Manifold was defined as any edges not using 2 faces,
however its useful to have some options here.
You can now select between Wire/Boundary/Multi-Face/Non-Contiguous/Verts
Note the Non-Contiguous option is new,
it selects edges between faces pointing in different directions.
- name primary comparison var 'v'
- names remain same when expanded
- no odd mixing of macros, use prev ELEM + extra arg
- use 16, even if not used yet, saves adding more in future
BKE_scene_base_iter_next() was completely messing poor dupli objects' matrices...
Note this func should be reworked, but as stated in comments, it should not exist at all,
DAG should be used here, so until we have new shinny one we can live with this.
Also, mballs do not behave correctly when used as duplis (org object remains visible/rendered,
unlike any other object type). This will be fixed in a separate patch/commit,
since it proved to be rather tricky to handle.
BKE_mball_basis_find() was making a bunch of string manipulations for all MBall objects
(including duplis), and then making a (broken!) check to do nothing in case of duplis mball!
Now it makes correct check in early stage.
1. Add attribute to get the constraint type.
2. Add missing documentation for getParent, setParam, constraint_id in bge.types.KX_ConstraintWrapper.rst.
3. Add missing documentation for GENERIC_6DOF_CONSTRAINT and flag bit in bge.constraints.rst.
4. Fix typo in CcdPhysicsEnvironment.cpp
Reviewers: moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D654
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level.
Reviewers: moguri
Reviewed By: moguri
Differential Revision: https://developer.blender.org/D652
Particles could completely cancel Hide flag! 'Accumulative' bool is not a really good idea here,
hide (or render-hide) are some kind of 'absolute' no-go.
Found another issue in that area, duplicated objects would still show in 'render override' mode,
when object was render-disabled.
Hopefully things are better now.
Note: This makes no change to the user, the render engine (Cycles) still
need to update the progress during baking. But this is the Blender side
of this.
In collaboration with Benoit Bolsee (mainly doing it under his
directions).
Note: FFmpeg lib needs to be compiled with rtsp support for this to
work.
Bug 1/2 of T41004
Now the bevel tool, modifier, and internal operator have a material
slot # parameter that the user can set. If left at default of -1,
behavior is as current -- bevel face material is taken from the
closest original face (this may be ambiguous). If material slot
is >= 0, it gives the material slot index number for the material
to use.
- add BLI_stack_count
- add BLI_stack_pop_n to pop into an array
- add BLI_stack_push_r, which returns a pointer that can be filled in
Also remove sanity check in BLI_stack_pop, assert if the stack is empty.