Input constants are to be connected before removing proxies,
otherwise node groups might give totally different result.
This is a regression and to be put into final release.
The functionality was got lost when new compositor system was landed
and it wasn't always clear what's causing the hicucps. Now it's nicely
reported to the stats line.
This is a new KX_GameObject attribute that it increments the
possibilities of optimization during the game
Additionally the unused m_bSuspendDynamics variable is removed.
Reviewers: moguri, agoose77, lordloki
Reviewed By: agoose77, lordloki
Subscribers: agoose77, lordloki
Differential Revision: https://developer.blender.org/D1091
For me, weird characters are drawn if IME is enabled but translation
is not set to a supported language.
Could become an utility function if needed later.
There are two per-editor settings now, the Per-Strip setting (default)
and the Project setting.
The per strip setting basically uses the previous, per-strip options for
storing the proxies.
The project setting though will use a specified directory for -all-
proxies, or the blend file directory if no directory is given.
This reverts commit ec03ab021f.
Changing this since it looks like Mattieu does not really like the change.
Will be adding another way to tweak the directories
range and extra frames.
Issue here is that the movie backend would unconditionally use the start
frame of the scene instead of the preview frame. Solved by passing an
explicit "preview" argument.
Strictly speaking, the preview argument is part of the renderdata
struct, that is also passed to the code, but when rendering the final
result we want to unconditionally render the full range regardless of
the preview setting of the render structure.
However, OpenGL rendering does use the preview range so we need to
account for that when making those exports.
This is also a nice chance to correct the filenames, which still used
the full range.
Simply check and early return in case we have no source or destination items
(verts/edges/loops/polys) available...
Also, fix an assert in `BKE_mesh_calc_normals_poly()`, when called with no poly.
Basically same as 581afa9da3, but I guess we can assume that scopes added in future
to the image preview may also want to use the viewrect from the original ibuf.
Added some guards to prevent clumping to non existing particles. Also, adjusted threaded child path evaluation, so each child is evaluated once - previously virtual parents were done twice.
directory is used.
This is done by appending the name of the file as extra folder. Existing
projects may need to regenerate their proxies but it should be possible
now to have all proxies nicely in the same custom folder.
Next commits will include operators to copy directory settings between
selected strips, making the process faster.
Internal change only,
use UI_BTYPE_SEARCH_MENU with an unlink flag instead.
They are really the same button type, one just happens to have the option to unlink.