Commit Graph

47594 Commits

Author SHA1 Message Date
e5f40a1aac - pyapi mathutils.geometry.intersect_plane_plane
- isect_plane_plane_v3 uses better method
- minor refactor - arg name changes & some args as const.
2011-11-20 05:56:21 +00:00
3c8d86e117 svn merge ^/trunk/blender -r41961:41998 2011-11-20 01:14:33 +00:00
acf30220c9 Replace "&" with "and" since on windows it separates the string and causes errors in the console. 2011-11-20 00:37:24 +00:00
01b0cc7f21 UI/RNA:
* Code cleanup.
2011-11-20 00:32:39 +00:00
e111353cad UI: modify region expand widget from floating (+) icon into a dark tab with
a light + in it.
2011-11-19 22:05:18 +00:00
7217518179 UI:
* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-19 20:57:53 +00:00
807a76d943 Fixing compile breakage (was missing an #include "BKE_camera.h" in UVProject modifier code file…). 2011-11-19 20:40:46 +00:00
5d2a155f2b Camera: some more refactoring, mostly in the function that computes the camera
border, now we just get the border coordinates from comparing the viewport and
camera viewplanes.
2011-11-19 18:35:42 +00:00
d9e99abe37 hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
ddf207b7c3 More UI messages fixes and tweaks (found while translating in french). 2011-11-19 12:21:15 +00:00
822d6ae037 - rename MovieTrackingMarker.enabled --> mute, to match constraints/nla/fcurves/sequencer
- report an error if an invalid BGpic arg is given to v3d.background_images.remove()
2011-11-19 02:48:09 +00:00
f3613be1fb add poll function for VIEW3D_OT_camera_to_view_selected & remove some unused code.
also made it so copying camera sets the dof object to extern.
2011-11-19 01:24:40 +00:00
4924abaad6 replace fabs with fabsf where both input and output are floats. 2011-11-19 01:10:05 +00:00
14ddf19ad2 make it clearer which arguments in transform snap are return values (no functional change) 2011-11-19 00:52:54 +00:00
d88262a1bf Camera: some more code deduplication. 2011-11-18 23:32:17 +00:00
32b3fd3245 UI: fix issue with previous commit, could show wrong tooltip. 2011-11-18 23:32:00 +00:00
26e08e1b9d Camera Sensor:
* Tweak description of sensor fit property.
* Fix sensor display for auto and vertical fit.
* Fix incorrect aspect ratio for camera frame drawing.
2011-11-18 23:15:11 +00:00
4d31654a61 Fix [#29018] Problem with multi-column dorpdown lists, when scrolling is enabled: the bottom-most elements are not shown.
ui_popup_block_scrolltest needs to be aware whether uiblock is flip or not, to avoid hiding irrelevant items in multi-column scrolled menus...
2011-11-18 23:10:56 +00:00
5429a701c4 Camera: more code refactoring, adding a function to create CameraParams from
3d view, deduplicating the complex code for setting up the viewplane.
2011-11-18 21:19:03 +00:00
c26c5f3852 UI: small tweak to tooltips for enum menus, it wasn't very clear which
description was for the property and which for the item.
2011-11-18 21:06:36 +00:00
97808449e6 Fix #29321: Video does not display, gets frozen or flickers
Unfortunately, error was caused by own attempt to deal with some kind of broken
videos when was investigating crashes in sequencer. Issue discovered that time
was related on values stored in timecode index and using them as signed data type
later.

Trying to use unsigned value here leads to signed/unsigned check failures.

Prefer just to pre-process that kind of videos i've been trying to deal with
rather than making more global changes during BCON3.
2011-11-18 20:55:06 +00:00
331dd678c7 error with recent commit, thanks Ender79 for finding. 2011-11-18 17:28:19 +00:00
6fa4beb92f Updated stubs so blenderplayer is compiling again. 2011-11-18 16:49:03 +00:00
4f7ecd79fe speedup for editmesh tesselation (approx 4.4x speedup in optimized builds),
this is important because it runs while transforming the mesh in editmode.

also made this code a bit more efficient.
2011-11-18 16:06:20 +00:00
539c94a051 Camera: some code refactoring, use an intermediate CameraParams struct instead
of long list of variables everywhere. Intention is to also let 3d view use this
eventually, instead of duplicating code.
2011-11-18 15:52:00 +00:00
b4097ad11d Re-commit reverted changes from rev41394. was accidentally
reverted when trunk was prepared for tomato merge.
2011-11-18 15:29:40 +00:00
dae43b5487 Camera tracking: multiply all camera matrices by inverted first reconstructed camera matrix
This makes blender camera:
- Be located on exactly the same position at first frame after applying
  Camera Solver constraint
- Be looking in exactly the same direction it used to look before
  applying Camera Solver constraint

Before this patch in most of cases camera used to change direction
after applying solved data on it which can be confusing in some cases.

Currently solved files wouldn't be broken, but after solve scene should
be re-oriented. Not big deal because re-solving isn't so safe for scene
orientation anyway.
2011-11-18 14:42:18 +00:00
cc314e442c Rename bgpic.add() to bgpic.new() to correspond others collections like
render layers, vertices groups and so.
Also added bgpig.remove() function to remove specified picture.
2011-11-18 14:28:45 +00:00
cb2b92ce27 mesh_recalcTesselation speedup, ski[ check for 3-4 sided faces - dont use scanfill in these cases.
overall 6x speedup on an optized build (Suzanne subsurf level 5, applied)
2011-11-18 12:18:44 +00:00
42c0250b28 fix [#28676] Tris to Quads: "Max Angle" is not interpreted correctly 2011-11-18 09:41:39 +00:00
e1250f2168 svn merge ^/trunk/blender -r41954:41961 2011-11-18 09:34:45 +00:00
d498dd3939 make RNA_def_float_rotation usable for single value rotations (not arrays). 2011-11-18 09:23:55 +00:00
7084ab4f43 Moving spanish code from es_ES to es for now (as the best spanish translation is es.po...).
Else, gettext first search into es_ES (and es_MX it seems???), before using content from es, which currently is not good.
2011-11-18 09:16:29 +00:00
971065ec9a Set floor fails to make camera be in positive Z half-space if it was parented to other object. 2011-11-18 08:48:33 +00:00
aa19d53de1 edits to 41957, main changes to render layer removal.
- report an error if the layer can't be removed
- check the render layer is in the list before removing
2011-11-18 08:42:44 +00:00
9f0a6dca13 Added methods new and remove to scene.render.layers, so now render layers
can be created and removed from scripts.
2011-11-18 07:11:54 +00:00
5600d214f1 svn merge ^/trunk/blender -r41939:41954 2011-11-18 05:06:53 +00:00
8c6057d5e3 exclude addons_contrib/ for release builds. 2011-11-17 19:43:59 +00:00
14e103b827 Tweaks and fixes to UI messages, found while translating in french. 2011-11-17 19:26:50 +00:00
8a8566c894 Fix [#29256] Import images as planes add on doesn't work correctly in bmesh 2011-11-17 18:48:49 +00:00
22b5a3735f add flag FUNC_USE_MAIN for rna functions which don't need the context. (currently unused) 2011-11-17 18:41:37 +00:00
d90e3759bc centralize some of the came install commands, were being copied between osx/win/linux 2011-11-17 18:23:34 +00:00
92ed90d2fa pyapi feature from 2.4x
allow collection subscript to contain the library or None.

eg:

  bpy.data.objects["Mesh", "/subsurf_test.blend"]

  bpy.data.scenes["Scene", None]

  # also works with get()
  bpy.data.armatures.get(("some_armature", "//some_lib.blend"), None)
2011-11-17 08:47:34 +00:00
096f7c06b1 Fixed comment in BLI_dlrbTree_search_exact 2011-11-17 08:02:36 +00:00
db44a92a11 pydrivers: 'frame' is now in the driver namespace,
- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
2011-11-17 07:08:09 +00:00
cc64af9bfa warning cleanup 2011-11-17 06:08:58 +00:00
dfeda8688e svn merge ^/trunk/blender -r41932:41939 2011-11-17 05:33:02 +00:00
1038c76c55 Add access to UVs from python, patch python unwrap scripts to work wtih ngons 2011-11-17 05:03:07 +00:00
68fa959de5 BLI_mempool redefined causing compile time error, removing duplicate typedef 2011-11-16 22:20:17 +00:00
7fbf5fbe87 UI: editor splitting widgets in corners now draw antialiased, also fix 1 pixel
inconsistency between bottom-left and top-right.
2011-11-16 20:36:06 +00:00