Commit Graph

47594 Commits

Author SHA1 Message Date
c3ca19800c refactor screen foreach functions to accept float[2] arguments rather then int pairs.
overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
d81d75b20d transfer weight's now operates on selected vertices (when vertex select is enabled). 2012-10-09 22:55:05 +00:00
afa9eff3a5 code cleanup:
Move smart stitch drawing code inside a draw callback and use
ED_region_draw_cb_activate instead of explicitly checking for this
specific operator in the main uv drawing function.
2012-10-09 18:56:02 +00:00
Lukas Toenne
2a3c65169f Generalization of node dependency sorting, avoid using the sock->link pointer. This pointer only works for sockets that follow the standard 1-to-n connectivity (an output can be linked to multiple inputs, an input can only have one connection). Future node trees may implement 1-to-1 or n-to-1 linking. 2012-10-09 17:30:33 +00:00
97d4fb4161 code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
f92305fcb4 Bugfix [#32677] Cloth Pinning Does Not Obey Weight Map
Problem occured when having more than one weight map available.
2012-10-09 12:59:20 +00:00
35504d627b style cleanup: also made functions static 2012-10-09 12:41:37 +00:00
cb42de588d Adding weightpaint transfer tool.
From: https://svn.blender.org/svnroot/bf-blender/branches/meshdata_transfer

Bachelor project at Narvik university collage (Norway).
By Ove M Henriksen (Cyborgmuppet)
 
Thesis will be published at Cyborgmuppets blender page.

Thanks for letting me participate!
2012-10-09 12:25:10 +00:00
affb060c20 Revert part of 51209 -- MOUSEZOOM inversion should be done in lots of other
places as well, but it's quite large change to be done before 'a' release.

For now ignore zoom inverse for 2d view to keep things consistent,
would be re-implemented for all areas after this.
2012-10-09 11:38:42 +00:00
4550864f07 Fix #32824: Color management configuration check was missed on file link/append 2012-10-09 11:31:25 +00:00
ec689d650d Fix based on code review Issue 6347064 2012-10-09 11:29:29 +00:00
8730b390fb patch [#31919] limit the number of bone deform weights per vertex. Many game engines require a limit of 4.
from Kesten Broughton (kestion)


Usage: In weight paint mode, select the mesh to have its weights culled. Click on "Limit Weights" button. A sub-panel will appear "Limit Number of Vertex Weights" with a slider field "Limit" which you can set to the appropriate level. The default level is 4, and it gets executed upon pressing "Limit Weights" so you will need to do an "undo" if your max bone limit is above 4. The checkbox "All Deform Weights" will consider all vertex weights, not just bone deform weights.
2012-10-09 10:56:35 +00:00
7247af6af5 svn merge ^/trunk/blender -r48592:HEAD 2012-10-09 10:53:20 +00:00
27aa05ec36 Autokey warning - trying with a slight "calmer" color
Now it uses the same color used for indicating keyframes instead of using
"error" indications.
2012-10-09 10:41:51 +00:00
fca582a2da Autokey warning - Only show for the active region
In response to some of the feedback, I've taken a second look at the situation
when multiple views are open, and indeed in that situation having it display in
every region and blinking was quite overwhelming (admittedly, I've mainly been
testing on single-view setups). Now it only shows for the region that was used
for initiating the transform.
2012-10-09 10:36:07 +00:00
33f35647e9 Motion Tracking: move keyframe settings to per-tracking object settings 2012-10-09 10:33:18 +00:00
66edeae182 Style cleanup - replace #define lists with enums 2012-10-09 10:20:25 +00:00
58e8d0b57e OSX zoom pinch was using inverted direction 2012-10-09 09:38:05 +00:00
9e0dd17813 Another refactor for 3D view's edit Transform panel. Main changes:
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there).
*Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
2012-10-09 09:14:37 +00:00
0f8c99e585 RNA minor fixes:
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same!
*Added "weight_softbody" to Lattice points as well.
2012-10-09 08:40:20 +00:00
f45acb2bba patch [#31709] Text editor: scroll margin column along with text
by Sebastian Nell (codemanx)

The margin ignored horizontal scrolling.
2012-10-09 06:15:07 +00:00
b1c4809f50 rename BGE KX_GameObject attrs
* group -> group_parent
* members -> group_children

so its more clear what direction the relationship is.
2012-10-09 06:03:57 +00:00
8d2835b5e5 patch [#31875] Patch to get scene access through a game object
from Jay Parker (battery)
2012-10-09 05:58:09 +00:00
62d3754a40 fix for r51198, text wasn't flashing (gcc4.7, 64bit linux) 2012-10-09 03:44:29 +00:00
b16ca24d98 code cleanup: quiet -Wreorder 2012-10-09 03:14:38 +00:00
a2a9b6b9a3 Made the autokeying warning optional by adding a user pref for this
By default, this is enabled, so that newbie users who are most likely to be
caught short by this will get the benefits of this option, while seasoned
animators are likely to know where to go to turn things off (i.e. the scratch-
an-itch urge is quite a powerful motivating force...)
2012-10-09 00:59:40 +00:00
6536e2d01a And more UI messages fixes... 2012-10-08 21:03:35 +00:00
bfadb9c272 Minor UI messages typo fixes. 2012-10-08 20:25:07 +00:00
1d6dff7e34 Some minor fixes about curves' tilt... 2012-10-08 20:01:36 +00:00
de6e47ab3d Correction to zoom-t-mouse formula which was broken since view2d drag zoom refactoring 2012-10-08 17:41:27 +00:00
82310c2f59 committing 'a' to merge into the tag 2012-10-08 13:57:49 +00:00
018195ffae fix:[#32784] Crash when Exporting to Collada file (.dae) (was a utf8-character conversion problem) 2012-10-08 12:59:12 +00:00
4a5f09fc65 Fix #32795: Memory leak when rendering to video file 2012-10-08 12:58:37 +00:00
db54caf430 Fix #32800: Cycles viewport incredible slow with high number of tiles
Final rendering is clamping tile resolution if it's too small, which was missing for viewport
2012-10-08 11:48:51 +00:00
7614428c09 style cleanup: pep8 2012-10-08 10:03:01 +00:00
1487ef9828 quiet msvc warning & allow zero arguments to add functions. 2012-10-08 09:39:35 +00:00
e91badc266 Code cleanup - Convert if blocks to switch 2012-10-08 08:44:48 +00:00
f299813bfa Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!).
(Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08 07:40:57 +00:00
8b7896814f code cleanup: reduce change the size of some float vectors that were bigger then they needed to be.
update to clang_array_check.py - parse function definitions lazily for some speedup.
2012-10-08 07:08:29 +00:00
321e9d8011 Fix #32803: Incorrect sequencer color space for newly added scenes 2012-10-08 06:38:34 +00:00
8b7f410f95 Code cleanup - silence some "uninitialised" warnings in BMesh code
There are still a lot more in bmo_bevel.c and bmo_extrude.c, but those don't
seem that easy to fix.
2012-10-08 06:28:06 +00:00
8b765373e1 Bugfix: No enum tooltips displayed for many 3D view navigation tools (+ Code
cleanup)

* Enum tooltips will only be detected in the case that we assign that as the
default property (ot->prop) of the operator. Set all of the offending properties
to get this status, since those operators would be useless without that property
anyway

* Improved the wording/capitalisation of a few of these tooltips and labels
2012-10-08 06:21:36 +00:00
565e7c8e3c Display enum descriptions in tooltips for operators using a "type" or "mode"
property

Changes:
This commit adds a second line to the tooltips (below the generic operator
description) showing the appropriate description for each enum option. This
brings it more into line enum properties in Blender which also show this sort of
information.

Rationale:
Operators such as Snap and Mirror in the Action and Graph Editors use an enum to
control their behaviour (respectively, "how to snap" or "what to use as the
mirror line"). In the menus, these options are displayed using a submenu, but
hovering over each of these items for more information from a tooltip only shows
the (relatively unhelpful) generic operator tooltip/description.

Another area where these descriptions are useful is for Keying Sets, where it's
now possible to see the descriptions for what each Keying Set
does/affects/requires. Again, this is more helpful than just the generic
tooltip, which would be something like "Insert keyframes using a Keying Set".
2012-10-08 05:57:52 +00:00
718dea8665 Patch [#32639] Pose breakdown confirm by Return Key
Thanks Julien DUROURE (julien)
2012-10-08 04:42:06 +00:00
d0f702df8f fix [#32799] right click select in filebrowser breaks opening folders
own regression since 2.63,

The path length for FILE_OT_select_bookmark was too short as well (256 --> FILE_MAXDIR).
2012-10-08 03:33:02 +00:00
244ce92dbd BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
viewport. This helps to eliminate OpenGL calls in weird places like the physics
code and to reduce glGet calls, which are expensive.

There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08 03:28:11 +00:00
aa1e50be94 add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00
2fd2775350 fix for crash in the sequencer if the video file fails to load (missing NULL check on imbuf),
all other uses of sequencer_imbuf_assign_spaces() check for NULL or assume IMB_allocImBuf() succeeds.
2012-10-08 02:20:47 +00:00
99dd59f08c BGE: Disable depth testing when drawing the overhead profile information in the Blenderplayer. This keeps the text from being blocked by geometry in the scene. 2012-10-08 01:25:21 +00:00
5807726ca7 quiet invalid warning in ffmpeg_log_callback with -Wmissing-format-attribute. 2012-10-08 01:05:37 +00:00