Commit Graph

2179 Commits

Author SHA1 Message Date
7c846bbe75 add section on how to run scripts in blender for the API intro, found there were no simple docs like this in the wiki.
also set the window type to normal on start when -p argument is given, since the view could be maximized/fullscreen.
2012-10-24 16:55:06 +00:00
f07b291591 fix for maximized startup blend preventing -p command line argument from working. 2012-10-24 16:15:36 +00:00
81eafc49e6 use min_ii/max_ii over MIN2 MAX2 2012-10-24 05:06:40 +00:00
da9f9c27bc debug output: stop printing event handlers for mouse moves of mouse inbetween events. 2012-10-23 13:29:56 +00:00
b5e85cae70 New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way:
* No more need to edit Blender code each time we want to add an new language or reorganize the existing menu;
* Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender!

Remaining todo:
* Commit i18n py tools
* Update wiki doc!
2012-10-22 14:04:40 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
c56a911cd9 style cleanup: comments 2012-10-20 20:20:02 +00:00
29392dc2b4 don't print mousemoves with wm_handlers_do and --debug-events 2012-10-20 16:04:15 +00:00
f72f1dca6c More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to translate... 2012-10-19 16:43:10 +00:00
4c936221a3 Fix #32705: Esc a value change doesn't recalc compositor
Seems the issue was caused by G.is_break set to Truth on both escape
press and release. This ended up in situation when after press event
compositor was tagged to redraw and new job was started. On escape
release this compositor job was cancelled.

Made it so G.is_break is setting on escape press event only.
2012-10-19 11:47:33 +00:00
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
b50fc8ac68 More UI messages fixes.
Also forgot to translate reports' titles, and change some usages of BKE_reportf to simple BKE_report, when the former is not needed!
2012-10-13 15:44:50 +00:00
d4ed5ab92a code cleanup: video playback move frame step into the PlayState struct. 2012-10-12 14:03:43 +00:00
28c20e456f fix for many RNA definitions having soft/hard ranges swapped, make this BLI_assert() on debug builds. 2012-10-11 23:46:12 +00:00
4550864f07 Fix #32824: Color management configuration check was missed on file link/append 2012-10-09 11:31:25 +00:00
c80c4c896a Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in wm_window_title. 2012-10-07 15:39:47 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
39a96e9e3f disable padding warning for DNA, gave problems with struct bounds padding which DNA ignores.
tag operator callbacks as needing their return values used. These are not directly called in many places so the inconvenience is minimal.
2012-10-06 00:42:30 +00:00
db70bfc206 code cleanup: use functions to initialize selection user data structs, use radius-squared for circle select comparisons.
edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-05 15:44:11 +00:00
cd19fd6c28 Fix related to #32734: crash saving blend file from render_pre callback. Not
sure I want to recommend anyone doing this, but the fix is simple.
2012-10-05 12:18:07 +00:00
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
d732e05740 fix for header not updating with an error report when a job finishes.
was reported as a reply to [#32537], but is a different issue then the original report.
2012-09-28 04:00:06 +00:00
c5baae40f7 wm_event_do_handlers was calling sound_sync_scene() twice without error checking the result of the second call. 2012-09-27 02:18:14 +00:00
2953b6ab5c Fix #32644: ctrl+F11 internal animation player crash
Crash was caused by missed color management initialization -- it was
happening too late.

Move it to generic ImBuf init/exit functions, so now color management
is properly initializing when animation player is launched.
2012-09-24 13:48:37 +00:00
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
816f01463a Updated comment 2012-09-21 20:46:19 +00:00
f61ef65adb Color Management: different fixes for byte buffers
- Color space of byte buffer for generated images haven't been
  updated properly on change

- Byte buffers weren't handling data color spaces on display transform
  properly
2012-09-21 20:44:41 +00:00
1a4b9cd39d Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor.
Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed). 

Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out).
2012-09-21 13:29:38 +00:00
f6251a1f32 code cleanup: warning and style 2012-09-17 22:34:42 +00:00
d724d0adfe code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarations 2012-09-16 00:26:36 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
4cb6d5d214 code cleanup: reduce calls to CTX_ functions inline, add some docs to mask rasterizer. 2012-09-13 01:50:21 +00:00
dfb7885a93 'new file' now runs bpy.app.handlers.load_pre/post callbacks.
Without this - there wasnt a good way to ensure addons were aware of new data being loading in new files.
requested by request by liquidape and maccuno.
2012-09-10 23:36:07 +00:00
1a7eb3454e style cleanup 2012-09-08 08:59:47 +00:00
8cf9e5f8c3 change templates to call modal_handler_add() is called last since any errors between calling this function and returning will crash blender. see [#30687] 2012-09-05 00:11:39 +00:00
306e2b4878 stule cleanup 2012-09-04 18:47:08 +00:00
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
cb21d3f670 Code cleanup: remove some unused code. 2012-08-24 12:10:38 +00:00
56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
c92ab5c3ef code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
9a776daca8 code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
671e3df070 Fix #32370: compiler error in wm_playanim.c due to conflicting Carbon ID type
from Quicktime headers. However the Quicktime init/exit is no longer needed
here, it happens in IMB_init/IMB_exit now, so removed that code.
2012-08-21 10:24:30 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
26f073b327 macros for rectangle center and size 2012-08-20 15:29:02 +00:00
adec7cdea2 Patch #32326: NDOF support of rotation and panning the view at the same time
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
  of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning

Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation

Patch by Fredrik Hansson, thanks!

Reviewed by self and Mike Erwin.
2012-08-19 13:52:36 +00:00
86a69c5028 dont re-use previous values for link/append operator, would get mixed up with when accessing from a key shortcut. 2012-08-15 11:53:49 +00:00
d4a3828630 code cleanup: use TRUE/FALSE for wm jobs 2012-08-15 10:12:41 +00:00