3264db3797
Collada (Exporter) improved export panel layout minor code cleanup
2012-06-15 09:56:06 +00:00
e95e2419f8
Collada (Exporter) improved export panel layout
2012-06-15 09:51:27 +00:00
4e4e5bb7ff
Comment no longer accurate.
2012-06-15 01:43:07 +00:00
05a1a31693
Collada: Added export Option 'sort by object name' to fix an issue with Second Life import
2012-06-14 10:38:39 +00:00
b006ed7d65
fix: [ #31684 ] Collada, add file extension automatically does not work
2012-06-13 19:10:52 +00:00
c7cca0c842
fix code style cleanup
2012-06-12 23:01:43 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
854502d2e3
Add user preference "GPU Mipmap Generation" under the System/OpenGL
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subpanel to calculate image mipmapping on the GPU, saving upload and
calculation time. Default is off just in case.
2012-06-11 16:23:10 +00:00
bdf9e02346
new sequence strip type for masks.
2012-06-07 18:24:36 +00:00
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
d5032657ed
style cleanup
2012-06-06 22:38:39 +00:00
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
68a9dd54ec
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
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see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
4fc4aa383b
There's no MASK_OT_select_border in trunk yet
2012-06-01 13:55:00 +00:00
02b927b8c4
style cleanup
2012-05-31 18:40:06 +00:00
fd2f05be44
A few minor UI message fixes...
2012-05-28 14:01:42 +00:00
ee15754e31
move mouse select options into their own property function - more operators should use these eventually
2012-05-28 05:45:19 +00:00
b33f0ef0e3
style cleanup
2012-05-27 19:40:36 +00:00
822362189b
[ #31607 ] Collada: (Exporter) Implementation of 'use Object Instantiation' Option
2012-05-26 22:46:28 +00:00
6b554c5ec4
Fix for last commit, forgot to update Screen.is_animation_playing python property.
2012-05-25 12:56:29 +00:00
ad65b7b86b
Animation playback: now all windows are update during playback, rather than
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just the active window.
2012-05-25 12:37:11 +00:00
da67c969b3
Patch #31570 : Implementation of 'Include bone children' Option
2012-05-24 14:56:09 +00:00
57b488574a
style cleanup: comma placement
2012-05-23 22:45:39 +00:00
89b1a2bbcf
Collada: Added a Preset selector
2012-05-22 17:57:03 +00:00
Lukas Toenne
53b01d9002
A number of new features for the node editor in general and the Frame node in particular.
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For an detailed user-level description of new features see the following blogpost:
http://code.blender.org/index.php/2012/05/node-editing-tweaks/
TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
04bc89a8b6
code cleanup: remove some old comments
2012-05-21 09:00:35 +00:00
252f3556e4
fix for minor annoyance when an operator is called by another - dont add blend file to recent history.
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this way demo-mode addon doesnt clobber the recent history with demo files its operator loads.
2012-05-21 08:24:03 +00:00
2d2d36fe3b
code cleanup:
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- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
ed679693c9
style cleanup: whitespace/indentation
2012-05-19 13:55:54 +00:00
af3e348430
code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars.
2012-05-19 13:28:19 +00:00
599d213115
style cleanup: line length and ensure some macros error when not ending with ';'
2012-05-17 07:59:25 +00:00
ed33320e3f
Code cleanup: simplify standard GHash creation.
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Added four new functions as shortcuts to creating GHashes that use the
standard ptr/str/int/pair hash and compare functions.
GHash *BLI_ghash_ptr_new(const char *info);
GHash *BLI_ghash_str_new(const char *info);
GHash *BLI_ghash_int_new(const char *info);
GHash *BLI_ghash_pair_new(const char *info);
Replaced almost all occurrences of BLI_ghash_new() with one of the
above functions.
2012-05-16 00:51:36 +00:00
e79c29a1d6
style cleanup: raytree code
2012-05-15 18:45:20 +00:00
8b687f6c36
code cleanup: add WM_gesture_lasso_path_to_array, move mouse path to array conversion there.
2012-05-14 12:41:56 +00:00
c8ebfe1d12
code cleanup:
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- use bmesh iterator macros in more places
- rename scanfill variables (were using same names as mesh faces/verts which was confusing)
2012-05-13 14:47:53 +00:00
591a091003
Fix #31221 : Multiple Monitors/Windows Double Click For Focus
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Window might be focused by mouse click in configuration of window manager
when focus is not following mouse.
Click could have been done on a button and depending on window manager settings
click would be passed to blender or not, but in any case button under cursor
should be activated. Currently the easiest way to activate button is to
generate mouse move event.
Not sure about OSX, but on windows it worked fine because OS is generating
WM_MOUSEMOVE event "automatically" so nothing special from blender side was
needed.
2012-05-10 15:34:23 +00:00
98ba7dfecf
Collada: patch #31331 : Implementation of 'Apply Modifiers'
2012-05-07 18:09:59 +00:00
c7b20e79cd
Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender
2012-05-07 06:38:41 +00:00
53b221960a
Last part of fix for [ #31157 ]: Some (actually, 172) operators have no tooltip.
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Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).
Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
2012-05-06 15:03:31 +00:00
fef40eda72
Fix related to [ #31157 ]: Tips (descriptions) of macro operators were not set into underlying RNA struct, hence did not show up in UI.
2012-05-05 19:26:53 +00:00
34b18fcbc1
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
299ff91ea1
code cleanup: BKE_scene api naming.
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also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
084fedd03a
code cleanup: brush/camera naming
2012-05-05 00:58:22 +00:00
4c5502bfd6
code cleanup: function naming for BLI functions.
2012-05-05 00:23:55 +00:00
a0ce240de9
Renamed "fake" OpenGL identifiers.
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Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
af1720bc77
ED_object_exit_editmode needs ED_object.h
2012-05-03 01:07:16 +00:00
bfcee9addb
Fix #31256 : collada export while in edit mode does not export edit mode changes,
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now uses same call as render to flush mesh without leaving edit mode.
2012-05-02 23:48:16 +00:00
893cd1b4fd
Fix #31253 : collada export default file name now is no longer always
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untitled.dae, but rather uses .blend file name like other exporters.
Patch by Gaia Clary.
2012-05-02 23:36:31 +00:00