Commit Graph

2179 Commits

Author SHA1 Message Date
95fffbb57f 2.5
Useful goodies: most buttons for Image window back.
Not every button works! But what you can do:

- press Nkey to show/hide options
- use curves, with realtime updating
- image properties panel, load, browsing layers,
  setting types
- paint panel
- plus new paint color picker panel! (why it wasn't
  there in 2.4x is probably obvious, but now it can!)

Hrm... radial control should be added here too, and a nice
paint size cursor?
2009-02-21 18:33:09 +00:00
35de68c672 2.5
Bugfix: on closing wm, it was using a free'd pointer to screen.
2009-02-20 10:39:31 +00:00
2d088f5c8b 2.5 Userprefs/Themes version patching
Brought back many missing conversions. Dunno why so many of them weren't present.
2009-02-20 06:30:47 +00:00
be83d8d07a 2.5 - Moved version-patch for animation related settings/theme-colours in .B.blend files to the < 250 check.
Hopefully, this solves the issues with the default keyframe interpolation mode being initialised to 'constant' on some old .B.blend files.
2009-02-20 06:04:06 +00:00
2cb5af58a6 2.5
- Mesh Rip back (Vkey). For those who keep wondering how
  it works: just put mouse cursor somewhere close to the
  selection, press V and mouse mouse away from it. Feels
  like real rip!

- Made extrude sorta work, no menu/options yet though.
  But it does transform!

- Added an short event->mval[2] with region coords, 
  easier coding for the guys :)

- Fill operator standard delivers 'beauty' now
2009-02-19 19:03:53 +00:00
66698e9d71 2.5
Cleanup of saving code for Image window.

Little extra: added poll() check for buttons, greying out inactive
menu items or buttons. You can see it work in Image menu.
(Item 'save image' is grey when it wasn't saved, then you have to
use the 'save as' item).

Carefully designing poll checks is worth a trial once. :)
Do note that cpu time for polls should be totally minimal.
2009-02-18 18:08:33 +00:00
1090b0c598 2.5
Several things in one commit; could not split this up easily,
one job invoked another, and so on. :)

- Added pulldowns for save/load .blend file in top bar.

- To enable "Save" without further popups (save over) 
  I've added a signaling function in window header to
  indicate a succesful save.

- On any undo push it now signals 'file changed'. This
  goes by notifiers nicely, but now registers only the
  undopushes, which is quite unreliable. "Changed" state
  shows in header as "Blender*" and for OSX with the
  standard close button black dot.

- Made screencast show a button in top bar indicating such,
  and allowing quit. No hotkey for quit yet... but ESC will
  keep casting now.

- Fixed new BLF_init(), which should be in WM_init() and not
  on any .B.blend read.

- Fixed CTRL+F3 "Save Screenshot", which was still using old
  fileselect code.
2009-02-18 13:29:54 +00:00
16a61743e1 Making the things compiled!!
I change the #if 0 with #if WITH_FREETYPE2, also fix a lot of typos, etc.
This is the basic but now it draw text!!, I am using the "User Preference"
space to test the library, nobody is working on that and the option are
in the outliner now so...

TODO-next: using the 4x4 mat, string size, bounding box, aspect and rotate.

Notes: I update the Makefile, missing some include and other things so
maybe scons, cmake and msvc also need update ?
2009-02-17 16:56:29 +00:00
3b6218405b 2.5
Some small fixes:

- handler operator exec gave too quick a warning for invalid area
  (set area context to NULL is OK :)
- 4-split 3D view with clip option didn't reset clip when 4-split
  was disabled
- creating a new 3d view didn't initialize buttons region correct.
2009-02-16 15:08:06 +00:00
4154e48c05 2.5
Proper integration of File-selecting in WM. The communication
flow was flawed. :) Main problem was that filewindow can change
the screen context entirely, and should not do this directly on
a call inside an operator. Another problem was that the operator
ownership was handed over to SpaceFile, which is asking for 
problems if you want to execute the operator with proper context
later on.

Solution is simple; window handlers already are valid owners of
operators and can manage context, so instead of directly talking
to the 'file space', you give the operator to a new handler this
way:

    WM_event_add_fileselect(C, op);

This handler then listens to events (OPEN, EXEC, CANCEL) sent
by the WM or by the filewindow itself. This way local context
operators (like "open new image in imagewindow") will survive
a full-window fileselector fine, and in future also secondary
windows browsing files.

Two bugfixes included in this commit too:
- Add sequence menus in Sequencer used wrong context.
- When handler executes operators, it sets stored context now
  by first checking if this is still valid.
2009-02-16 12:14:04 +00:00
121c8c2584 2.5
Accidentally closed comment twice, that doesnt compile!
2009-02-15 14:01:27 +00:00
66d3dcf150 2.5
Anim playback now uses "Sync" option, skipping frames to match
real time (as set by the frames/sec button).

This is a quicky for tests with audio. Note that the real time
in seconds to update sound to in ED_update_for_newframe() would be:

(scene->r.cfra / FPS) + screen->animtimer->duration

Also this can have a slight inaccuracy, the time between the timer
handler and the ED_update_for_newframe() notifier is not known,
but in general nearly zero. A better implementation is possible, but
thats for later. :)
2009-02-15 13:09:19 +00:00
1d5115c251 2.5
feature restored: window title shows file name, 
if saved/loaded.
2009-02-13 13:33:01 +00:00
4d0f30f475 2.5
Feature restored: save file for the first time automatically names it
untitled.blend, prevents to accidentally save over last saved
file.
2009-02-13 13:04:48 +00:00
b96180ec17 * Added description string to operator types, should be set along with ot->idname when defining ops.
* User interface uses this as a tooltip when NULL or "" is given.
* Python doc generation includes this description 
* Python defined ops take the description as an argument.

* NULL check to image_ops.c, was crashing on exit when there was an image open.
2009-02-12 03:39:56 +00:00
2e79e4e975 2.5
Smaller jobs, all in one commit!

- Moved object_do_update out of view3d drawing, into
  the event system (currently after notifiers).
  Depsgraph calls for setting update flags will have to
  keep track of each Screen's needs, so a UI showing only
  a Sequencer doesn't do objects.

- Added button in "Properties region" in 3D window to set
  or disable 4-split, including the 3 options it has.
  (lock, box, clip)

- Restored legacy code for UI, to make things work like
  bone rename, autocomplete. 

- Node editor now shows Curves widgets again

- Bugfix: composite job increased Viewer user id count

- Bugfix: Node editor, not "Enable nodes" still called
  a Job, which didn't do anything

- Various code cleaning, unused vars and prototypes.
2009-02-11 16:54:55 +00:00
f33309b028 2.5
- Added depsgraph tag for object-change in AnimData, so the
  new animsys doesn't have to all objects anymore. 
  (Still WIP, depsgraph has to do this much better)

- Bugfix in notifiers; only 1 notifier was handled for
  frame updates

Result: 2 windows, displaying 2 scenes, now can be edited
independently, and play independent. Not when they share
data, of course. :)
2009-02-09 15:50:09 +00:00
2b818935fe Graph Editor: Drawing tweaks for previous commit
* Group channels are drawn with better indention now
* Colors for group channels in Graph Editor are now initialised properly
* When selecting individual keyframes in Graph Editor, it is now possible to see which curve it belonged to, as the 'active' and 'selected' flags are set on that curve only.
2009-02-09 10:33:05 +00:00
eb929804d2 2.5
Added CTRL+W save Blender file.

It's the first user of the uiPupMenuSaveOver() function,
which I've recoded to accept an operator pointer.
This is required because the operator property 'filename'
has to be set to work. Other 'save over' users will
require running operators too I guess.
2009-02-08 19:15:59 +00:00
8c5c7ebb0b 2.5
Scene browse button now works.
Note that animsys currently executes animation for the entire
database, so multiple scenes in multiple windows don't work yet.

Various fixes:

- crash on invoking filewindow when mouse outside (active) window
- removed obsolete error prints (set screen error, copy data error)
- displist fix for loading files with curve/nurbs, the select-outline
  then didnt draw immediately.
- outliner allows scene activating
2009-02-08 12:16:35 +00:00
2f0f8c8bae 2.5
- Screen browse button back

- Several fixes in using screens in more windows.
  Still has loose ends, but things are definitely more stable!
2009-02-07 19:37:29 +00:00
875a08884b 2.5
- Node editor: link cut back, now under ALT+LMB, to prevent
  accidents. Note it now nicely intersects the real curved
  noodles with a line you draw!
- To make above work, replaced ogl curve draw with own bezier
  code.
- Added new WM standard operator callback for lines-gesture,
  the Lasso gesture now draws a closed line.
- Both callbacks have optional property 'cursor' to make it
  give modal info. For future also linestyle or color can be
  defined.
- Changed 'pin' icon in Image header to something that looks
  less scary... but there's no pin icon yet?
2009-02-07 14:03:34 +00:00
df048070ec 2.5
Hrmf; the patch provided for setting UserDef opengl lights didnt even
work. It was setting flags zero, which just disabled any saved light.
2009-02-07 11:04:13 +00:00
19896992ff 2.5
- Added back CTRL+X "reload start-up file".
  (Original name 'erase all' is a bit misleading, but we can
  go over all naming conventions later :)
- Added memfree for triple buffer data.
2009-02-07 10:00:46 +00:00
709976a4af 2.5: fix triple buffer memory leak on exit. 2009-02-06 19:58:15 +00:00
1b0a49478a 2.5: Enable triple buffer drawing by default (if it doesn't work
or flickers, kick me). Also removed proxy texture test since it
does not seem to be implemented well by all drivers.
2009-02-06 16:51:09 +00:00
9d5958f061 2.5
Bugfix for Bugfix for 2.5 - Bugfix #18251!

- the call to GPU_default_lights has to be done after windows opened,
  in case you have no .b.blend saved it crashed
- further this function is only called on .B.blend reading, so it's
  correct to reset the lighting to user-def.
2009-02-06 12:33:15 +00:00
586d660b21 2.5
Bugfix: on reading multiple pre-2.5 files, the keymaps were generated
again, causing items to be added double.
2009-02-06 11:11:42 +00:00
4b0313bf82 2.5 Armature Editing - Restored 'Align Bones' (Ctrl Alt A)
* I've had to remap 'Duplicate window' to Ctrl Alt W instead...

* Fixed some bugs with armature context iterators for X-Axis Mirroring. Now, the code there checks for mirrored bones in the right way. 
For details on how to write tools that need to cope with this option, refer to the 'Align Bones' operator. I'll port another simple operator as another good example soon. 

Additional notes:
Currently, armature_sync_selection() is really buggy (not part of this commit), and needs further attention.
2009-02-06 01:39:55 +00:00
5fc657cdc6 Bugfix for 2.5 - Bugfix #18251
The patch was pasted in the wrong place, thus destroying all custom OpenGL solid light setups too.
2009-02-04 22:33:24 +00:00
b4e914ce12 2.5
Bugfix #18251

Patch from Konrad Kleine

After read-home file (or restore factory settings) the opengl
lights have to be reset.
2009-02-04 18:02:50 +00:00
1b27cd70e5 2.5
Render back! And not only back, even full threaded now. :)
Current state is unfinished, but too much fun to not to
commit for review and test!

WARNING: because render is in a threaded job, it will
use data as can be edited in the UI. That'll crash in many
cases of course... the idea is to limit UI usage to viewing
stuff, especially for the Image Window to inspect layers
or zoom in/out.

What works now;
- F12 render (no anim)
- ESC from render
- ESC pushes back temporary Image Window
- Render to ImageWindow or full-screen.
- Executing composites, and edit composites after render.

Note that the UI is 100% responsive in a render, you can 
switch screens, slide area dividers around, or even load
a new file during render. :) It's quite stable even.

I'll collect all crash reports especially to get a good 
picture of where the protection is required at least.

Also added: XKey "Delete Objects", to get things crash...
unfortunately it didn't for me.
2009-02-04 17:40:50 +00:00
df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
c290302450 2.5
Bugfix: mouse key checks should use KM_PRESS checks now.
Interface toggle button didnt work for that reason. :)
2009-02-02 16:30:03 +00:00
a18f623ed2 2.5
Small bugfix, key-release event should be only set after a tweak
fails. Such keymap items better not respond to any key-release!
2009-02-02 15:39:37 +00:00
8fd6f6433f 2.5
Sanitized the 'tweak' event.

Original idea was to have WM event system generating it 
automatically. However, I first tested it via a handler
and operator, to check what kind of configurations would
be useful. It appeared to not work nice, also because
that inserting a tweak operator in a keymap is confusing.

Now 'tweaks' are generated automatically, and can be
catched by keymaps as any event. The current definition
of tweak is:

- if Left/Middle/Rightmouse pressed
    if event wasn't handled by window queue (modal handlers)
       start checking mousepositions

- while mousepositions are checked
   - escape on any event other than mouse
   - on mouse events:
     - add tweak event if mousemove > 10 pixels
     - stop checking for tweak if mousebutton released

- Tweak events have a define indicating mousebutton used
  EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R  

- In keymap definitions you can use _S or _A to map to
  action or select mouse userdef.

- Event value in keymap should be KM_ANY for all tweaks,
  or use one of the eight directions:
  EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE 

- And of course you can add modifier checks in keymaps for it.

- Because tweaks are a result of mouse events, the handlers get
  both to evaluate. That means that RMB-select + tweak will work
  correctly.
  In case you don't want both to be handled, for example the 
  CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will
  need to set the first acting on a EVT_RELEASE, this event only
  gets passed on when tweak fails.

The current system allows all options, configurable, we had in 2.48,
and many more! A diagram of what's possible is on the todo. :)

Also in this commit: lasso select editmesh failed with 'zbuffer 
occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
dafc620a75 2.5 filebrowser
small fix for selection of bookmarks/favorite folders
2009-02-01 13:52:11 +00:00
00e2d763ff 2.5
Moved 'redo last operator' stuff to WM level, with a 

  WM_operator_repeat()

Code in screen_ops was not checking all operator stuff
correctly, so repeat menu (F3 now) crashed in cases.
2009-02-01 12:00:00 +00:00
2755d48d4e - Change 2 operators from using int properties into enums.
- Renamed MESH_OT_mesh_selection_mode_menu to MESH_OT_mesh_selection_type since the operator doesnt have to be accessed from a menu.

Shaul, you might want to look over this, using enums means WM_menu_invoke can be used instead of writing an invoke function for each operator.

Added error messages to WM_menu_invoke if no enum "type" property is found.
2009-02-01 02:37:12 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
59534ac589 2.5
Edit Mesh
Added the two other 'select similar' ops, for edge and face.

For testing fun I've put these ones as first keys using the
modifier order feature. So it's now:

SHIFT+G :     similar vertex
CTRL+SHIFT+G: similar edge
SHIFT+CTRL+G: similar face

Not very useful here; but I think this can work well to map
a double amount of options under mouseclicks. Power user 
config stuff!
2009-01-31 16:54:37 +00:00
2a7eb7aadf 2.5
Crash fix on file read: one event-free too many :)
2009-01-31 15:09:33 +00:00
94d31640de 2.5
Fake commit, but for history I have to write the log!

Fixed CTRL+Q quit-blender. It was using ancient code
still, and since I always use APPLE+Q I never noticed :)
2009-01-31 13:33:23 +00:00
86a2a0f694 2.5
Edit Mesh:

- Added back "Edge Shortest Path select"
  It now also does regular selection, more fun! 
  It's mapped to CTRL+click now, and makes or clears selections 
  between current and previously activated edge.
  Seam/Sharp/etc marking is a toolsetting mode still. These
  options cannot become properties easily, because the tool
  uses the properties of selected edge to clear...

- Removed a whole bunch of G.f flags, related to mesh drawing.
  It's all now local in me->drawflags. Here's the list of
  removed old globals:

G_DRAWEDGES
G_DRAWFACES
G_DRAWNORMALS
G_DRAW_VNORMALS

G_ALLEDGES
G_HIDDENEDGES

G_DRAWCREASES
G_DRAWSEAMS
G_DRAWSHARP
G_DRAWBWEIGHTS

G_DRAW_EDGELEN
G_DRAW_FACEAREA
G_DRAW_EDGEANG
2009-01-31 13:30:56 +00:00
607a56cb7a 2.5
- Made standard border operator calls bail out on zero sized borders
- Fixed compile warning in call to BKE_animsys_evaluate_animdata()
2009-01-31 10:00:08 +00:00
a60413abd1 2.5
Edit mesh:
- fixed compile, shul only committed the function declaration, not 
  the code for 'make fgon'. 

- Put the Fgon option under:
  ALT+F: make fgon
  SHIFT+ALT+F: clear fgon
  (note, SHIFT+F = fill :) 

- Fixed loop select to use two booleans, as Martin pointed me
  correctly at! Using 1 variable was lazy coding.
2009-01-31 09:23:17 +00:00
480be71514 2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
  I've made it not move the 3d cursor in that case.

Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove) 
it now passes on the mouse event as 'mouse down' for 
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...

The location in the keymaps where tweaks get generated
remains important. Examples:

1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event

1 - ctrl+mouse tweak handler checks, makes tweak event,
    or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens

In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.

This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.

Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00
5f9ee2cbfe 2.5
- Made WM_cursor_wait() work without context or pointers,
  like old waitcursor(). Only use when operations entirely
  block UI. It will set waitcursor for all open windows.

- Cleanup in mesh tools, removing old cruft, and prepare
  for more goodies for shul to work on!
2009-01-29 18:54:22 +00:00
6e08a165bb Moving Language code from interface/text.c to blenfont library.
I go to start commit the new code here and then replace one
by one bmfont and ftfont, this do nothing right now, but it's
more easy keep the files here to work from the studio and my home.

I only update the Makefile and SConscript (but JesterKing a double
check never is bad), so please check the msvc and cmake files.

The new library is libblenfont.a
2009-01-29 05:19:27 +00:00