Commit Graph

47594 Commits

Author SHA1 Message Date
15bf56c696 changes to relative path option
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00
4bfee0a1cf fix [#28879] can't change names of some of the VSE strips
Multi-Cam, Sound, Movie and Image strips were not showing strip names.

also replace sprintf() with safer BLI_snprintf()
2011-10-11 23:52:45 +00:00
4750f24663 fix for crash caused by invalid active material index while editing text.
also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
85818c8209 Cycles: add python render engine option to use new shading nodes or not, instead
of hardcoded check for cycles. Also some other minor code cleaning tweaks.
2011-10-11 17:19:55 +00:00
1997cba227 Fix crash drawing waveform with zero length sound, found looking into sound reading bug. 2011-10-11 14:53:27 +00:00
4f33d65ba1 Cycles: svn merge -r40411:40934 ^/trunk/blender 2011-10-11 14:30:53 +00:00
79f21f88c2 fix for drag-n-drop ID's for renaming (own fault when fixing #24016) 2011-10-11 10:59:52 +00:00
Dalai Felinto
435a0ccda7 Adding FA (Persian - Farsi) language to po + flipping Arabic name in the Language Enum 2011-10-11 05:52:58 +00:00
93e4de7552 fix for py/rna assigning an invalid index. also give better error message in this case. 2011-10-11 05:45:59 +00:00
85a2280c86 fix for crash in BLI_join_dirfile() when the dir is longer then the target string.
starting blender in a dir longer then 240 chars would crash.
2011-10-11 05:21:24 +00:00
e77b067407 Fixes for solidify when the selection does not form a completely closed 2-manifold 2011-10-11 05:18:33 +00:00
Xiao Xiangquan
45ad9faf34 Handle "Open Recent..." 2011-10-11 05:02:45 +00:00
1dccb351e5 a few trivial bug fixes 2011-10-11 04:30:04 +00:00
fa5275cdfa - bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
- Image "Edit Externally" operator can now edit relative library images.

also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
e8bcccae33 create navmesh operator would crash on non-mesh objects, add type check and report if no mesh objects are selected. 2011-10-10 22:06:07 +00:00
d546002476 Merged changes in the trunk up to revision 40911.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2011-10-10 21:15:11 +00:00
28cc31ba11 Stability improvements for the Face Smoothness option.
The instability considered here is due to a persistent failure of the
getFEdge() method in the Interface0D class and its subclasses in the
presence of smooth FEdges.  When the Face Smoothness option is
enabled, the view map is populated with not only sharp FEdges (i.e.,
edges in the original meshes) but also smooth FEdges (i.e., newly
built edges lying on triangular surfaces).  The failure of getFEdge()
caused many related issues because the method is widely used in other
predicates and functions that rely on it.  The most prominent example
of related user-visible problems is a constant failure of the built-in
MaterialF0D.

The main issue and related problems were addressed as follows:

* A bug in the construction of smooth FEdges was fixed.  Individual
smooth FEdges, even when they were detected as a series of smooth
FEdges that constitute one smooth ViewEdge, may have some irregular
geometry in the form of non-uniform OWXFaceLayer::order values.  The
OWXFaceLayer::order values were used in an inappropriate way, so that
resulting smooth ViewEdges may have an FEdge between two subsequent
SVertices that were indeed the same SVertex object.  This was an
unexpected situation that getFEdge() could not handle.

* Another issue in the construction of smooth FEdges was resolved.
When sharp FEdges are constructed, two SVertices at both ends of an
FEdge are generated only when no SVertex exists in a given 3D position
(this way, the original mesh topology is reconstructed from a bunch of
independent triangles that the BlenderFileLoader class passes to the
view map creation process).  This sharing of SVertices was used also
for the generation of SVertices at the two ends of each smooth FEdge,
causing the getFEdge() failure in the presence of smooth FEdges.  The
workaround implemented here is to simply suppress the sharing of
generated SVertices when smooth FEdges are created.

* In the Parameter Editor mode, the built-in MaterialF0D was replaced
with a better implementation that works well with Curves and Strokes.
MaterialF0D does not work with these 1D data types.
2011-10-10 19:57:06 +00:00
69732dbe21 Miscellaneous cleanup, comment changes, and asserts. Should be no functional changes. 2011-10-10 14:56:09 +00:00
5ae7a91eb3 Fix a memory leak when attempting edge slide with no edges selected 2011-10-10 14:35:33 +00:00
21a755b4f5 Fix #28857: 2.60 rc1 regression?
If displacement mapping is used, normals shouldn't be flipped.
2011-10-10 14:32:08 +00:00
90b3bd84da fix [#28850] With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe. 2011-10-10 12:56:21 +00:00
92c4fe8713 Revert "Fix #28863: Inconsistent UI inside of the UV/ImageEditor window"
This reverts commit 40899 due to UI department feedback.
2011-10-10 10:35:18 +00:00
ac1e737aa8 correct operator name from my own recent changes and edit navmesh rna prop name for consistency 2011-10-10 10:24:26 +00:00
54adf3de62 fix bad svn ID tags 2011-10-10 09:44:14 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
1c0ff6109d Now append/link will start at current blend file directory, if available (lastest used lib keeps priority). 2011-10-10 08:25:28 +00:00
317d11214e add in empty modifier slot so dynamic paint files don't break. 2011-10-10 07:50:39 +00:00
849c64dc50 Fix #28863: Inconsistent UI inside of the UV/ImageEditor window
Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10 07:40:44 +00:00
2de1bd7dc5 updates to navmesh
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
429a16ddb1 Some bevel fixes: fix a crash BM_Copy_Attributes when source==target, and fix a memory leak from not cleaning up em->emcopy after calling bevel bmop 2011-10-10 07:21:05 +00:00
70cd4b77bb edit error macro formatting (confuses some editors) 2011-10-10 07:10:53 +00:00
aa3b531839 fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection. 2011-10-10 06:56:28 +00:00
f0cd9f987d - for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
bdd7c2d3f4 fix documentation error - [#28862] Method 'difference' doesn't exist in Quaternion object. 2011-10-10 01:14:49 +00:00
f6cd962df7 bug #28848 also mentions Ctrl+Backspace isnt working.
added support for ctrl+backspace/delete.
2011-10-10 01:11:40 +00:00
a0469c7030 fix [#28860] CRASH loading scene
Sequence strips with missing scenes were missing a NULL check.
2011-10-10 00:38:32 +00:00
5699014440 add 3 PLY and STL export tests. 2011-10-10 00:29:23 +00:00
7b3ea6cc2c mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
39c4e3ae3c fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES). 2011-10-09 23:04:31 +00:00
5e300f40f0 Fix for 28859 (found and reported with fix by nico_ga from #blendercoders) 2011-10-09 21:59:29 +00:00
17b66b46ad fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0 move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls). 2011-10-09 21:11:51 +00:00
d62338578b Fix 28493: Meshes added with many addons revert to only verts on entry to edit mode 2011-10-09 16:59:48 +00:00
f19022f8e0 increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3. 2011-10-09 08:39:38 +00:00
aa6d7ebd14 svn merge ^/trunk/blender -r40720:40872 2011-10-09 07:31:15 +00:00
8714fb7019 replace sprintf with strcpy where no formatting is done and return value isn't used. 2011-10-09 06:03:38 +00:00
6778f7ae05 clear some warnings. 2011-10-09 04:11:18 +00:00
9d0186fc6a Refactor removedoubles (merge 3 different version of code to find doubles into one). Also fixes a minor bug where automerge would merge any two vertices (not just selected verts into unselected verts like trunk) and fixes the edge slide crash (bug 28688) 2011-10-09 03:05:36 +00:00
e60a7fbc57 correction to RNA class api references (only used for docs) 2011-10-09 02:24:51 +00:00
ee8078fb12 fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties 2011-10-09 02:11:43 +00:00