Commit Graph

47594 Commits

Author SHA1 Message Date
0cff8e6c9c move editmesh derived mesh functions into their own file to match bmesh, without this all merges in this area have to be done manually. 2011-12-02 03:16:06 +00:00
583b118217 file rename, will do the same in trunk to make merges less of a hassle 2011-12-02 02:18:29 +00:00
15ad39e684 svn merge ^/trunk/blender -r42303:42329 2011-12-02 01:01:07 +00:00
Dalai Felinto
1936b31cd0 renaming BooleanProperty to BoolProperty (rna structs shouldnt affect scripters)
Talked with Brecht and Campbell and they both agreed that bpy.types should match bpy.props
In the ideal world we would rename bpy.props to BooleanProperty. This would break scripts though. So we go for a compromise and at least have some consistency.
2011-12-01 22:08:42 +00:00
Dalai Felinto
4db4a0933f SeparateRGB and CombineRGB nodes for Cycles materials
reviewed and approved by Brecht

my first OpenCL code \o/
2011-12-01 21:46:10 +00:00
b7db2587fb Cycles: fix glsl error when using light path node. 2011-12-01 19:31:36 +00:00
d6d6ffd770 Check for mvert coords and normals when doing mesh.validate() and set invalid
coordinates to zero and zero-length normals to Z-up direction.
2011-12-01 19:21:58 +00:00
fa3c345dfa dynamic paint, possible use of uninitialized value - fix. 2011-12-01 18:49:42 +00:00
fbdff29c7e Fix for RNA_warning crashing on MSVC release builds
MSVC is not C99-compliant, but with the macro as it was, the "args" part was consuming and dropping one of the params, so the format string wanted N extra args, and there were only N-1... boom, crash! Without "args" this works correctly (checked on MSVC10 release build)
2011-12-01 18:38:03 +00:00
ce64872913 Add stubs for bad level calls found when doing a release build (including more features) while working on the last commit 2011-12-01 18:36:36 +00:00
5983bbe3c9 Fix for [#29472] ctrl F in edition causes crash
MSVC is not C99-compliant, but with the macro as it was, the "args" part was consuming and dropping one of the params, so the format string wanted N extra args, and there were only N-1... boom, crash! Without "args" this works correctly (checked on MSVC10 release build)
2011-12-01 18:35:45 +00:00
b5332f293e Fixed issue with multiple textures and editmode when VBOs are enabled 2011-12-01 18:26:57 +00:00
c21f19374b Fixed crash caused by recent VBO's changes
Crash was caused by non-initialized original index passing to compareDrawOptions
callback. Due to in some cases it's enough to know indices of faces in final DM
(like for comparing if the same texture used for mesh drawing) assume this
callback receives index in final DM and if it's needed it will make conversion
to original index itself.

This should help reaching extra speed if textured object is affected by
bevel modifiers, i.e.
2011-12-01 18:26:48 +00:00
9b931aa0db - remove redundant line in makesdna pointed out by 'troubled' in IRC
- comment remove unused mesh edge flag.
2011-12-01 17:51:01 +00:00
6bdd65ca73 Add missing properties to mesh select_all operator 2011-12-01 14:12:43 +00:00
f6f7e270e3 Slight refactor of VBO code to deal with multiple textures.
Added compareDrawSettings callback to driver mesh's callbacks which are
drawing textured faces (mapped and not mapped). This new callback checks
if two faces are drawing with the same settings (testures, shading etc)
and if they not, flush of faces happens into ogl using glDrawArrays and
next face would be drawn with it's own settings.

Currently implemented compareDrawSettings is used to resolve issue from
bug report only, probably there are extra places where this callback is
needed, but haven't seen configuration where current logic will fail,
so it should be ok.

Also reordered arguments passing to drawMappedFaces DM's callbacks,
so now all drawing callback are accepting list of callbacks and then
userData, instead of using mixed order of callbacks and userData which
was a bit confusing to work with.

This commit fixes:
- #26410: VBO & multitexture doesnt work
- #29464: VBO enabled causes UV coruption
2011-12-01 12:12:39 +00:00
56da69fd03 Fix for [#29467] Selection of active vertex color layer doesn't work
Need to push active layer indices from loops & polys to faces again after tesselations
2011-12-01 09:49:27 +00:00
fc401fd343 error in recent commit 2011-12-01 07:41:45 +00:00
78b60d3cbf fix [#28645] TODO: dissolve edges doesn't delete lonely vertices on edges
support for dissolving boundry & loose edges, previously this would only join adjacent faces,
now it collapses edge vertices when the edge has no face users.
2011-12-01 02:20:24 +00:00
f06bbaed92 split BMFlags_To_MEFlags & MEFlags_To_BMFlags into type specific calls, since we always know the types with these functions theres not much point in having generic calls with a type switch. 2011-12-01 01:41:56 +00:00
25098c741b svn merge ^/trunk/blender -r42292:42303 2011-12-01 00:34:59 +00:00
89e390f28f Dynamic paint vertex color output now works with bmesh.
3D view preview still doesn't work because the used CD_WEIGHT_MCOL data layer isn't yet generated properly during poly tessellation.
2011-11-30 20:41:13 +00:00
bc9b593909 More DM func renames, fixing some build breaks, renaming more stuff, also seems like it might be fixing the recent CDDM_copy corruption/leak bug 2011-11-30 18:03:56 +00:00
af5adbad3f Remove MTEX_BUMP_FLIPPED flag which was added temporary when white/black colors
for bump maps were toggled.
2011-11-30 16:26:30 +00:00
343c2bb5aa Update space text's viewlines even if no text selected. It's needed for
proper positioning to cursor when switching to text datablock in case
there was no datablock opened in text editor.
2011-11-30 15:10:44 +00:00
8a46e46d2c cellalloc wasnt being used for deform weights when it should have been, checked all uses of MDeformWeight's to make sure this is ok. 2011-11-30 11:16:33 +00:00
ed65c46332 Forcing multires update when doing multires baking
Prevents issues with missed strokes baked into image when baking from sculpt mode.
2011-11-30 11:04:57 +00:00
df5af02dec svn merge ^/trunk/blender -r42290:42292 2011-11-30 10:07:04 +00:00
d24bbba150 dynamic paint
- replace inline code with existig defvert_find_index()
- use madd_v3_v3fl() func and remove redundant normalize call.
2011-11-30 10:04:14 +00:00
9e5b28cd42 svn merge ^/trunk/blender -r42261:42290 2011-11-30 09:31:11 +00:00
c9edbab08a fix for parenting bug introduced by own commit r42273, adding dummy object didnt initialize delta vectors.
also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-30 08:03:20 +00:00
064d46eef0 use consistent naming for deform.c, also moved defvert_remove_index into deform.c, was local in modifier code. 2011-11-30 07:39:54 +00:00
b202bf0564 fix [#29450] Mirror Vertex Groups issue 2011-11-30 07:11:29 +00:00
274080025d remove wrong solidify & draw changes i had checked in here and had also proposed for trunk, because the problem was fixed differently in trunk.
#-This line, and those below, will be ignored--

M    source/blender/modifiers/intern/MOD_solidify.c
M    source/blender/blenkernel/intern/cdderivedmesh.c
2011-11-30 06:27:38 +00:00
4afc0e80a7 fix [#29462] libraries.load can't have link=False when relative=True
was doing an unnecessary (and incorrect) library lookup.
2011-11-30 06:15:35 +00:00
3612a8d3d4 Deduplicate code used for drawing text information at the top of space region. 2011-11-30 06:03:10 +00:00
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00
aff705c430 UI: another tweak to panel header drawing, to get the checkboxes positioned right. 2011-11-29 23:00:10 +00:00
6ec3313e2d Fix: defining properties would fail with argument update=None instead of not
specifying the argument.
2011-11-29 22:57:35 +00:00
d949dd6849 Fix #27981: opengl render + render slots not working.
This also revealed an issue where the opengl render float buffer was not linear,
and toggling back to a render slot would show wrong colors. Now it converts the
float buffer to linear so that this goes ok, disadvantage is that it's slower.
2011-11-29 22:37:16 +00:00
db29fd4cd1 Fix #29393: operator preset compatibility issue due to renaming property to
avoid c++ keyword conflict. Added property back now duplicated, code generator
will avoid the conflict and this should keep things compatible.
2011-11-29 21:23:58 +00:00
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
Lukas Toenne
11c3bdddb2 Added comments to the workaround made in r42266 (node line drawing bug on Intel hardware). Also did the same workaround to straight line drawing (currently not in use). 2011-11-29 20:35:30 +00:00
083297fbf1 formatting edits (120 width max) and remove some redundant casts 2011-11-29 20:22:35 +00:00
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
Lukas Toenne
ba9fac0192 Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.
There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).
2011-11-29 19:50:34 +00:00
9d9fbae7bc treat 4d vectors as 3d for vector.angle(other) 2011-11-29 19:40:27 +00:00
f426a74c65 Fix #27696: record animation in game engine not working with pre made fcurves. 2011-11-29 18:37:10 +00:00