Commit Graph

47594 Commits

Author SHA1 Message Date
3ec39706b4 fix [#33394] Skin modifier doesn't show generated skin mesh in EditMode with Texured Solid draw option 2012-12-03 09:08:53 +00:00
1523fe0e11 Minor fix for "no mask keyframe copy" error message in dopesheet editor... 2012-12-03 08:37:43 +00:00
94f85c3c72 Fix #33371: blender freezing in material draw mode.
When FBO failed in a particular way it could cause the opengl draw buffer to be
set wrong, effectively disabling all opengl drawing. The FBO error was caused
by cycles GLSL materials with no nodes that would still use blender internal
materials, which caused issues with lamp shadow buffers FBO.

This also fixes a GLSL refresh issue when switching render engines.
2012-12-03 08:31:16 +00:00
0526fcf13f revert part of r52720, Id rather leave these as-is, even if they give warnings under some configurations. 2012-12-03 08:11:04 +00:00
ca25fd0307 fix [#33389] Curve points restricted to 0..1 range,
also added note on python3.3's faulthandler module.
2012-12-03 07:10:31 +00:00
671b871e7f fix [#33392] In-dev freeway generation addon crashes on recent builds. 2012-12-03 05:40:48 +00:00
48aa356b7b use const for bm_mesh_allocsize_default, bm_mesh_chunksize_default 2012-12-03 05:38:28 +00:00
17c2621fd1 bridge tool - simple optimization, break early if edge loop length comparisons are worse then existing best loop test. 2012-12-03 05:02:32 +00:00
a490f4f7c4 fix [#33391] Bridge two Edgeloops fails in simple case 2012-12-03 04:53:30 +00:00
61da29996a fix own mistake with recent commit to skip calculating tessface. If you were already in editmode the tessfaces wouldn't get recalculated.
also minor edits to bmesh rst.
2012-12-03 02:26:13 +00:00
11e87d118e Bevel: fix for bulging part of bug 33280.
Bulging still happens, but fixed the cases where it was obvious
because it destroys an otherwise straight 'pipe' by snapping
the vertex mesh points to that pipe.
2012-12-03 01:46:37 +00:00
e8331327e5 Bugfix [#33387] Smoke: Animating Smoke Type from Flow to None crashes blender
This property was never intended to be animatable. 
Workaround: Animate density.

TODO for 2.66: Introduce on/off property for flow and collision objects
2012-12-02 19:20:19 +00:00
818a345be3 Silent a bunch of gcc warnings (usually dummy, but noisy!). 2012-12-02 16:01:06 +00:00
432193552c fix GhostSDL displaying text in multiple views.
add support for multi-sample.
2012-12-02 15:58:26 +00:00
ecf89326e1 == FFMPEG ==
This fixes a memory leak caused by the last packet on stream EOF not freed.
(Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is
invisible to Blender)

Also: clean up the code a little bit (anim->next_packet was never really used,
so could be moved into a local variable)
2012-12-02 15:15:44 +00:00
d7960b8fd4 code cleanup 2012-12-02 15:15:00 +00:00
bc3f34b4e8 Compositor:
* Change default blur type (Blur Node) to Gaussian. Feature Request by Sebastian König. 

Patch by Troy Sobotka, approved by Campbell, Sergey and myself.
2012-12-02 14:41:42 +00:00
1d09d0a9c5 Silent some warnings (the one in bmesh_operator.c was even preventing build in -Werror mode). 2012-12-02 13:35:33 +00:00
3d6bc1e1f4 Fix warning about missing BKE_idcode_to_name_plural. 2012-12-02 09:54:44 +00:00
6b03e9bc47 Fix #33376: non-square DDS textures were mapped wrong in the viewport / game engine. 2012-12-02 08:25:53 +00:00
82fc331959 There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
Now include the full python path to the property in the tool-tip.
2012-12-02 07:13:19 +00:00
04c27843ea UI: revert the previous fix for middle click on button, conflicts with panning. 2012-12-02 05:27:03 +00:00
f7f4148b40 change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg. 2012-12-02 04:51:15 +00:00
807fd448a5 UI: allow middlemouse in addition to leftmouse for clicking on various buttons,
means that if you have emulate 3 button mouse enabled and still have alt pressed
when clicking, it works.
2012-12-01 19:14:55 +00:00
c324895136 Bevel: fix crash bug 33362, when beveling one edge at valence 2 vertex.
That special case should have been tested before - the code was wrong
in about three different ways.
2012-12-01 14:23:44 +00:00
71c0b69e71 Fix #33372: materials linked in node setups did not output alpha values unless
the parent material also had alpha enabled. However it's useful to have it do
this even if the main material does not need alpha, to mix textures.
2012-12-01 13:56:34 +00:00
ee08c27f95 fix [#33368] Crash with multilayer exr node 2012-12-01 08:47:39 +00:00
0da227cac1 style cleanup 2012-12-01 07:58:27 +00:00
2f97f929a5 fix for bug in console indent, was not copying the null terminator.
also add assert to catch this case more quickly.
2012-12-01 06:29:04 +00:00
eb490f3aae Bevel: fix spike in suzanne, bug 33354.
Non-planar faces made some of the meet point code not work well,
so now calculate local face norms.
2012-12-01 03:26:57 +00:00
ed0e2fbd9f Merged changes in the trunk up to revision 52690.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenlib/intern/bpath.c
2012-12-01 02:47:59 +00:00
40e76df0db fix [#33363] Text editor undo fail 2012-11-30 22:46:28 +00:00
a2bf2ba7df Fix transfer weight tool enum properties all showing question mark icons,
these should have no icons.
2012-11-30 18:54:56 +00:00
5446dc0bf3 fix for various asserts running operator tests - not likely any of these would cause real user bugs though. 2012-11-30 16:41:43 +00:00
d72a6c3018 fix for another error in my own recent commit, beauty fill crashed. 2012-11-30 16:15:49 +00:00
Lukas Toenne
46636a601e Removed unused register_ lines from for and while loop nodes. These nodes were already commented out and removed in r51576. 2012-11-30 16:03:34 +00:00
ca64979236 fix own mistake in recent commit - entering editmode with a shape key crashed. 2012-11-30 14:27:25 +00:00
a02e51feba Fix #33357: Strip modificator Bright/Contrast doesn't work correct for byte images 2012-11-30 13:42:52 +00:00
7fa7ce297e Map Range: added the same infinity clamping for Z buffer as normalize node.
Think should be pretty much harmless since if this node was used for buffers
with infinities it already showed artifacts. Now it should be more useful for
mapping Z buffers.
2012-11-30 13:17:19 +00:00
4f8f5746a8 Normalize node: clamp infinities to 0/1 (depending on sign)
The same behavior was in old compositor system and it makes more sense
when you're normalizing Z buffer.
2012-11-30 12:48:30 +00:00
1db677a51c Final render wouldn't set compositor's update_draw callback, so added NULL check
Seems no extra notifiers should be added here.
2012-11-30 11:26:57 +00:00
d2a741048a Fix #33353: Smoke color problems with adaptive domain
High resolution cache didn't always read all written data fields which caused colors to get messed up.
2012-11-30 11:01:14 +00:00
323e86694e Compositor should never add notifiers by himself, notifiers should be added
from main thread using job update callback.

Added new execution-time callback to bNodeTree which marks job to be updated.

The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.

This should fix following bugs:
2012-11-30 09:12:10 +00:00
ad2b41bc4b add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with). 2012-11-30 06:55:36 +00:00
ef08e31134 fix for another glitch caused by r51636, setting the camera view with quad-view enabled would zoom all non camera views.
Theres no need to draw other views so skip that.
2012-11-30 06:39:24 +00:00
6bb45495d1 fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels. 2012-11-30 06:10:01 +00:00
7a1dfa298a make setting local view take the view lens int account. 2012-11-30 05:29:34 +00:00
8c3df03c5f make previous commit work when the camera is locked to the view (in that case use the camera lens, not the viewport lens value). 2012-11-30 04:40:32 +00:00
c3406db4f5 fix for view-all operator not taking the view-angle into account. 2012-11-30 04:25:58 +00:00
5321669ef6 Fix render from local view 3d viewport not using lamps in render.
Fix missing GLSL updates for objects without materials.
2012-11-29 19:04:33 +00:00