Commit Graph

47594 Commits

Author SHA1 Message Date
f96fd4430a Fix typos. 2014-12-04 02:38:20 +09:00
76bfce231a Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
2014-12-03 18:12:31 +01:00
894dbda575 Fix potential bug (though rather unlikely) - MAX_ID_NAME is 66 now! 2014-12-03 10:42:15 +01:00
47ebf96de4 BGE: Fix Rigid body constraint deletion
Fix for T41294.
Rigid body constraints are not deleted, if the corresponding game objects are deleted.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D701
2014-12-02 19:26:06 -08:00
5996ad2fd4 Fixes for T41168
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame

Patch Author: avrprj

Reviewers: moguri

Projects: #game_logic

Differential Revision: https://developer.blender.org/D906
2014-12-02 19:12:03 -08:00
af92f3d325 Tex Paint: hide selected face-mask edges
Internal selected edges were distracting when painting images.

Also remove unused flag.
2014-12-02 17:59:03 +01:00
9345d2d723 Fix T42767: Subsurfacing union boolean with same-named UVs crashes Blender
Was own mistake in handling custom data layers in boolean modifier.

Campbell, do you mind double-checking if it's all correct?
2014-12-02 17:50:34 +05:00
4e60462881 Followup to previous linked list commit
Windows doesn't have __func__ and utildefines was never included.
2014-12-02 16:09:12 +05:00
e177c51430 Use atomic operations in task pool
This ensures proper values of currently running tasks in the pool
(previously difference between mutex locks when acquiring new job
and releasing it might in theory give wrong values).
2014-12-02 15:23:58 +05:00
a42638d265 No need to free GPU images from BKE_image_free_buffers when in background mode
OpenGL in background mode is not used, so we can skip mutex lock and filling in
the list which later is never used.

This gives unmeasurable speedup by skipping mutex lock, plus solves memory leak
in the background mode.
2014-12-02 14:54:00 +05:00
a5cd6a029f Cleanup: style & de-duplicate 2014-12-02 10:30:29 +01:00
f86fd544c1 Use more unique allocation strings for new links in the list 2014-12-02 14:27:18 +05:00
7de1efd274 Fix: Grease Pencil strokes rendered with blotched colours/alpha in OpenGL Playblasts
Thanks to an anonymous tip (or shall we say, a tip from "Anonymous" - thank you
whoever you are :) it is now possible to render out Grease Pencil shots from
the viewport with correct colours again! This has been broken for a few releases
now, so it's great that this works again now, completing the last part of the
pipeline again.
2014-12-02 19:13:45 +13:00
367204a063 Lasso Select for GPencil Strokes 2014-12-02 13:52:48 +13:00
8b6759a4a9 GPencil Drawing: Enable polygon smoothing
This helps to reduce jaggies from thin lines, while also resulting in nicer
lines elsewhere.

I'm not sure if it's just me, but it seems to render slightly differently to
before for 3d strokes too (i.e. they seem a bit softer). Hopefully the
difference isn't big enough to affect/degrade the art style of any projects.
2014-12-02 12:51:55 +13:00
0efa41e996 Fix rare crash dragging number-buttons
Could happen dragging shape-keys UIList & the lower slider at once.
2014-12-01 23:39:06 +01:00
44df4242fa UI messages: Minor typo fix. 2014-12-01 22:25:54 +01:00
e35b4bac0a Collada Importer: Separated finding bone chains and fixing leaf bone orientations into 2 functions and added a separated import option 2014-12-01 20:31:59 +01:00
670f5deda6 Fix for potential bug in paint brush RNA updates, was casting to wrong
DNA type.

The update function is for the Paint struct, containing a Brush pointer
property, not Brush itself. Probably went fine so far because was only
used for a notifier pointer, but still ...
2014-12-01 19:54:19 +01:00
ee010650f6 Python: add 'render_write' callback
This is useful for addons which intend to write data next to the rendered image/movie,
but not for preview renders.
2014-12-01 18:47:39 +01:00
20a1778148 Cleanup: more int->bool. 2014-12-01 17:11:55 +01:00
9c782c17ba Cleanup: hopefully last int->bool one in this area! 2014-12-01 17:11:55 +01:00
f2c3b5a384 CMake: Warning re: editing windows/py extraction 2014-12-01 16:25:20 +01:00
4ee53074aa Dim down default (no) material for cycles so it matches default material
in blender internal
2014-12-01 16:21:02 +01:00
72f75927f5 Fix T42588: Absolute paths not cleaned on win32
Making paths absolute would leave in "\..\" part on windows.
2014-12-01 16:01:08 +01:00
7d88f0ce4d CMake: fix for msvc (take2) 2014-12-01 15:36:35 +01:00
3bd46904be Cleanup: warnings 2014-12-01 14:54:13 +01:00
22ecceec4a CMake: fix for MSVC, installing Python 2014-12-01 14:54:13 +01:00
e7de96f5eb Fix: Strokes in image editor can finally be drawn using "fancy" 2D stroke tesslation
Inspired by the previous commit, I've finally found a way to fix a long standing
limitation/bug which meant that Grease Pencil strokes in the Image Editor could
not be drawn using the fancy stroke tesselation code, and were instead done using
the plain old OpenGL strokes instead.
2014-12-02 01:19:49 +13:00
dfc56f1776 Fix: Volumetric strokes now draw correctly in the Image Editor
This needed a correction factor (currently hardcoded to be 1 / 1000)
as it seems that the image editor uses 1 unit as its MAXIMUM dimension
whereas everything else uses 1 unit = 1 pixel.
2014-12-02 01:19:48 +13:00
965a49a3e6 Fix: Forgot to set fill colour when drawing 2D filled strokes 2014-12-02 01:19:48 +13:00
11ad517536 Fix: Changing Grease Pencil datablocks updates the view 2014-12-02 01:19:46 +13:00
8d42c2f3ea Improved Collada Armature Import
Collada does not support Bone length. It has only Joints.
This patch tries to improve the necessary "guesswork" for
importing Rigs.

Differential Revision: https://developer.blender.org/D920
2014-12-01 12:08:26 +01:00
e240bd3932 Re-enabling keymappings for straight line and poly drawing
These are no longer blocked by the pie hotkeys, so they shouldn't be a problem
2014-12-01 12:37:20 +13:00
Alexandr Kuznetsov
29c2b70a2c Fixed T35128. Progress bar sync on Windows.
Apply for all windows instead of active, otherwise progress doesn't update.
2014-11-30 13:33:51 -05:00
b7d053beaa Cleanup: warnings & space 2014-11-30 19:28:59 +01:00
fd4cd626be More fixes related to D&D:
* Same issue as T42760 was also reproducible in some cases in 3DView.
* You got an error message about missing RNA prop in some drop-called operators.
* You could not drop a movie file in nodes, (some cases of) 3DView, nor ImageEditor.
2014-11-30 17:21:39 +01:00
503dbb65c0 Fix T42760: Drag-to-add feature fails in a case.
We have to unset 'name' when we set 'filepath', and vice-versa.
2014-11-30 17:21:39 +01:00
b12dbdd93b Minor tweaks to quick palettes to avoid conflicts
For now, let's move the GPencil pies to avoid conflicts with dyntopo and other things
* DQ = Main pie (previously Ctrl-D; DD was too unpredictable)
* DW = Settings pie
2014-12-01 02:49:36 +13:00
f0278387e8 Typo fix for comment 2014-12-01 02:49:35 +13:00
9ddc4b1fba Cleanup: tag unused args as such. 2014-11-30 14:39:11 +01:00
5f4c99e66f Fix for wrong RNA type causing asserts to fail in debug mode 2014-12-01 02:28:41 +13:00
75aaa476cb Removing last vestigial remains of old C-based UI for Grease Pencil
I'd kept the code around in the codebase until after the merge back to master
to avoid having too many conflicts if things changed there (or in case we
needed to roll back). Now, it's safe to jettison this!
2014-12-01 02:24:55 +13:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
46c80d5d11 Correct includes for win32 2014-11-29 19:12:33 +01:00
1cb59394ae Cleanup: use const, avoid float -> double in matrix invert 2014-11-29 17:49:38 +01:00
46d2b6cd0b Followup for the previous commit
Don't have collada here, so need to use buildbot to test,,
2014-11-29 17:52:02 +05:00
0c60129331 Attempt to fix collada compilation after recent cleanup
This one call really smart script to check unused headers, huh? ;)
2014-11-29 17:47:08 +05:00
2491dc702b Compile Fix: BKE_mesh.h is needed for the BKE_MESH_OMP_LIMIT define 2014-11-29 12:17:24 +13:00
0154096fd5 Cleanup: unused headers 2014-11-28 23:12:12 +01:00