c96f28a718
- use %u rather tham %d for unsigned ints in string formatting funcs.
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- replace (strlen(str) == 0) with str[0]=='\0'
2011-08-27 03:25:02 +00:00
6926060185
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
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- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
555f6cbe08
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
2011-08-27 03:19:46 +00:00
94b3e83b6c
fix for bug with all rotation modes being treated as euler by the BGE, this bug is in trunk too but fixing here because this code will replace whats in trunk.
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also make initializers less verbose for ipo transform assignment.
2011-08-27 03:13:54 +00:00
70c955c484
remove deprecated & unused sequencer transform vars
2011-08-27 02:59:43 +00:00
95c5611570
subtraction on unsigned values didnt work as intended for copying ID's.
2011-08-27 02:45:35 +00:00
9ae67bf380
bugfix for procedural textures used as bumpmap with osa not rendering right, also remove redundant assignment.
2011-08-27 02:04:29 +00:00
a05d4a729a
remove deprecated & unused mat3_to_vec_rot and mat4_to_vec_rot functions.
2011-08-27 01:42:49 +00:00
974a06823e
bge py api XK_GameObject.linVelocityMin was returning linVelocityMax.
2011-08-27 01:37:47 +00:00
2311e624d7
eek F4TOCHAR4 was assigning alpha twice too!, tsk tsk.
2011-08-27 01:24:05 +00:00
7c02ca7e8c
F3TOCHAR4 macro was assigning the same value twice (setting the alpha, then overwriting with 255).
2011-08-27 01:20:55 +00:00
722be28d68
sub_v4_v4v4 was taking float[3] arguments.
2011-08-26 22:37:20 +00:00
a9dea3afe9
correct missing bpy doc references.
2011-08-26 18:48:48 +00:00
8a619a3eee
fix for crash when running a python script in a non utf8 blend path, inspecting the exception for the path assumed utf8.
2011-08-26 17:55:03 +00:00
1439ddccae
Fix #28301 : Sculpting a object with rotational have desface
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Patch from Juha Maki-Kanto
- initgrabz was called with local space coord.
- Brush radiu was multiplying by 2.0 for grab and snake brushes.
Not sure why this was needed. Made some tests and didn't notice
any regressions without this multiplication.
2011-08-26 16:38:23 +00:00
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
9749a68f20
fix crash when exporting .obj and no materials; added rna access 'append' for material so import obj script doesn't fail
2011-08-26 14:36:30 +00:00
1273a1133e
Fix #28370 : border select for curve and metaball did not update number of
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selected vertices in info header. Patch by Julien Duroure, thanks!
2011-08-26 11:35:33 +00:00
a3ef531ece
update depsgraph after collapse; fixes a crash and a display problem when subsurf modifier active
2011-08-26 11:28:42 +00:00
e5ddaefecc
when applying armature object transform now transform the bone roll too.
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This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :)
2011-08-26 06:22:12 +00:00
566da26173
file-selector: when converting operator arguments to the file selector, wasnt making paths absolute (abs paths are made relative when converting the other way).
2011-08-26 01:32:07 +00:00
291ae8822d
executing operators that changed the context from the console wasnt returning an operator set/flag.
2011-08-25 17:59:37 +00:00
9436769cd4
error when a python operator gave an incorrect return value was near useless, re-raise a more comprehensive error which includes the operator name.
2011-08-25 17:54:30 +00:00
166970f68e
bpy-rna - simplify enum string/set parsing.
2011-08-25 17:01:33 +00:00
fe98769877
Cleaned up unused variables
2011-08-25 16:47:47 +00:00
a244a787de
sanity checks on operator exec/modal/invoke return values.
2011-08-25 16:42:42 +00:00
88ba2504c7
Fix for [ #28304 ]
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Show A: and B: drives in Windows file browser.
2011-08-25 16:41:08 +00:00
b7eac1edcf
picky style edits with screen/view/drawing, also remove own bad example doc.
2011-08-25 15:49:52 +00:00
d48e4fc92b
Cycles: fix linux build issue, link order was wrong.
2011-08-25 12:50:52 +00:00
44f7a8aee2
Fix for [ #28239 ] Particles Billboard 3x3 Split Error.
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* Patch by Alex Fraser.
2011-08-25 07:30:12 +00:00
5f66f37e22
Patch for bug #28289
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updated the logic behind node delete with reconnect.
When on input and output socket is connected, these two will be reconnected
see bug report for example.
http://projects.blender.org/tracker/?func=detail&aid=28289&group_id=9&atid=498
2011-08-24 20:48:37 +00:00
7fc26e0123
Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport and BGE" by me.
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Description from the tracker:
"It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE."
2011-08-24 20:28:54 +00:00
9ad6434c4e
opencollada find module. hopefully solves the problem where includes can in an /include subdir or not.
2011-08-24 16:04:35 +00:00
82e622f158
fix [ #28356 ] Import export STL files, problem in script in version r39307
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& correct some bad comments.
2011-08-24 14:22:41 +00:00
564eae2dc4
Cycles: remove automatic copy of boost/openimageio shared libraries to binary
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folder, this doesn't work well, proper solution is to statically link these in
official builds.
2011-08-24 13:43:34 +00:00
29bdf37f9d
Cycles: svn merge -r39457:39669 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-24 09:44:08 +00:00
fd0c9afdd1
some floats were being promoted to doubles in subsurf code
2011-08-24 02:44:26 +00:00
1367d6c32f
minor edits needed to build again
2011-08-24 02:43:35 +00:00
fd4575b2e3
svn merge -r39493:39664 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-24 02:29:45 +00:00
98f87b77f4
svn merge -r39433:39493 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-24 01:44:54 +00:00
f9bffb3ca0
fix [ #28340 ] Can't set image depth, quality from image save
2011-08-24 00:44:58 +00:00
33bb1ed53e
Merged changes in the trunk up to revision 39661.
2011-08-24 00:18:26 +00:00
3bb397be76
fix [ #28351 ] active RenderLayer can be set to None, leading to crash
2011-08-23 20:54:44 +00:00
a35b3c5b50
fix [ #28352 ] Deleting group name in particle system -> panel: Render crashes Blender
2011-08-23 20:49:06 +00:00
9a9513a9f0
fix for 3 bugs in bone renaming
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- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig).
- renaming bones wouldn't update inactive 3d views locked bone names.
- selecting locked bones in the UI didnt work in editmode.
2011-08-23 19:58:15 +00:00
f6a2b8d724
BLI_strescape for a basic, python like string escaping, currently only use for drag and drop ID's into the console but should eventually be used for the animsys too.
2011-08-23 15:08:54 +00:00
2fcb0eda01
fix make face sometimes crossing edges
2011-08-23 13:25:00 +00:00
abff0032c4
Fix #28343 : glsl error after derivative maps commit.
2011-08-23 13:15:18 +00:00
e890469073
Merging r39486 through r39651 from trunk into vgroup_modifiers.
2011-08-23 12:45:35 +00:00
cd6f93bdc9
vgroup_modifiers: Definitively removed addtionnal mapping/clamping options in WeightVGEdit mod, including from DNA struct.
2011-08-23 12:33:45 +00:00