Commit Graph

47594 Commits

Author SHA1 Message Date
c97c6c0135 Smoke: Make Smoke density available to python via rna. 2012-06-05 22:43:29 +00:00
cb0b3558af style cleanup 2012-06-05 22:12:17 +00:00
6cff0b71a7 style cleanup 2012-06-05 21:54:21 +00:00
2548494bc1 Removed confusing error reporting code.
The confusing part was inconsitent reporting. 
It reported un eaven indices when only one source and a fail,
but not when several sources and some success and some fail.
2012-06-05 21:10:15 +00:00
59d699805c Bugfix, no longer crashing wehn no source vertex group. 2012-06-05 20:48:01 +00:00
465b11e971 operator to reset feather weights on all shape keys 2012-06-05 19:39:12 +00:00
4ce2219901 edge split modifier now works more like pre-bmesh --- 3+ faces using an edge always split. 2012-06-05 19:24:01 +00:00
0d61876ed0 Configurable start frame for movie clip datablocks as alternative to automatic start frame number
Number of start frame in opened image sequence used to be distinguished automatically
in a way that file name used on open would be displayed at scene frame #1.

But sometimes it's useful to have it manually configurable (like in cases when you're
processing image sequence and replacing clip's filepath to postprocessed image sequence
and want new clip to show at the same frame range as it was rendered from).

Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in
clip editor) and Start Frame which means number of frame from sequence which would
be displayed at scene frame #1.

For example if you've got clip pointing to file render_00100.png and Start Frame of 100
this file would be displayed at scene frame #1, if Start Frame is 1 then this image
would be displayed at scene frame #100,
2012-06-05 18:38:09 +00:00
957ea14511 shrink/fatten now works with proportional editmode on curves. 2012-06-05 14:19:13 +00:00
8c71157af6 shrink/fatten transform for mask - adjusts the feather weight.
works in proportional editmode too.
2012-06-05 14:13:14 +00:00
fe58f668a1 mask point slide now accounts for scaled bezier weights, 2012-06-05 12:51:11 +00:00
f72c8565bf change how the weight for feather points are calculated with masking, instead of using absolute weights, multiply by by the weights of the adjacent beziers.
without this - there was no way to animate the overall feather influence of the feather.

will update tools to account for this next.
2012-06-05 12:22:02 +00:00
49cc9c7502 code cleanup: mask feather weight - add in checks for u==1 or u==0 2012-06-05 12:09:24 +00:00
aca2e6a739 code cleanup: helper functions for masking. 2012-06-05 11:46:55 +00:00
dd198685c4 code cleanup: var names in mask code 2012-06-05 11:28:54 +00:00
33246ea437 Fix #31713: Mask editor: RMB drag crashes Blender
Simple missed NULL check in TransData creation.
2012-06-05 11:28:15 +00:00
f885306bb8 Fix #31702: Drag and Drop parenting crashes Blender
Crash was caused by recent changes in parent drop operator which were
aimed to prevent parenting objects between different scenes (which probably
makes sense).

The problem was how it was checked if objects belongs to the same scene --
outliner tree with type ID_SCE was used for this which works pretty nice
for All Scenes outliner view. But in other view modes there is no scene
element in outliner tree which lead to some NULL pointer dereferences.

Currently resolved this by assuming that if there's no Scene parent element
in outliner tree parent and child belongs to the same scene which is active
scene. This is truth for current view modes of outliner but if it'll be
changed in the future this assumption shall be updated and re-implemented
with some smarter checks of which scene object from outliner belongs to.
2012-06-05 09:57:19 +00:00
ae8103240d mask editing
- clear feather weights (alt+s)
- fix for glitch where placing the feather would jitter.
2012-06-05 09:37:44 +00:00
0adf252c9b Fix #31593: Every time I switch between edit and object mode, it crashes
Crash was caused by incorrect restoring OpenGL context due to some
weird bit operations used to indicate whether stuff like color arrays
is initialized resulting in some unpredictable results on different
platforms and drivers.
2012-06-05 08:41:53 +00:00
Lukas Toenne
67ba133b19 Fix #31706, Crash loading old file in trunk build. 2012-06-05 08:06:15 +00:00
0c59218a1d mask switch direction now swaps handle direction too 2012-06-05 07:01:43 +00:00
a0f5e200cc fix for possible uninitialized pointer use in mask rasterize and remove some dead code. 2012-06-05 06:54:18 +00:00
d24a27ca36 Fix remesh output changing when input is moved relative to origin.
Fixes bug [#31626] Remesh modifier generates different results
depending on object origin position

Was incorrectly initializing bounding box min/max to zero, now uses
INIT_MINMAX.
2012-06-04 23:53:59 +00:00
4260804c00 Fix NULL free warning in multires. 2012-06-04 23:14:57 +00:00
51cbfba306 Now the feature is more intuitive. copying from selected to active. 2012-06-04 22:17:40 +00:00
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
6f0ad4ff0f A few UI messages fixes. 2012-06-04 19:43:12 +00:00
4e338e894f Cycles: support for image sequences in image/environment texture node. 2012-06-04 19:38:33 +00:00
5024996eea * modified vieweroperation to not calculate based on the DO_NODE_OUTPUT
flag of the editorbNode.
2012-06-04 18:07:29 +00:00
d46a6dc59c abbreviate mask-editing to mask-edit 2012-06-04 17:30:54 +00:00
c517247fc6 include cleanup, also raskter wasn't building on osx 2012-06-04 17:27:22 +00:00
0f1fd51c21 picky change - rename keymap since there is no 'mask editor' 2012-06-04 17:13:38 +00:00
2202aaa083 svn merge ^/trunk/blender -r47413:47423 2012-06-04 16:56:51 +00:00
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
eae64f9a0c Antoher fix for library linking issues, must change all entries in the libmap,
not just the first one.
2012-06-04 16:10:20 +00:00
874308ba5e Cycles: show frame number in render info. 2012-06-04 16:09:51 +00:00
489fa2d108 remaining mask files from tomato. these wont get svn history carried over. 2012-06-04 15:49:58 +00:00
070d2122b0 mask header from tomato/ 2012-06-04 15:45:04 +00:00
8ffeca1f60 copy mask file from tomato branch, sorry dont know how to do multiple of these at a time... 2012-06-04 15:44:42 +00:00
115322ef08 mask merge (initial copy of editor files) 2012-06-04 15:36:16 +00:00
0d50a364ed svn merge ^/trunk/blender -r47398:47413 2012-06-04 15:28:38 +00:00
8e01389a4e Fix #31559: second 3D viewport does not update when paiting vertex/weight
Added notification at the end of weight/vertex paint stroke so all opened
viewports would be updated (same was already done for sculpt mode).
2012-06-04 15:13:36 +00:00
f8266d5a4b dont extrude from active-unselected mask-spline verts. 2012-06-04 14:35:45 +00:00
7b8ee67933 split mask add functions into their own file. 2012-06-04 14:27:13 +00:00
0097988145 rename mask file 2012-06-04 13:51:36 +00:00
7cd7a88740 code cleanup 2012-06-04 13:46:38 +00:00
c357041e0a operator to switch direction 2012-06-04 13:24:10 +00:00
f53a52ba1c Fix #31697: Blender crashes when using several viewer nodes in tile
Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,

Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.

Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
2012-06-04 13:19:17 +00:00
d27ea22953 Removed some old cruft - commented out select_actionchannel_by_name() lines 2012-06-04 13:07:41 +00:00
0259d5de41 Attempted fix for borderselect crash that Jeremy (@Mango) is getting on a
particular file in Pose Mode
2012-06-04 12:29:37 +00:00