Commit Graph

47594 Commits

Author SHA1 Message Date
965c287630 fixes scale on derivative maps 2011-12-09 23:26:06 +00:00
71ea408c73 check for weights outside of 0-1 range when validating weights 2011-12-09 20:29:21 +00:00
c804f40027 Fix #29558: Selecting similar edges doesn't work
Return OPERATOR_FINISHED from select grouped operator in any case so
even if nothing were selected operator would be registered in redo panel
and threshold can be adjusted there.
2011-12-09 16:10:15 +00:00
3e90bfb07b Fix for recent rna rename of global to use_global 2011-12-09 15:56:04 +00:00
707e0da6f4 Fix for select similar vertices operator: it's exec used to return selection count
instead of OPERATOR_* return values which used to confuse operators system.
2011-12-09 14:30:44 +00:00
9d807eb6dd Mesh drawing optimization and fixes:
- Pass MFace, MTface and OrigIndex arrays via userData to compareDrawParams callback
  rather than looking up for this layers for each face
- This allowed to avoid massing DM to compare callback which seems like a bad-level pass
- Fixed crashes on some video cards when assigning different materials to different
  faces in edit mode. Both of intel and nvidia cards in my laptop were affected by
  this error
2011-12-09 11:46:48 +00:00
2827f57f62 global is python keyword so cant use as operator argument,
also ran operator cheat sheet and made sure no syntax errors.

+ minor pep8 edits.
2011-12-09 10:19:11 +00:00
3717a4a9e1 Merging r42482 through r42532 from trunk into soc-2011-tomato 2011-12-09 10:02:01 +00:00
f025b7b511 went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index. 2011-12-09 08:20:27 +00:00
6a6c9fc160 function de-duplicate, particle.c had 'vert_weight' which serves the exact same purpose as 'defvert_find_weight'. 2011-12-09 08:05:23 +00:00
11aba526f2 another possible fix for bug [#29521], all callers of flip_side_name(...), assumed it initialized the string however for 1-2 length names it returned without doing anything.
in most cases the caller would then check if the name was different to see if the name was flipped, incorrectly comparing the uninitialized string with the original name.
2011-12-09 07:35:56 +00:00
a80a5c4034 BKE_mesh_validate_arrays was correcting non-finite verts and zero normals even when do_fixes was false, also return true if any bad vertex weights were found.` 2011-12-09 07:23:17 +00:00
fb2961a178 possible/partial fix for [#29521], in many places the deform group index was not checked which could crash blender. 2011-12-09 07:18:04 +00:00
fd543185cc minor changes, fix coming next (no functional edits). 2011-12-09 06:05:58 +00:00
2ba8b81949 remove redundant cases. no functional change. 2011-12-09 01:27:59 +00:00
99d893bb89 svn merge ^/trunk/blender -r42516:42521 2011-12-09 00:23:57 +00:00
601b0b284e Fix for #29475 broke properly updating toggle buttons in popup menus. Tweak the
fix a bit, not a true solution to the problem, but too close to release for
bigger changes.
2011-12-08 20:24:01 +00:00
980e68175b svn merge ^/trunk/blender -r42495:42516 2011-12-08 17:32:37 +00:00
46626e4f5f Fix [#29543] Hook modifier: falloff + vgroup influence broken
A valid derivedmesh is needed for modifier_get_vgroup to work, and it wasn’t take care of when not in edit mode... Checked quickly the other deform modifiers, they all seem to handle this correctly.
2011-12-08 15:50:28 +00:00
edcc68b3d0 Fix #29547: missing units for some curve properties, patch by M.G. Kishalmi. 2011-12-08 14:26:46 +00:00
f8ccc111cf Tweak related to #29545: show info message if no frames are written in animation
render due to disabled Overwrite option.
2011-12-08 14:21:55 +00:00
5c377f5f87 Fix #29539 Crash on shortest path 2011-12-08 12:53:43 +00:00
5fbc3b57d4 Fix #29546: missing 3d view redraw after game exit with overlap draw mode,
when launching game from properties editor. Also fix popup/menu still
showing during game when starting from the top menu.
2011-12-08 11:37:04 +00:00
36e7a22fcc Disable redo for some vertex group operators to prevent confusing
situation when changing properties in redo panel messes up things.

This should help in cases described in #29527: Vgroup assign, remove and undo
2011-12-08 11:02:29 +00:00
0feb2acd8a regarding [#29521] Invalid Vertex Weights
added checks to mesh.validate() so it checks for nan weights and negative groups which can crash blender.

the file in the report looks to be corrupt, but this at least can make it load.

also noticed validate was using isnan() and finite() were both used to check valid vertex locations, only finite is needed.
2011-12-08 04:51:03 +00:00
2b82498544 minor refactor of vertex group functions,
- defvert_remove_index's index wasnt used anywhere, rename to defvert_remove_group
- defvert_add_to_group was local in MOD_weightvg_util.c, moved to deform.c and renamed to defvert_add_index_notest

real fix coming next...
2011-12-08 03:47:45 +00:00
6b674008a1 give a more useful error message when bmesh operators fail to pass, was also leaking memory in this case. 2011-12-08 02:08:07 +00:00
ea6de7626e removed some bmesh todo comments which are not needed and minor edits on previous commit. 2011-12-08 00:28:42 +00:00
7bc3eeb707 bmesh todo, add UV loop flags pin & select 2011-12-08 00:18:57 +00:00
a5fb261016 Fix #29520: issue drawing with VBO + GLSL + alpha pass. Includes some refactoring
to hopefully make alpha material drawing code more clear.
2011-12-07 22:03:49 +00:00
1ec4629d88 replace function in commented code incase we want to bring it back 2011-12-07 21:55:59 +00:00
c5e6b44748 split BM_Collapse_Vert into 2 functions
* BM_Collapse_Vert_Faces
* BM_Collapse_Vert_Edges

since these are both quite different operations and callers where checking for one case or another anyway.
2011-12-07 21:54:14 +00:00
4b09f86c32 rename iterator type from htype to itype (htype means header type for BMesh elements) 2011-12-07 20:55:28 +00:00
d1183814c4 BMESH TODO - BM_editselection_plane now returns a useful orientation from a tri/quad. 2011-12-07 20:13:15 +00:00
5310ee5e2c Reorder options in refine menu + fixed typo
Patch by Sebastian Koenig, thanks!
2011-12-07 18:51:43 +00:00
b245dfbc06 svn merge ^/trunk/blender -r42466:42495 2011-12-07 18:29:21 +00:00
3637794436 remove initilaizing weight collor with dummy value (from recent commit), harmless but not needed. 2011-12-07 18:22:16 +00:00
d227471b72 Fix #28663: All "unit" properties show a value of 0 (on WinXP&MinGW&scons)
Use %g instead of %lg due to %g is supposed to be used for doubles and %lg confuses mingw at all
2011-12-07 17:23:45 +00:00
58528bca36 More fix for snapto in Pose mode:
* The code for snap to grid was completely wrong (only x pos of chan was affected… by z computed value!), and the same problem as with snap to cursor was present (using armature_loc_pose_to_bone is wrong here). Also, computing nearest grid point in world space! Else, it generally ends up completely out of grid, due to object transforms...
* Small cleanup of code (uneeded vars and copying).
2011-12-07 15:55:37 +00:00
4e48c7d91d Fix [#29461] Selection-to-Cursor works strange with bones with TrackTo constraint.
In fact, the problem was present with any kind of constraint…

We need the cursor coordinates in the rest bone space (aka armature space), i.e with all "manual" and "procedural" (constraints, ...) pose transforms cleared (as said in armature_mat_pose_to_bone:

	/* Remove the pchan's transforms from it's pose_mat.
	 * This should leave behind the effects of restpose + 
	 * parenting + constraints
	 */

, only "manual" transforms are "cleared" by armature_loc_pose_to_bone...).
2011-12-07 15:21:38 +00:00
d568f56f18 Merging remained part of hybrid tracker which adds correlation threshold
Keir's comment:
  Add support for detecting tracking failure in the ESM tracker component of
  libmv. Since both KLT and Hybrid rely on ESM underneath, KLT and Hybrid now
  have a minimum correlation setting to match. With this fix, track failures
  should get detected quicker, with the issue that sometimes the tracker will
  give up too easily. That is fixable by reducing the required correlation (in
  the track properties).

Command used for merge: svn merge -r 42396:42397 -r 42399:42400 ^/branches/soc-2011-tomato
2011-12-07 14:54:03 +00:00
11bacd403f Fix #29523: RenderEngine.update_progress() doesn't redraw UI. 2011-12-07 11:29:24 +00:00
dbc9227a32 Disable markers when doing frame-by-frame tracking and tracker library returns failure 2011-12-07 11:02:34 +00:00
91796ab630 Tracks which were moved to close to boundary weren'haven't been disabled when doing
frame-by-frame tracking.
2011-12-07 10:53:51 +00:00
62fc8f5197 Make Hybrid tracker default for movie clips 2011-12-07 10:01:39 +00:00
d0c327c81c Fix #29432: Marquee Select Bug
Moved tweak threshold value to user preferences

This threshold might be needed to be tweaked when working with tables, i.e.
to prevent tap+slight movement be treated as tweak event.
2011-12-07 09:55:37 +00:00
f354d44cba Merging r42461 through r42481 from trunk into soc-2011-tomato 2011-12-07 09:24:45 +00:00
433033c2bf Camera tracking: some bug fixes
- Fixed bug with not putting disabled markers properly when doing backwards tracking
- Fixed margin size calculating from pattern size which used to be double-sized
  and prevented to track things on the image edges.
2011-12-07 09:21:50 +00:00
2b49d05338 fix for NULL pointer free and add in some checks, while looking into bug [#29521],
add asserts so we know if an invalid active index is ever set.
2011-12-07 09:13:15 +00:00
9d69115e92 fix for uninitialized memory use drawing 'nan' vertex groups, noticed while looking into [#29521] 2011-12-07 07:13:33 +00:00