, be warned that the stupid depsgraph won't be able to cope with most of these cases.


TODO: 
- more fancy widgets for RNA-Path and Index will come later
2009-10-14 11:57:26 +00:00
1ef163f1e0 UI Templates: ('Any ID' Selector)
Added new template for choosing to use any type of ID-block. The first combo box allows you to choose the type of ID-block that gets used, and the second box allows you to choose the ID-block of the type specified by the first one.

This is currently used for setting the ID-block used for Keying Sets, but the main user for this was intended to be the Drivers UI. However, I still need to clear up a few button-event issues there before I can port this over.


Additional Bugfixes:
* Adding new Keying Set path was setting the active path wrong, meaning that you had to click on the list to get some response after adding
* Bone Groups list was being drawn too long by default (when empty)
2009-10-14 09:08:53 +00:00
6b03b4285c *Moved the texture reordering buttons to the side
*Use same icons for reordering in constraints, modifiers.
2009-10-12 17:00:38 +00:00