525f4e226e
Fix for preview render, lamp and world now also get localized like material and texture.
2011-05-19 11:37:08 +00:00
54b97c1d9d
Code refactor: split code for render updates and opening render view into
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separate files, no functional changes.
2011-05-19 11:34:11 +00:00
ae0c552bd1
Fix crash when accessing mesh from python while a mesh with a subsurf modifier
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is in editmode.
2011-05-19 11:24:56 +00:00
3aaa03e1f8
Add localize_lamp and localize_world functions as already existed for materials
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and textures, unused still.
2011-05-19 11:21:37 +00:00
4c28693ae3
UI: fix direction properties not showing the right direction editing widget,
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code was there but in the wrong location. This makes the opengl lights in
the user preferences show that widget again as in 2.4.
2011-05-19 11:18:09 +00:00
7603c8a2fb
screenshot operator can now be executed directly.
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so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"):
2011-05-19 11:13:35 +00:00
d77b9af609
UI: fix menus getting closed too quick when moving mouse not exactly towards
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them, noticeable for the vertex groups or material slot utility menus.
2011-05-19 11:05:34 +00:00
1dad9bf0bc
change window_to_3d to take screen coords as floats.
2011-05-19 07:55:48 +00:00
31d3e8d214
converting grease pencil now works in the camera view.
2011-05-19 07:43:10 +00:00
1ce0958369
fix [ #27437 ] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
2011-05-19 06:17:44 +00:00
32793a1395
add python access to mathutils.intersect_line_plane, update view3d_utils module to use it.
2011-05-19 04:28:09 +00:00
391dbde03d
added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline.
2011-05-19 03:49:57 +00:00
dfcd015535
Merged changes in the trunk up to revision 36757.
2011-05-19 01:40:37 +00:00
c04f9b779c
fix [ #27158 ] Appending crash with preview.
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* fixed incorrect reading of PreviewImage struct from .blend
* fixed memory leak, PreviewImage data wasn't correctly free'd
2011-05-18 19:42:30 +00:00
74cccd1566
Cycles: get rid of (+) icon for region open, all regions already accesible
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through shortcut key or view menu.
2011-05-18 19:34:17 +00:00
a532b9fa3e
Cycles: 3d view tool properties entry in view menu.
2011-05-18 19:30:28 +00:00
91bd739a09
use window_to_3d for armature_click_extrude operator.
2011-05-18 18:14:59 +00:00
7282f8cf98
window_to_3d() wasn't working at all (only used by grease pencil/path conversion), now works in ortho and perspective view, initgrabz() is no longer needs to be called first.
2011-05-18 18:01:01 +00:00
f4d8be977f
there wasn't a good way to know if a RegionView3D was perspective or not (without having the View3D too and checking its camera values), added struct member 'is_persp', set with the view matrix.
2011-05-18 17:52:26 +00:00
6266e62170
python mathutils.Matrix.is_orthogonal readonly attribute.
2011-05-18 15:31:00 +00:00
d2b0954b2a
UI: fix access of freed memory in buttons handling code.
2011-05-18 15:23:40 +00:00
88d9d89c97
Cycles: svn merge -r36495:36747 https://svn.blender.org/svnroot/bf-blender/trunk/blender/
2011-05-18 13:56:20 +00:00
a6fe2f1e18
RNA: some compile fixes for C/C++ api.
2011-05-18 12:56:58 +00:00
66f51ba5d1
RNA: make mechanism used by operators to keep python instance alive more generic, to be used by render engine later.
2011-05-18 11:21:10 +00:00
178ba76b09
RNA: pass Main rather than Context to register/unregister callbacks.
2011-05-18 10:56:26 +00:00
a0ba4a771f
Render API: some code refactoring related to errors and render view.
2011-05-18 10:01:41 +00:00
304ce06a5a
fix remaining crash from [ #27035 ] 3 problems: crash and enum "REGION" not found in ('VERTS')
2011-05-18 09:58:17 +00:00
0454c817ef
fix a crash when getting the value of an enum.
2011-05-18 09:26:07 +00:00
ebe47add08
fix for one of the issues in [ #27035 ] 3 problems: crash and enum "REGION" not found in ('VERTS')
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now constraint macro argument shows as 'NORMAL' rather then '<UNKNOWN ENUM>'
2011-05-18 09:07:15 +00:00
5f32094bce
use ED_operator_screenactive rather then ED_operator_screenactive so transform works in background mode.
2011-05-18 08:36:06 +00:00
2fe3840780
2 minor glitches
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- removing bone groups didnt set the next one active.
- removing poselib was using int for enum rna property.
2011-05-18 08:16:33 +00:00
7e6520c080
additional bake modes
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(refined patch #23430 )
+ specular color
+ specular intensity
+ mirror color
+ mirror intensity
+ alpha (tranparency)
+ emission (glow)
2011-05-18 07:46:54 +00:00
c92c3758a8
- check paths are not empty strings before making blend file paths absolute or relative.
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- when saving blend file with 'Remap Relative' enabled, don't try make paths absolute if the internal filename is invalid.
- use case insensitive path comparison on windows when checking if path remapping is needed & for comparing next/prev dirs in the file selector.
2011-05-18 06:48:52 +00:00
37178ab0fd
cleanup only
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- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion.
- bugfix for possible (but unlikely) uninitialized string.
- remove commented script append function, now we have a python api for this.
2011-05-18 06:27:32 +00:00
edb9045824
fix [ #27405 ] Append objects with linked materials they dissapears after save
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when linking in files to an unsaved blend file, make all library paths absolute.
2011-05-18 05:21:44 +00:00
dc50003824
This fixes:
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[#27422 ] Strobe setting does not work with effect strip
[#27421 ] Some Settings of Adjustment Layers are not Functional.
2011-05-17 18:37:44 +00:00
dd85722678
Render API: code cleanup.
2011-05-17 16:21:06 +00:00
Nathan Letwory
2eed2a7f58
fix for r36723 - putting extern Material inside code like that results in wrong linking. Move to proper place so that linking goes right.
2011-05-17 16:20:07 +00:00
0365e38c06
Render API: RenderEngine.update_progress function to set progress percentage.
2011-05-17 15:39:40 +00:00
0a1223c87e
Render API: add self.report() function for RenderEngine, for reporting warnings and errors.
2011-05-17 15:20:12 +00:00
8da594c861
Render API: first step in updating RenderEngine to work according to:
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http://wiki.blender.org/index.php/Dev:2.5/Source/Render/RenderEngineAPI
2011-05-17 14:26:45 +00:00
5f5e469110
Cycles: panel header drawing tweak.
2011-05-17 14:18:02 +00:00
4514be8f4f
svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-05-17 07:03:12 +00:00
1294504603
fix for warning
2011-05-17 06:51:31 +00:00
0858904571
fix [ #27414 ] no-material renders differently in View3D vs BGE
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when a texface layer exists this still overrides the default material.
2011-05-17 02:44:52 +00:00
2a12e8b7e4
=bmesh= fixed curve editmode crash
2011-05-16 20:55:15 +00:00
c4dca3890b
RNA glitch: particle path step values had soft & hard limits the wrong way around.
2011-05-16 20:48:14 +00:00
Nick Samarin
a918040902
synched with trunk at revision 36569
2011-05-16 20:30:59 +00:00
079caae727
code cleanup: icon creation
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* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.
2011-05-16 18:37:54 +00:00
4023427fe0
set clip_start value minimum to 0.001, since 0.0 makes the viewport go very strange.
2011-05-16 18:04:19 +00:00