Commit Graph

2428 Commits

Author SHA1 Message Date
2a5cabb039 code cleanup and minor changes
- use DummyRNA_NULL_items to replace empty enums.
- replace calloc with malloc in copy_dverts since its copied over after.
- add wmGesture->userdata, so operators that use gestures have somewhere to store their own data (not used yet).
2012-12-22 01:08:42 +00:00
f25618f29a make Node.links return a tuple, this may you can't do socket.links.append() by mistake.
removed RNAMeta mixin class since you cant register subclasses.

also some minor code cleanup
2012-12-21 12:16:13 +00:00
4e2bc939c1 Mac Retina fix:
Mouse coordinates were not mapped correctly for code that allows to use
multiple windows efficiently (mouse over not-active windows).

Apple's high-density display mode works a bit strange, requiring some hacks :/

- Desktop coordinate system (mouse pos and for windows) is as usual
  (set by display resolution settings)
- However, the available pixels in a window is always on 'retina' level.
  (full screen - 2880 wide, but window can be 1440 or 1920 wide)

In order to get this to work for opengl and Blender, we use internally the
coordinates on pixel level. That means that window positions and sizes have
to mappend in our code.

Once all issues for retinas have been tackled, I'll check on clean API for 
it, so you can also use it in future for other high density screens.
2012-12-20 11:14:52 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
3bc3e178b3 style cleanup 2012-12-20 00:29:31 +00:00
acfe74351b improve info view property output for properties.
- Include RNA properties when checking for matches.
- Don't include the context's property store (these are normally set by the UI code and not accessible by a script author)

Note: added CTX_data_dir_get_ex() which has options for returning different members from the context.
2012-12-19 02:08:58 +00:00
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
e0d585b6c9 fix for crash in recent changes, missing NULL check 2012-12-18 17:06:31 +00:00
27796a34b1 fix for crash in own commit - happend when changing userprefs. 2012-12-18 16:52:46 +00:00
54bab21ca0 use 'bpy.context' when printing properties in the info window. 2012-12-18 16:20:30 +00:00
5fcb12d754 changing RNA properties now prints python script in the info view.
next will add context so bpy.data.xxx[id] are not used for all references.
2012-12-18 15:22:06 +00:00
957604f895 functions to make a string representation of a property & assignment. 2012-12-18 14:11:19 +00:00
6030b08caf Bug fix, IRC collection. (Fix for recent commit)
On saving new files (after loading startup.blend), the user prefs were included.
G.fileflags again...
2012-12-18 12:14:14 +00:00
ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
865b547b44 add checks to style checker script for 'a . b' and 'a []'
also use BLI_findindex for modifiers_indexInObject
2012-12-15 04:44:10 +00:00
073669dd85 Bug fix, irc submitted:
On saving a first .blend after startup, the file would load back as if it was not
saved (showing no name in header). 

The whole FILEFLAGS and G.relabase_valid and G.file_saved etc is messy.
This commit fixes issues, but only adds more mess :)

Will discuss a nicer implementation of all of this.
2012-12-14 18:54:22 +00:00
0990c84f3f Fixes for correct UI scaling display:
- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina
2012-12-14 15:09:59 +00:00
5e9ee25328 style cleanup 2012-12-14 04:38:52 +00:00
28cd603140 Bugfix - own collection.
Very occasionally Timer Events could still get handled, after stopping
a timer - especially with the timer event still in the queue.

This patch disables such events. Introduced a EVENT_NONE to make sure
it gets ignored everywhere.
2012-12-13 16:21:08 +00:00
c44d105479 Bugfix, IRC report:
If a new userpref.blend was loaded, but no startup.blend existed yet, Blender crashed.
2012-12-13 11:27:21 +00:00
e036c90253 region overlap feature missed view3d grid-scale text, increase string size for title text too. 2012-12-13 05:43:01 +00:00
1ab6306177 minor edits
- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
2012-12-13 02:40:49 +00:00
96b2dc8e13 style cleanup: changes from recent commits 2012-12-13 01:00:21 +00:00
0260e4b8a3 code cleanup: quiet warnings 2012-12-13 00:47:47 +00:00
9211fae41e Bugfix, irc report:
Crash on running in background mode. Calling GHOST function, but there is 
no GHOST initialized. Easy to skip.
2012-12-12 22:02:08 +00:00
160ebfa4c4 Disable a bugfix I did - to prevent event timers to be used still.
Code looks sane, but somehow it frustrates the panel animation timer, causing
freezes now. Work for tomorrow.
2012-12-12 20:31:12 +00:00
dcf6e5f5f6 Quick fix for ghost error - solves pixelsize to return 0. 2012-12-12 19:09:25 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
dd0e554d9e Sequencer: add textured solid option for opengl preview 2012-12-12 12:42:12 +00:00
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
c9dc80111b Merged changes in the trunk up to revision 52858.
Congratulations to all trunk devs on the Blender 2.65 release!
2012-12-10 23:34:41 +00:00
22505c10f8 fix [#33442] Units
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.

Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
ec33687d6c Merged changes in the trunk up to revision 52815. 2012-12-08 12:35:14 +00:00
c9dd1b0f2c fix playanim - up/down keys were not stepping 10 frames as intended. 2012-12-06 06:01:15 +00:00
5bb576e8e4 Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
302856f4b1 operator spacebar search menu wasn't ignoring internal operators,
turns out there were copy-pasted functions for operator search popups which were identical except that one skipped internal ops.
de-duplicate so both work the same now.
2012-12-04 18:22:41 +00:00
1d0f005093 fix for WM_keymap_remove_item() writing to freed memory. 2012-12-04 12:41:59 +00:00
ed0e2fbd9f Merged changes in the trunk up to revision 52690.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
2012-12-01 02:47:59 +00:00
858149d7c7 bmesh py api: add bmesh.update_edit_mode(), there was no way to redraw the 3d view or re-calculate face tessellation from python.
add py template for editing meshes in editmode.

also remove double call to CTX_wm_region which does a string lookup.
2012-11-29 05:02:06 +00:00
0aad9f674a Move to Layer: optimization so that the first change in the popup menu does
not do an undo push & undo step, there's no reason this is needed.

In principle this particular operator doesn't ever need an undo on changes,
even for further steps, but that's harder to solve.
2012-11-28 16:42:39 +00:00
b91cf60962 Fix #33330: Proxies are not built in Sequencer if preview is visible
Was own regression when was solving conflict between sequencer preview
and compositor jobs. Made it so now only compositor jobs are being
killed from sequencer preview.
2012-11-28 09:36:23 +00:00
0b9be70591 typo's and some style cleanup, also added asserts into BLI_vsnprintf and BLI_sprintfN when invalid args are given. 2012-11-28 06:43:04 +00:00
134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
b43c022373 Move to layer: remove the OK button and make it apply immediately like it did
before, is much nicer workflow. Now only if global undo is disabled will the
OK button show.

This is also a more generic fix for #26891 that solves other operators that
were also broken with global undo disabled.
2012-11-27 16:02:15 +00:00
f9e339ef00 fix/workaround [#33281] script goes into not responding
scanfill remove-doubles pass assumes ordered edges (as with curves), otherwise it can hang.
workaround this problem by skipping removing-doubles for mesh ngons, since this isnt such a common case as it is with curves and we can just not support it.
2012-11-26 23:18:04 +00:00
2ffa538f7d search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
2012-11-26 13:23:37 +00:00
c91562d0ff Fix #33310: unnecessary redraw of outliner when editing materials and textures. 2012-11-26 08:52:07 +00:00
53840c7db5 Merged changes in the trunk up to revision 52546.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/idcode.c
2012-11-26 02:32:34 +00:00
748216ad3d Fix #33296: uv editing did unnecessary outliner redraw, giving slowdown. 2012-11-25 06:55:39 +00:00
83169542c5 Fix #33271: Box tool delay
Issue was introduced in svn rev51808 which was a fix for #33038

One of changes in that patch lead to a situation that if some keymap don't have
modifier key it wouldn't be triggered in cases modifier key was pressed.
2012-11-23 10:00:15 +00:00