Commit Graph

533 Commits

Author SHA1 Message Date
828c85a1bf sound module: Append functions with BKE (makes it easier to make them
out from local functions)
2015-03-26 11:35:41 +01:00
6b610500b9 Cleanup: indentation 2015-03-11 13:14:24 +11:00
5721863805 RNA: pass only 0/1 to RNA_property_boolean_set 2015-02-19 12:33:14 +11:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
b58b182753 Get rid of the file touch hack.
If user cancels, there's an issue with leftover files.
Instead use a hash to record files that have akready been registered for
generation and skip them if so.

That should guarantee things will go smoothly and when a file exists it
is assumed to be valid.
2015-01-30 16:00:30 +01:00
7c72ba60d7 Sequencer: Option to skip strip proxy generation if they already exists
This is a per-strip option next to the build proxy size which tells blender
whether to skip building proxy size if the file for it already exists or not.
The option is called "Overwrite" for simplicity.

This option is enabled by default to avoid changes in the file behavior.

TODO: Would be nice to do something like that for movie clips as well.
2015-01-28 17:32:33 +05:00
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
026cb6bdeb FileBrowser: Cleanup: rename some (really ugly) enum names. 2015-01-04 12:04:47 +01:00
76f50cd17a Fix for clip proxies builder reloading original footage frames
This isn't needed if the source is the image sequence.
2014-12-15 22:20:06 +05:00
b7d053beaa Cleanup: warnings & space 2014-11-30 19:28:59 +01:00
75aaa476cb Removing last vestigial remains of old C-based UI for Grease Pencil
I'd kept the code around in the codebase until after the merge back to master
to avoid having too many conflicts if things changed there (or in case we
needed to roll back). Now, it's safe to jettison this!
2014-12-01 02:24:55 +13:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
d4fde32b12 Cleanup: naming 2014-10-31 16:30:39 +01:00
606329d0f8 Libmv: Replace region tracker with autotracker in Blender
The title actually tells it all, this commit switches Blender to use the new
autotrack API from Libmv.

From the user point of view it means that prediction model is now used when
tracking which gives really nice results.

All the other changes are not really visible for users, those are just frame
accessors, caches and so for the new API.
2014-10-30 23:12:19 +05:00
c6d8ac9fe2 Tracking: Use task scheduler instead of thread pool for proxy build 2014-10-10 04:30:42 +06:00
0f6afddb04 Tracking: Switch prefetch to use generic task scheduler
Not as if it gives any huge benefit to end artists, but it's kinda silly
to have like 3 different task/thread scheduling systems. The new one is
what's recommended for use now i'd say.

On the other hand it has unmeasurable memory save benefit :)
2014-10-10 02:56:56 +06:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
26083d5de5 Partial fix of T42052: Clip editor does not support Continue zoom style 2014-10-07 17:24:48 +02:00
d653500152 Tracking: Some minor improvements to copy-paste
- Deselect all existing tracks when pasteing, makes it
  easier to tweak stuff after the paste.

- Make first of the pasted tracks active.
2014-09-26 14:49:06 +06:00
5533257c4d Tracking: Add shortcuts for the copy-paste as well 2014-09-26 14:45:34 +06:00
8bda880b57 Skip distortion of the grease pencil associated with the track 2014-09-03 12:40:47 +06:00
16791fbecf Fix T41642: Zoom View hotkey: Zoom Position Y doesn't working
Hide zoom settings that have no use in UI/shortcuts definitions.
2014-08-30 16:38:41 +02:00
dea01a0928 Compare squared distances for tracking selection 2014-08-13 08:27:50 +10:00
b4bda0390d user lower threshold for Harris feature detector 2014-07-30 22:27:41 +06:00
8489b94e07 Math Lib: rename mul_serie_m3 to mul_m3_series & reorder args
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-21 18:57:35 +10:00
7c7b7302d3 Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing NULL's) 2014-07-20 14:01:42 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
9a7bfca448 WM: set circle select minimum radius to 1 2014-06-22 13:03:20 +10:00
f37c971878 Code cleanup: use ED_gpencil_ prefix for grease pencil 2014-06-14 02:54:17 +10:00
918f6a49a7 Replace open() with BLI_open 2014-06-07 11:30:08 +10:00
3131b5d9dd Fix T40354: Camera Tracks in the Dope Sheet can't be deselected 2014-05-26 16:36:20 +06:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
48446870a8 Code cleanup: remove redundant CTX calls 2014-04-30 08:11:47 +10:00
b6e967be63 Code cleanup: const args and arrays 2014-04-27 08:56:54 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
551096d6fd BLI_open: check returned value for -1 instead of < 0 2014-04-22 16:40:17 +10:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
e4a2df9fec View2d: check UI_view2d_view_to_region_clip succeeds before using the result 2014-04-21 18:11:47 +10:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
ed2ddc9f70 Support multiple distortion models, including a new division model
This commit makes it so CameraIntrinsics is no longer hardcoded
to use the traditional polynomial radial distortion model. Currently
the distortion code has generic logic which is shared between
different distortion models, but had no other models until now.

This moves everything specific to the polynomial radial distortion
to a subclass PolynomialDistortionCameraIntrinsics(), and adds a
new division distortion model suitable for cameras such as the
GoPro which have much stronger distortion due to their fisheye lens.

This also cleans up the internal API of CameraIntrinsics to make
it easier to understand and reduces old C-style code.

New distortion model is available in the Lens panel of MCE.

- Polynomial is the old well-known model
- Division is the new one which s intended to deal better with huge
  distortion.

Coefficients of this model works independent from each other
and for division model one probably want to have positive values
to have a barrel distortion.
2014-04-17 17:28:41 +06:00
dcec99734b Fix for the eyedropper fixes from today
Missing color copy, noticed by @campbellbarton, thanks!
2014-04-14 17:56:04 +06:00
0d38f21cbc Fix the eyedropper not working properly with different scene linear spaces
Either was some residue from the past or somebody didn't implement this in
the right way.

Also fixed memory leak in ED_space_clip_color_sample() caused by missing
image buffer release.
2014-04-14 13:48:20 +06:00
3216e4b202 API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
f38331adef Code cleanup: style 2014-04-03 09:24:09 +11:00
9b3bd5582b Replace resize code of image scopes by use of new GRIP button.
This deduplicates/simplifies some code. Also cleanup up a bit scopes UI code!

Use new GRIP button for uiList grab-resize.

This allows us to greatly simplifies the code, and get rid of a few hacks in uiList event handling!

Note autosize mode of uiList is now trigered by any value of list_grip below a given threshold, rather than the fixed zero value...

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D343
2014-04-02 13:09:43 +02:00
11ee2d8b97 implement cache line for image editor
It works exactly the same as a cache line in movie clip editor.
2014-04-02 16:54:30 +06:00
ad7980a51a Image and clip editor: change zoom step to end up at powers of two.
When you press zoom 3 times you will now get 2:1, 4:1, 8:1, etc. Fixes T36916.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D409
2014-04-01 18:00:14 +02:00