Commit Graph

47594 Commits

Author SHA1 Message Date
2efea8cf03 reduce sign comparisons for ghash and add more strict warnings for gcc. 2013-06-20 19:39:29 +00:00
c721d82f25 move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
2013-06-20 19:09:18 +00:00
2dc88ca338 support proportional editing with x-mirror enabled. 2013-06-20 18:19:42 +00:00
e85a39b747 Sequencer: fix names when adding several video (or audio) files at once (all strips were getting the same, annoying ;) ). 2013-06-20 13:52:58 +00:00
f35264706a Construct orco UV layer for curve when applying constructive modifier
Also construct orco uv layer when converting curve to a mesh.

This makes it possible to preserve automatically generated coordinates
("use uv for mapping" option) when using constructive modifiers or
converting curve to the mesh.

With cycles nothing special is needed to preserve texture mapping
after such operations, in blender internal you'll need to change
texture mapping from Generated to UV.

This feature is useful on it's own and also would help in potential
switch 3d viewport to always use DM to draw objects, which would
help making drawing more thread-safe.
2013-06-20 13:27:48 +00:00
7021251043 transform: 2d option for proportional editmode,
Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth.
2013-06-20 13:24:07 +00:00
a92468c7d7 Fix #35807: blender internal motion blur render without antialiasing would
give black speckles (self intersection errors) in raytraced shadows.

Motion blur does some extra offsets for free antialiasing in the motion blur
samples, but did not take them into account everywhere.
2013-06-20 11:47:09 +00:00
c5b3f37abc Merging r57602 through r57604 from trunk into soc-2013-depsgraph_mt 2013-06-20 11:34:43 +00:00
a384612cce Fix #35439: Render Border have weird influence on compositing
Issue was caused by render result passing to a compositor
was having a resolution of border when using a camera border
in cases there's no Render Layer nodes.

Made it so resolution in which compositor works does not
depend on whether Render Layers present or not.
2013-06-20 11:32:08 +00:00
aea5114633 editmesh draw optimizations: use customdata offsets rather then per-element lookups. 2013-06-20 11:18:19 +00:00
d08b27ffdf Merging r57570 through r57601 from trunk into soc-2013-depsgraph_mt 2013-06-20 11:05:47 +00:00
b843bebb15 Fix crash in when dding subsurf modifier to curves
Issue was caused by svn rev57566 which didn't take into
account the fact that curves could have dm of type CCGDM
and in this case CDDM_calc_normals_mapping_ex would fail
dramatically.

Added a check around normals update call bout whether
DM is CDDM or not. The same happens in mesh's modifier
stack.
2013-06-20 11:00:35 +00:00
370ebad2f9 Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space.
This only contains the Blender UI, RNA... code, no Cycles integration yet.
2013-06-20 08:20:30 +00:00
972c01ac0c remove NULL checks for return values from EDBM_***_at_index calls. 2013-06-20 07:00:57 +00:00
62c6ee2c55 BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender
KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
2013-06-20 06:17:28 +00:00
1e64732d52 BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
4eded6dbdc BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
c00b408052 Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
2013-06-19 21:35:06 +00:00
1ed8343d6d add axis option to EDBM_verts_mirror_cache_begin 2013-06-19 21:23:00 +00:00
c33093ac08 BKE_bmbvh_find_vert_closest: very stupid & old bug, it was comparing hit locations incorrectly so that only the first hit was valid.
This isn't noticeable for small distances, otherwise it gives bad results.
2013-06-19 20:43:38 +00:00
e6fc174152 Merged revision(s) 57499-57586 from trunk/blender into soc-2013-dingto 2013-06-19 20:40:54 +00:00
93af050824 correct editmesh BKE_bmbvh_find_vert_closest(), distances are expected to be squared. 2013-06-19 20:11:28 +00:00
998101763a correct for own regressions when refactoring select-path, was using heap popmin incorrectly. 2013-06-19 19:59:49 +00:00
881dbac5d9 This commit tackles the "context" buttons in Properties header, which were still using "ugly" old UI code.
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons.
It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts...

Thanks to brecht and dingto for the reviews.
2013-06-19 19:37:17 +00:00
d54d00ef84 Remove paranoid null checks for editmesh EDBM_vert_at_index and friends (use asserts instead).
temp set BM_OMP_LIMIT to zero for better testing before release.
2013-06-19 18:59:54 +00:00
06e1bc6178 internal editmesh api: add an extended version of EDBM_verts_mirror_cache_begin which takes arguments to give some more control. 2013-06-19 18:22:00 +00:00
033089d286 Usability:
For users without middle-mouse buttons, they can now use Circle and Border
deselect by holding SHIFT. Middle mouse still works too.
2013-06-19 15:20:50 +00:00
30a108ddad Fix for expanded enums with icon_only enabled, name of each item was still used to compute its button's size! 2013-06-19 15:08:07 +00:00
5a4e36c051 fix own regression with normal recalculation updates 2013-06-19 15:05:02 +00:00
a8d5a22f7f ui precision drawing - avoid calling pow(10, -prec) since the range is small use a fixed array. 2013-06-19 14:08:27 +00:00
5e9e906bd3 Take precision into account for calculating display of small numbers 2013-06-19 12:16:50 +00:00
9d4cc7885d fix for filesel autocomplete, it had the annoying behavior if you entered in a non-existing name, of executing it and then asking to add the dir. 2013-06-19 11:53:48 +00:00
0701a509ab Merging r57546 through r57569 from trunk into soc-2013-depsgraph_mt 2013-06-19 08:57:02 +00:00
c63c6e4452 Fix #35773: Drag-to-Open failed in Movie Clip Editor 2013-06-19 08:45:02 +00:00
26fe036b6e Followup to svn rev57551
Perhaps real fix would be to make all parts of blender
mandatory and not switchable off, so every area of code
would be compiled and verified after no-functional-changes
commits.
2013-06-19 08:40:18 +00:00
fed8f76098 fix [#35795] Edge split modifier do not show result in viewport with curves.
caused by recent changes in normal calculation, however curves were not being very smart about calculating modifiers (calling unneeded re-tessellation for every modifier)
2013-06-19 08:19:36 +00:00
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
b375706935 fix [#35793] Crash When Painting Gradient Weight 2013-06-19 07:45:36 +00:00
3c54d1b87a alternate fix for r57562. check if the mouse is over the parent menu. 2013-06-19 06:31:37 +00:00
93134c26f9 fix [#35792] Submenus not opening properly on mouse move
caused by own fix for [#35346], now only apply wiggle room for toplevel menus.
2013-06-19 06:01:38 +00:00
3c722f037a Fix for own mistake in r57555 :-(
Add include to autoexec.c instead of BLI_path_util.h

Thanks Bastien Montagne for the hint.
2013-06-18 19:09:49 +00:00
f2abb213d2 Compile fix for r57554 missing include "BLI_string.h" in BLI_path_util.h 2013-06-18 18:42:29 +00:00
447e9a4cd5 add option to enable auto-execute scripts, but exclude certain directories. 2013-06-18 18:11:52 +00:00
e6c54c26ae use booleans for operator check functions. 2013-06-18 15:30:51 +00:00
94a5b3e204 Merging r57518 through r57545 from trunk into soc-20133-depsgraph_mt 2013-06-18 11:33:13 +00:00
c88ea1c4f8 Made blender compilable with strict flags. 2013-06-18 10:09:45 +00:00
943388183d Added back left/right arrows for embossed number fields. (they where active but not drawn) 2013-06-18 09:02:13 +00:00
1f785cc196 BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported by Josiah Lane (solarlune).
Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-18 04:15:27 +00:00
6c6e8e43de fix [#35590] Connected proportional editing gives unexpected results 2013-06-17 18:57:18 +00:00
970e9123b4 cmake: remove set_lib_path macro 2013-06-17 18:15:56 +00:00