Commit Graph

47594 Commits

Author SHA1 Message Date
02483146ee Code cleanup: replace bunch of ifdef+if(do_debug_handler) with
a macro which checks all the stuff and keeps code easy to follow.
2013-06-28 21:58:48 +00:00
62ab3baea4 replace LATTICE_PT macro with BKE_lattice_index_from_uvw(). 2013-06-28 21:24:38 +00:00
f55ef8b3fc fix regression since early 2.5x, there was no way to copy library linked objects. 2013-06-28 19:33:58 +00:00
24e8f2f4ce fix for crash linking fonts to other objects with linked obdata (link, undo would crash). 2013-06-28 18:39:39 +00:00
b6ffc681b1 view-selected didnt work for metaballs in object mode (radius from previous commit was 2x too large too). 2013-06-28 18:19:55 +00:00
77e0709e48 Fix #35551: the topology mirror setting affected shape key and vertex group but
this was confusing as there was no setting visible for it. Now these menus
contain an entry to mirror without and with topology mirror.
2013-06-28 17:13:09 +00:00
5d413b523a fix for crash when setting the cursor in background mode. 2013-06-28 16:37:39 +00:00
86515e5086 test operator script, add ability to load files from a path while testing operators. 2013-06-28 16:30:34 +00:00
8b96383b8f fix [#35860] crash if pressing <F8> in import dialog
disallow reloading scripts while running modal, python operators.
2013-06-28 16:15:44 +00:00
dc85135045 Fix #35412: blender internal "from dupli" texture coordinates not working with
particles in linked groups.
2013-06-28 16:06:55 +00:00
9e709d82ae changed Pulldown box label for clarity 2013-06-28 15:12:54 +00:00
e5f23c00c1 Fix: blender internal transparent shadows were not influenced by object color alpha. 2013-06-28 15:00:05 +00:00
a7e7b69a65 Fix #35902: build navigation mesh crash with multiple meshes selected. 2013-06-28 14:15:14 +00:00
c57d9cc44b Fix #35900: image editor save multilayer EXR was not using the compression
codec specified by the user.
2013-06-28 13:13:45 +00:00
0d7dbbb6e1 Fix #35884: crash opening .blend with generated color grid image and preview render.
Printing text on the color grid image would initialize font glyphs from a thread at
the same time as the UI, causing conflicts. The freetype glyph renderer needs to be
mutex locked because it uses a shared buffer internally even when rendering for
different fonts. Also needed to change the image generate function to use the render
monospace font to avoid conflicts in blenfont.

What's still weak in the blenfont API is that there is no distinction between a font
and a thread using that font to render with some particular size, style, etc.
2013-06-28 13:05:15 +00:00
ca33bea285 view-select wasn't working for metaballs. 2013-06-28 06:54:49 +00:00
3370b765ec fix [#35901] Hooks on armature bones are calculated in wrong space 2013-06-28 06:00:38 +00:00
aa9ffc0bc2 avoid crashes running screendump and screen editing operators in background mode. (not that these would be useful but better not crash) 2013-06-28 05:39:05 +00:00
6d400423f9 Fix #35808: blender internal viewport with freestyle would keep continuously
rerendering for no reason.

Update tags were not being done in the proper Main database.
2013-06-27 22:13:40 +00:00
eba9b4f6c1 fix for out of bounds read in BLI_path_rel 2013-06-27 20:47:59 +00:00
d1f4827a40 IK plugin range check was wrong, could do out of bounds reads. 2013-06-27 19:52:50 +00:00
e2e487a877 Fix: Check for locked Vertex Group (returned true where false was expected) 2013-06-27 18:23:03 +00:00
73fcfd8651 fix for memory leak in vgroup_copy_active_to_sel 2013-06-27 17:11:23 +00:00
4a113cab0a Merged revision(s) 57768-57827 from trunk/blender into soc-2013-dingto 2013-06-27 16:16:54 +00:00
c6ce8de20e Code cleanup / Cycles:
* Some cleanup for castings.
2013-06-27 15:48:16 +00:00
00d9344719 correct previous startup.blend - r57698 (which disabled cycles by accident).
also correct sequencer grid theme color.
2013-06-27 15:40:32 +00:00
4d5fffa1a9 Fix #35809: dragging a non-active node in the node editor did not work reliably.
Disabled timer events from the properties editor were cancelling gestures.
2013-06-27 15:07:27 +00:00
2403a23953 Fix #35802: searchbox menu not opening when opened from a popup near the bottom
of the window.
2013-06-27 14:30:26 +00:00
ee85587a43 Blender 2.68 Release maintenance:
* Update readme and release-log links to 2.68.
2013-06-27 11:30:53 +00:00
fcea195baa Fix a few DPI/retina scaling issues in the graph editor and movie clip editor.
Patch #35889 by David Jeske.
2013-06-27 11:29:53 +00:00
f7216eda79 Merging r57729 through r57815 from trunk into soc-2013-depsgraph_mt 2013-06-27 09:07:19 +00:00
d665c46a64 fix [#35884] evil bge.types.BL_Shader.setUniformMatrix3() 2013-06-27 07:49:20 +00:00
763a737fcc Changed Tool Tip for clarity 2013-06-27 07:03:40 +00:00
821c02ddb7 Added checks to Vertex Groups panel to respect locked Vertex Groups 2013-06-27 06:33:01 +00:00
35e92f54a1 make screenshot poll for background mode. 2013-06-27 06:21:10 +00:00
929bba2bac fix for crash reading from a freed scene when exiting blender. 2013-06-27 06:16:31 +00:00
d574fb95ad fix for recently added active-vertex weight operators crashing on lattice objects in edit mode. 2013-06-27 05:39:02 +00:00
ff39d7b4bf fix for incorrect selection when running MESH_OT_loop_to_region, running wire-frame operator directly after would crash. 2013-06-27 05:19:25 +00:00
3f2ecdcd42 use common suffix's for exec/poll functions in recently added vertex-group operators. 2013-06-27 04:41:04 +00:00
603258d763 fix for zero length normalize before scanfill for meshes and other minor changes. 2013-06-27 04:32:44 +00:00
3ff36f928c 3d text tool - 'insert lorem' was crashing, also add this to the text menu. 2013-06-27 04:18:01 +00:00
f3b7a49d5b fix for old bug, select more in a nurbs surface would crash (under allocing). 2013-06-27 03:57:59 +00:00
bb42703ea3 - remove edge collapse loop operator (now replaced by dissolve).
- fix missing null pointer check from own recent changes.
- add asserts if BLI path functions are given wrong id's
2013-06-27 01:10:19 +00:00
46808dd22c fix for python api bug: assigning the wrong size array to an RNA property wasn't checking the length and could crash, eg:
mesh.polygons[0].vertices = (10,)
2013-06-27 01:01:11 +00:00
8107c543ec remove redundant casts 2013-06-27 00:37:42 +00:00
dc16faaaaf Added checks to vertex Weight editor to respect locked Vertex Groups 2013-06-26 22:29:31 +00:00
329b832dc2 BM_face_legal_splits - perform calculations in 2d (was using 3d vectors for all 2d operations) 2013-06-26 21:47:08 +00:00
56a47b6114 avoid calling axis_dominant_v3_to_m3 twice from BM_face_legal_splits 2013-06-26 21:17:10 +00:00
a2552c5836 Fix #35882: render to image editor, ctrl+up fullscreen, click back to previous
did not work.
2013-06-26 20:51:41 +00:00
af36eb86e2 Further fix for #35880: theme color of enabled option buttons in popups was still
controlled by the wrong color, now it's controlled by "Menu Back" text color. This
is somewhat confusing but we like some other widgets the standard colors do not
work well on the dark background of popups.
2013-06-26 20:28:12 +00:00