0795d01df4
Bugfix [ #17609 ] Complex particles crash II - related to #17592
2008-09-12 13:15:52 +00:00
f274336f2f
svn merge -r 16453:16485 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-12 12:58:08 +00:00
1adc2dce52
Correct half of rev16483, which does typecasts which are not nice on Win64 plattform
2008-09-12 12:33:55 +00:00
215828455a
IPO Editor - Zoom view to area
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The Shift-B hotkey can now be used to access this tool.
2008-09-12 05:54:39 +00:00
Ken Hughes
3e5549213c
Add some typecasts for intptr_t and uintptr_t value to fix gcc warnings.
2008-09-12 05:27:02 +00:00
c45f1f504b
Fix segmentation fault in ipo transform.
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The NLA_IPO_SCALED define don't check if we have a Ipo Space open,
so in some case (like when you move a rig with locrot key) when
the function make_ipokey_transform is called, Blender crash.
2008-09-12 05:14:57 +00:00
Ken Hughes
d86c4c1004
Python API
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Patch #17481 : added Material attributes for missing colorbands controls:
* material.colorbandDiffuseInput
* material.colorbandDiffuseMethod
* material.colorbandDiffuseFactor
* material.colorbandSpecularInput
* material.colorbandSpecularMethod
* material.colorbandSpecularFactor
Contributed by Emilio José Encinas Mir (asfhy). Thanks!
2008-09-12 05:02:06 +00:00
Ken Hughes
4335811695
Python API
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Second and final part of MTex API changes. Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.
2008-09-12 02:23:52 +00:00
0dea748e01
save and load configuration actuator, (option in game actuator menu)
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saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf
Use this in YoFrankie to save keyboard layout and graphics quality settings.
2008-09-12 02:15:16 +00:00
Ken Hughes
75841bc97f
Python API
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Add description for missing parameter in Mesh.MFaceSeq.extend() documentation.
2008-09-11 23:50:22 +00:00
b16b0f91ec
Repair rayCast part 2: return correct polygon information and true normal
2008-09-11 20:16:30 +00:00
3ac4cffdd0
Bugfix #14033
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Option for Image render "Clip" gave wrong alphas on the edge of image.
2008-09-11 16:50:34 +00:00
d5839f21ab
Bugfix 12478
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Border render didnt work for ANIM render.
2008-09-11 16:37:53 +00:00
97178fecd9
BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None.
2008-09-11 14:58:13 +00:00
729af67742
Bugfix: saved game engine runtimes failed to load library .blend
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files with relative paths.
2008-09-11 13:00:54 +00:00
695c354b61
Fix for bug #17602 : 32 bit bmp files were read with red and blue swapped.
2008-09-11 11:30:32 +00:00
5eb1d5e3dc
Fix for bug #17593 : glsl crash using a texture node without a
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texture assigned.
2008-09-11 10:17:17 +00:00
7b98b5d34e
Compiler warning fixes (mingw)
2008-09-11 06:17:21 +00:00
2af7083d75
BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around.
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buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots.
2008-09-11 01:51:45 +00:00
Ken Hughes
9d7c56a7f2
Tools
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Fix user counting for particles. id.us was not being decremented when using
the browser to replace current particle system.
2008-09-10 23:22:12 +00:00
dca6bd87ef
removed debug print
2008-09-10 22:49:11 +00:00
9e675e547e
Bugfix [ #17594 ] separated mesh crash
2008-09-10 15:51:10 +00:00
3bf182c4b4
Bugfix for [ #17561 ] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes?
2008-09-10 15:25:06 +00:00
bd518b8de6
This is patch:
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[#15135 ] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps
It just updates the dds stuff.
Provided by Amorilia
Kent
2008-09-10 15:07:20 +00:00
90272dfdad
Fix for bug #8132 : on Mac OS X 10.5 with Nvidia cards drawing
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background images and node previews goes wrong. The exact cause
of that is not sure, may be a driver bug, workaround is to fall
back to another slower function.
2008-09-10 13:02:58 +00:00
a42dd1482f
Bugfix:
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There were too many undo events being added for IPO Editor when selecting items with the mouse. Removed deselectall_editipo()'s undo push, as it was never called standalone anyway.
2008-09-10 12:04:20 +00:00
f5c19c2c35
Bugfix #17495 : IPO curve handles go haywire
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When editing IPO curve handles on a curve that belongs to a NLA-strip with repeat != 1 and 'AutoMerge Keyframes' on, the scaling correction was causing more problems than it was worth.
2008-09-10 11:45:42 +00:00
fdb057ff53
Implement softbody function for modifier_depeends_on_time()
2008-09-10 11:42:07 +00:00
1c44562d64
Bugfix [ #12033 ] Cloth and Softbody don't work with Object Actions (fix pointed out by Aligorith. Ton: You might like to look over this)
2008-09-10 11:40:30 +00:00
dfd51ab5b6
Bugfix [ #17592 ] Complex particle system crash
2008-09-10 11:38:19 +00:00
190aae27ae
svn merge -r 16369:16454 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-10 11:04:07 +00:00
c40fe7b255
svn merge -r 16411:16453 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-10 10:53:38 +00:00
75078d62df
Fix for bug #17589 : removing a lamp in the game engine with glsl
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materials did not work correct.
2008-09-10 09:51:06 +00:00
eaf84d2c25
BPY merge from apricot branch.
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work around non unix line endings using pythons execfile() function rather then loading the binary data and manually stripping the line endings.
2008-09-10 01:17:03 +00:00
74ab278d46
BGE bug #17549 : fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
2008-09-09 22:40:10 +00:00
aa10e1b11e
Bugfix for [ #17363 ] Edge selection mode + knife twice = latter cut doesn't do anything
2008-09-09 21:46:19 +00:00
f305bb22b7
Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix.
2008-09-09 21:15:30 +00:00
Ken Hughes
fede495c07
Python API
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Bugfix #14425 . Particle.Get() could return a list of invalid items. The API
still needs more work, but for now throw an NotImplemented exception.
2008-09-09 20:52:18 +00:00
f198acd5dd
Fix for bug #14775 : memorblock end corrupt print, needed to allocate
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one byte more for the align menu string 0 terminator.
2008-09-09 20:19:00 +00:00
df1d59805f
Fix for bug #17588 : crash with ctrl+a and no active object.
2008-09-09 20:09:54 +00:00
84d7e2ea9c
Fix for bug #17443 : make bone heat weighting solve a bit less
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sensitive to poorly shaped geometry, should succeed solving
in more cases now.
2008-09-09 20:00:57 +00:00
Maxime Curioni
efcbb9e738
soc-2008-mxcurioni: Win32 build clean-up
2008-09-09 19:00:16 +00:00
568ba15726
Bugfix for [ #17329 ] Bevel Weights are lost after Subsurf
2008-09-09 18:44:10 +00:00
Nathan Letwory
449f210c46
* Make sure freestyle branch compiles with SCons/msvc9 on Windows. This was joint operation with mxcurioni :)
2008-09-09 18:03:44 +00:00
be19db6854
Fix for bug #12132 : vector blur with fast moving objects does
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not give a smooth fallof. there's no correct fix possible due
to a lack of information, but this manually adds a smoother
falloff, overestimating the contribution of foregroud pixels
instead of becoming transparent.
2008-09-09 17:27:01 +00:00
Maxime Curioni
383956574d
soc-2008-mxcurioni: replaced extgl calls with glew, to test whether glBlendEquation is present. Removal of app/ folder
2008-09-09 16:40:36 +00:00
d9404adcd1
Bugfix #17562 : array fit to curve isnt working
2008-09-09 16:38:08 +00:00
Maxime Curioni
52c6ccf5f5
soc-2008-mxcurioni: file cleanup (swig, extgl, pbuffer, python...)
2008-09-09 15:41:40 +00:00
e9b08b64fa
Fix for bug #17402 : IK influence blending with pole targets
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didn't give smooth transition. Now it blends the result of
IK solving in that case.
2008-09-09 15:15:01 +00:00
160c0de87b
Fix for bug #17580 : crash rendering instanced objects with
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halo material attach to the object instead of the mesh.
Also for bug #13489 : avoid a crash rendering with invalid
active vcol layer, most likely caused by a bug that was
already fixed.
2008-09-09 14:16:54 +00:00