fdc336510a
code cleanup: remove redundant NULL checks
2013-08-04 19:13:07 +00:00
5129112072
add c++/guardedalloc to more freestyle classes, also remove redundant 'public:'
2013-08-04 18:50:00 +00:00
78d69a1e15
code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and correct some harmless but incorrect sizeof() use
2013-08-04 18:12:49 +00:00
d2dbc0b85e
more consistent use of checks of BLI_open(), check 'fd < 0' rather then -1. packedfile incorrectly treated 0 as an error value. best not be vague/sloppy with this.
2013-08-04 17:30:47 +00:00
aa43a978c1
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
7e697846a5
fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the target, not the subtarget.
2013-08-04 16:48:10 +00:00
fee152d0ec
fix read outside buffer range KX_ObstacleSimulationTOI_rays::sampleRVO,
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Was using 3d vectors for 2d operations, passing float[2] to args that use MT_Vector3 was reading the 3rd value of a 2d array
2013-08-04 04:07:29 +00:00
c0b73fa1b0
KX_ObstacleSimulation: replace inline math functions with BLI_math functions
2013-08-04 03:47:43 +00:00
93f5e2218a
code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making a hash from the object name.
2013-08-04 03:45:30 +00:00
4bd60205fb
fix navmesh, error was introduced by r58420 looks like changes weren't tested.
2013-08-04 03:43:02 +00:00
704598ef4e
avoid freeing NULL pointer for navmesh BuildVertIndArrays and dont truncate memset arg.
2013-08-04 03:02:35 +00:00
bd89bd9e1c
avoid using MEM_reallocN_id directly, add utility macro for freeing.
2013-08-04 03:00:04 +00:00
5881fe5d67
avoid runtime overflow (1 << 31), for RNA and armature layer UI.
2013-08-04 00:01:41 +00:00
dd037a85a0
code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
2013-08-03 23:58:17 +00:00
c3b9ec82d0
fix for strange error with BGE 2d filter code,
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RAS_2DFilterManager::RenderFilters was casting an int to an unsigned int, then doing a subtraction which would give a negative number.
2013-08-03 23:40:15 +00:00
c212503437
minor changes to BLI_heap, save some CPU cycles.
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added an assert for incorrect use of BLI_heap_remove
2013-08-03 22:04:47 +00:00
8052bf0ec2
add missing NULL checks from BKE_constraint_get_typeinfo(), so constraints from the future dont crash.
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also remove some redundant NULL checks.
2013-08-03 22:03:15 +00:00
6e940a15cb
Cycles / SSS passes:
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* Connecting the new passes in the compositor caused a crash, forgot to register the new passes in the compositor operations code.
2013-08-03 21:56:27 +00:00
02ec0b9431
Cycles:
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* Forgot to rename some SSS pass strings.
* Some typo fixes.
2013-08-03 21:45:57 +00:00
26f52fb441
bmesh: improve limited dissolve result
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iteratively dissolve the best edge/vert, updating the heap as the dissolve runs.
2013-08-03 21:01:42 +00:00
da5b04a0c2
fix for over-allocation in BKE_pbvh_search_gather, BKE_pbvh_gather_proxies,
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each element was having the size of PBVHNode allocated rather then the size of a pointer (8 vs 184 bytes here)
2013-08-03 18:05:30 +00:00
2a8d76d734
add versions of MEM_reallocN, MEM_recallocN which take a string arg so new allocs have an ID, changing existing functions signatures would be too disruptive at the moment.
2013-08-03 17:53:41 +00:00
5f72462e38
correct edgeloop tagging assigning an uninitialized value, also remove redundant NULL check in edgenet fill
2013-08-03 17:29:53 +00:00
a4b922ad9b
correct invalid sizeof() use in bmesh (harmless in practice)
2013-08-03 17:27:05 +00:00
8119791703
fix error in pose bone selection - head/tail mixup
2013-08-03 17:10:00 +00:00
a75702b467
code cleanup: remove duplicate checks
2013-08-03 16:55:49 +00:00
4770848871
code cleanup: bmesh use 'const' for query functions.
2013-08-03 16:37:23 +00:00
31761f5e5b
code cleanup: replace bmesh_radial_face_find -> BM_edge_in_face
2013-08-03 15:30:57 +00:00
Lukas Toenne
20a377f93a
Fix #36288 , Renderlayer toggles behave unexpected in Outliner. The outliner was using the wrong flag variable for toggling render layers, was setting pass flags instead of the layer on/off flag.
2013-08-03 15:00:22 +00:00
52e91d7da2
Merged revision(s) 58857 from trunk/blender into soc-2013-dingto.
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Note: For next merge skip 58858, SSS passes merge to trunk.
2013-08-03 13:13:53 +00:00
5fc6f04fc8
Cycles / SSS:
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* Render Passes are now available for Subsurface Scattering (Direct, Indirect and Color pass).
This is part of my GSoC project, SVN merge of r58587, r58828 and r58835.
2013-08-03 13:12:09 +00:00
ea95a78b0b
skip BLI_STATIC_ASSERT for Coverity builds (caused parse error)
2013-08-03 13:08:51 +00:00
b84858778c
Merged revision(s) 58785-58855 from trunk/blender into soc-2013-dingto.
2013-08-03 12:49:08 +00:00
66a4077927
fix for [ #36260 ] 2,300 Objects Makes Blender Unresponsive
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- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN
thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
2013-08-03 11:35:09 +00:00
91d148b891
Dynamic Paint: Added a new "smoothness" parameter for waves.
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It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values.
This also seems to "fix" bug [#35413 ].
2013-08-03 09:46:38 +00:00
e131447582
BGE: Making sure m_drawingmode is initialized in the various RAS_Storage constructors.
2013-08-03 05:02:03 +00:00
411a49445f
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
2013-08-03 05:01:57 +00:00
e8ca7abb9a
BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor.
2013-08-03 05:01:50 +00:00
e4d396f300
BGE: Making sure m_line is initialized in the Exception (VideoTexture) constructor.
2013-08-03 05:01:45 +00:00
ad65bc3315
BGE: Making sure m_buffV, m_buffU, and m_pitchUV are initialized in the FilterYV12 constructor.
2013-08-03 05:01:40 +00:00
c90a170d57
BGE: Making sure m_offset is initialized in the ImageSourceMix constructor.
2013-08-03 05:01:36 +00:00
375309f7a9
BGE: Making sure m_mirrorHalfWidth and m_mirrorHalfHeight are initialized in the ImageRender constructor.
2013-08-03 05:01:32 +00:00
5a042eb734
BGE: Removing some unreachable and unused code in BL_ActionManager.cpp.
2013-08-03 05:01:23 +00:00
b5016e34ed
BGE: Fixing a memory leak with PyType_Ready_ADD.
2013-08-02 22:23:42 +00:00
9f1670cde6
Fix [ #35541 ]: Point cache doesn't load existing frames from disk if cache file name is changed.
2013-08-02 16:39:50 +00:00
ab777e957c
fix(Collada): wrong usage of the set attribute with multiple UV sets
2013-08-02 15:58:11 +00:00
35b73586da
Cycles / Subsurface Render Passes:
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* Code cleanup, "subs" abbreviation is not really meaningful, so let's write "subsurface" instead.
2013-08-02 14:40:21 +00:00
c17f5960df
correct error in own recent edits to triangle joining
2013-08-02 13:35:04 +00:00
efe690a3a5
code cleanup:
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- incorrect NULL check in logic UI drawing
- incorrect NULL check in octree quad test
2013-08-02 13:21:32 +00:00
5302469834
Some versioning changes/patching of the brush system:
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* Change overlay alphas to 33 if not initialized. This should have been
done for 2.67 but better do it now to avoid frustration with overly
transparent overlays. For users that have set this low manually this
will reset the setting to 33 but I think it's less irritating than users
who unwillingly had the setting to 1 and saw nothing when activating the
overlay.
* Allow overlay alpha to be zero as well
* Reset old, now obsolete BRUSH_FIXED flag for brushes that still use
this. I am doing this here to avoid patching hell when the paint brush
is merged, since it's not possible to know the merged version
beforehand, and this flag will be used.
2013-08-02 00:24:34 +00:00