Commit Graph

47594 Commits

Author SHA1 Message Date
0f04f7ce44 Fix #31632: error inserting keyframing on vertex group element weight. 2012-05-29 11:00:12 +00:00
74438b6336 fix for parent + animation handles. 2012-05-29 11:00:02 +00:00
32ee1625d3 more plugin removal 2012-05-29 10:41:00 +00:00
e530b50d17 Fix #31596: wrong soft limits for light falloff node. 2012-05-29 10:34:10 +00:00
0b7593a3dc finish cleanup for plugins 2012-05-29 10:31:42 +00:00
16117143d8 Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.
2012-05-29 10:21:07 +00:00
0c7fa76e59 remove some more pynode references in the code 2012-05-29 09:42:11 +00:00
d8d3a6455f remove pynodes, were not working in 2.5, not ported to py3.x 2012-05-29 09:37:23 +00:00
edad58c5b1 initial support for animating parented mask points. 2012-05-29 08:55:16 +00:00
e0c2ddb886 OUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operator
Refactored the two (well, three now) other places where an object is linked to a scene into ED_object_scene_link()
2012-05-29 08:20:11 +00:00
b9d1830d77 check for parent before applying offset 2012-05-29 06:31:42 +00:00
b6a28065c9 svn merge ^/trunk/blender -r47103:47150 2012-05-29 05:48:07 +00:00
a537355426 Typo in property Description 2012-05-29 05:46:54 +00:00
b0de69b48f fix for sequencer selection and naming in the outliner, was broken since 2.5x 2012-05-29 05:45:06 +00:00
eabf741a8d Fix for the WithinImageBorderUP1D predicate not working with a ViewEdge such that
none of the SVertices are within the image boundary but an FEdge intersects with
the image boundary.

The problem was reported by edna through the BA Freestyle thread, with a .blend
file for reproducing the bug.  Thanks!
2012-05-28 23:53:28 +00:00
53082c410d Outliner drag/drop parent fix -- added checks for modifiers and contraints to the poll functions
Parenting was just broken, poll would return true but nothing would happen if you dropped on modifiers or constraints

Parent clear now works the same as dropping on a non-ID_OB types but left the actual modifier/contraint instances open to allow for future expansion
2012-05-28 22:59:11 +00:00
dfc19a1ff7 BGE patch #28476: Character object physics type
===============================================
This patch adds a new "Character" BGE physics type which uses Bullet's btKinematicCharacter for simulation instead of full-blown dynamics. It is appropiate for (player-controlled) characters, for which the other physics types often result unexpected results (bouncing off walls, sliding etc.) and for which simple kinematics offers much more precision.

"Character" can be chosen like any other physics type in the "Physics" section of the properties window. Current settings for tweaking are "Step Height" (to make the object automatically climb small steps if it collides with them), "Fall Speed" (the maximum speed that the object can have when falling) and "Jump Speed", which is currently not used.

See http://projects.blender.org/tracker/?func=detail&atid=127&aid=28476&group_id=9
for sample blends and a discussion on the patch: how to use it and what influences the behavior of the character object.

Known problem: there is a crash if the "compound" option is set in the physics panel of the Character object.
2012-05-28 21:36:29 +00:00
4e0492e3bc fix compiler error 2012-05-28 21:25:17 +00:00
3d98da9b0f Fix for bug [#31613] Cycles 3d viewport material display mode + skin modifier related crash
When in material display mode, mesh_calc_modifiers() calculates the
orco DerivedMesh, which uses a different CustomDataMask. In
particular, it does not necessarily include the current modifier's
requiredDataMask, so those layers might get set to NO_COPY. For the
skin modifier, this resulted in a crash when the modifier internally
copies the DerivedMesh and the output does not contain the expected
MVertSkin layer.

Fixed by adding the requiredDataMask to the orco DM's CustomDataMask.

Also added a debugging function to customdata.c:
customData_mask_layers__print(CustomDataMask mask);

This will print out the names of all the CD layer types in the mask.
2012-05-28 21:02:44 +00:00
4f90d757c7 add BLI_ghash_pop() which returns the value for a key and removes it at the same time, saves a lookup if you need to check if the item exists before removing. 2012-05-28 19:33:14 +00:00
Lukas Toenne
c2be2fd408 Fix 2 #29846. Effector point ave variable can be NULL. 2012-05-28 19:10:57 +00:00
Dalai Felinto
9fb4ca981e image.gl_touch: wasn't passing the parameters to gl_load 2012-05-28 18:32:18 +00:00
47826118d1 style cleanup: also fix for TIMEIT macro 2012-05-28 18:12:08 +00:00
Dalai Felinto
481658867e image.gl_load: moving error cleaning to before all gl calls" 2012-05-28 17:47:42 +00:00
Dalai Felinto
6323b32c08 image.gl_load(): clear glGetError buffer before getting a new one 2012-05-28 17:03:13 +00:00
Lukas Toenne
666667bd83 Fix #29846, Dynamic rotation of particles not affected by forcefields 2.61 64 bit. Patch by Arno Mayrhofer (azrael3000).
Minor fix by me to initialize the effector point angular velocity vector correctly.
2012-05-28 16:58:12 +00:00
e9d6b4db96 fix for own recent commit removing NULL checks from TREESTORE macro - this use needed it. 2012-05-28 15:37:43 +00:00
d02b6707f9 * Some code optimizations to panel collapse code, to avoid calculations for each panel. Suggested by "Bao 2". 2012-05-28 14:57:38 +00:00
Lukas Toenne
3091c9d440 Fix for node linking operator, which could insert node link into the list twice and cause deadlock due to incomplete test. 2012-05-28 14:39:55 +00:00
ee854f581a Smoke: Fix messed up shadow display with OpenMP. This needs fixing. For now disable openmp for that function. Shadow calculation would be better raytraced on GPU or using shaders for the future.
Part of my Blender Smoke Development Phase III.

(accidently commited this to smoke2 branch first)
2012-05-28 14:31:08 +00:00
fd2f05be44 A few minor UI message fixes... 2012-05-28 14:01:42 +00:00
9ed75681b6 Sequencer: replace clamp+round of multiplied color value with FTOCHAR macro,
Should solve issues with building blender in release environment, should be
no functional changes.
2012-05-28 10:39:22 +00:00
e442adf9cf Fixed crash opening files with missed libraries. 2012-05-28 10:32:38 +00:00
8ab667c174 many small improvements to adding points
- splines are open by default (double ctrl+click closes them)
- adding new points can be done even when a point in the middle of the spline is selected.
- adding new points re-orients the handles of previous point. 
- fix for crash with open curve with one point only.

Workflow is Ctrl+Click about and double click to finish - works fast and gives nicer result then before.
2012-05-28 09:53:59 +00:00
3a190396dd Fix [#31621] Face Angles Drawn in Strange Places
When do_global is True, don’t compute face angles/area positions based on ob-matrix-transformed coordinates!
2012-05-28 09:01:43 +00:00
dec31988a0 svn merge ^/trunk/blender -r47099:47103 2012-05-28 05:48:02 +00:00
ee15754e31 move mouse select options into their own property function - more operators should use these eventually 2012-05-28 05:45:19 +00:00
8fb7b4073e make selection operator follow mesh selection options from trunk. 2012-05-28 05:37:16 +00:00
daa8fe9145 svn merge ^/trunk/blender -r47070:47099 2012-05-28 04:48:42 +00:00
492d7ace57 User Interface Panels:
* Add a solo mode for panels, CTRL+LMB on a panel header.
This closes all other panels.

Patch [#22233] by sneg negr (sneg) with modifications by myself to exclude panels with hidden header (like context)
2012-05-28 00:02:24 +00:00
46f1671c07 missing from previous commit 2012-05-27 21:56:19 +00:00
4474a90d8b == Sequencer / Color balance ==
Make the color balance inner working more accurate in the byte -> byte
case, probably also fixing (can't check I'm on 32bit) the bug mentioned 
on yellow's blog:

http://blendervse.wordpress.com/2012/04/02/waiving-the-fullrange-flag/
2012-05-27 20:57:24 +00:00
032d83ecc4 style cleanup: defines with braces 2012-05-27 20:13:59 +00:00
b65c9711fe Collada exporter: Added name attribute to nodes in visual_scene elements (name = id) 2012-05-27 19:44:07 +00:00
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
295aa880e9 style cleanup: draw node 2012-05-27 19:38:10 +00:00
1e13168183 Smoke:
a) Another boundary fix. Resulted in smoke getting "sucked" back into the domain
b) Disabling substeps (internal thing). Fixes arbitrary explosions/instabilities.

Part of my Blender Smoke Development.
2012-05-27 18:45:16 +00:00
be4d30bf8e Bogus MEM_freeN removed and cleaned descriptions. 2012-05-27 18:05:10 +00:00
1dce081e2b small cleaning 2012-05-27 17:47:21 +00:00
ea9655ce14 Fixed iterators.
Memory bugs persist...
2012-05-27 17:34:10 +00:00