Commit Graph

47594 Commits

Author SHA1 Message Date
c968c1b1ff - Added missing break statements. Panning and zooming from the menus
now works correctly.
2004-02-01 15:44:37 +00:00
23a11c714e * Got rid of the dual URLs on the splash screen 2004-02-01 11:39:18 +00:00
f5e85cc538 - version upped to 2.32
(warn: still waiting for splash!)
2004-01-31 13:00:31 +00:00
516a0370ad Fixed problem of missing win32 drive when file selector was used to choose export path.
Fixed missing background when not rendering with GI enabled.
2004-01-30 21:47:34 +00:00
a1c7a5b043 - removed error() call from initrender, for when no backbuf found.
this function needs the UI active, doesnt work with renderwindow.
2004-01-30 18:07:26 +00:00
8fbed941bc - Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face export script.
- tiny harmless change in module Blender.Material's *doc*.

Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
  It doesn't break anything here (linux).  So probably no need for #ifdef's.
2004-01-30 04:27:28 +00:00
3a8ae6fa67 Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn't cause any problems) 2004-01-29 23:34:20 +00:00
f85027ad02 - made f10 mode buttons (shadow/env/ray/etc) all equal height. 2004-01-29 22:28:51 +00:00
56926b00ac - fix after testing with regression files; the boundary on a sphere, on the
edge where shaded is unshaded, the shadow routine didn't work correctly.
  Had to put back an old dot-product check to fix.
2004-01-29 22:28:04 +00:00
d0f7d306b6 second last minute commit! -- removed a trailing slash which prevented
win32 from locating .blender/scripts.
I'm hoping other OSes are a little more forgiving about these things...
but PLEASE test, else we may need to #ifdef it.
2004-01-29 22:12:14 +00:00
6d68c41e62 last minute commit -- saving .b.blend files on Windows for users
who have set a %HOME% environment var now works again.
Patch provided by Bill Baxter, plus an additional fix for Win9x.

There is still work to be done with this after the 2.32 release...
2004-01-29 20:30:05 +00:00
162d5cdc91 fix for bug #933, specularity was clipped too soon, especially evident
when using low spec hardness value (1 or 2).
2004-01-29 17:33:38 +00:00
c28a1b5817 Fixed problem reported by Panagiotis Papadakos about yafray path in unix 2004-01-29 08:46:08 +00:00
aea517832b NURBS CV Weight button fix for the Editing window and Properties floating panel.
Upped both limit to 100. (in 2.23, the limit in the Nkey window was 100).
Corrected the minimum of the Properties panel (was -10 which made no sense).
2004-01-29 00:47:35 +00:00
bdc624452b BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
   not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)

Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
   Only tested on linux.
2004-01-28 19:16:50 +00:00
d705e90841 Makefile update
* In a previous commit, the following targets on Linux were commented out:
  - plugin
  - xplink
  - blenderstatic
  - blenderplayer
  This commit uncommented those targets again.
2004-01-28 19:05:52 +00:00
130b302882 Whoops, this should have gone along with the panel shading commit. 2004-01-28 12:24:45 +00:00
682751cd4f * Widened the tooltips when using non-AA fonts, so there's a margin between the top of the tooltip and the ascender. 2004-01-28 12:20:19 +00:00
a82c289982 * Replaced crappy close icon (that always got distorted) with an OpenGL drawn X. Can someone with a graphics card that supports AA lines please check that this looks ok, since mine doesn't :(
* Minor tweaks to panel shading/colours
2004-01-28 12:17:54 +00:00
c733ce5afb * Reverted to an older method of drawing button outlines (previous caused a stupid 'building up' effect from transparent lines being repeatedly drawn over the top of each other). This causes minor problems elsewhere, but it's less troublesome overall, for now - hopefully a proper solution can be found in the future. 2004-01-28 12:16:05 +00:00
a7a3b3b0b3 (re)added pulldown menu to select physics. Both the menu and the gravity
slider are only enabled if GAMEBLENDER is set to 1
2004-01-28 11:42:19 +00:00
Chris Want
e958ccafd2 My beautification of the behemoth do_all_actions() broke NLA blend in/out
... I don't have time to find a fix before the release so I'll just revert
the code.
2004-01-27 15:18:04 +00:00
8e6b1f54b1 Gi power behaviour changed so it's exported as a multiplier for the emit
component of the materials, background color, and dummy arealights. Hemi/Path
power is kept 1.0 now. Also changed the range for power to [0-100]
2004-01-27 12:41:37 +00:00
36bd6379c2 BPython - two small fixes:
-- search/remove '\r' from string buffers read from scripts:
    used a fast way: change each '\r' to a space, since it should
    work for scripts and the buffer is only needed for a short while.
-- added call to clear error indicator before running a script.
    A previous script may set it even on succesful returns.
2004-01-27 09:30:29 +00:00
898001a2b6 As reported by Hiroshi Saito, M_1_PI apparently not recognized in VC6, removed it. 2004-01-27 06:23:33 +00:00
Chris Want
e8aaea0b63 Armature related fixes and cleanups:
* Armatures that had constraint targets inside other armatures
  weren't transform()-ing correctly

* Issues with lattice deformed objects that are parents of bones
  when rendering an animation. Seems to be mostly OK now with the
  exception of the first rendered frame -- weird bugs like this have
  plagued blender for ages, which leads me to believe that
  RE_rotateBlenderScene() is a piece of garbage that nobody understands
  (especially me).

* made a few helper functions to clean up some repeated code related
  to clearing constraint status and rebuilding displists.
2004-01-27 06:08:37 +00:00
c225bf1240 On request of broken, monkeyboi and others the rendering engine menu is back again.
The menu button was also moved to the render panel, this required some changes to the placement of the other buttons.
I hope this is no problem...
2004-01-27 05:46:12 +00:00
Chris Want
1b73348e98 Made select more, select less, and select non-manifold more aware of
hidden verts.
2004-01-27 04:42:12 +00:00
33dd2f5e0d BPython:
- as proposed by Ton, default dir for menu enabled scripts is:
userhome/.blender/scripts if available or (using bprogname -- argv[0]),
blenderInstallationDir/.blender/scripts/ otherwise.
- moved a piece of code from BPY_interface.c to BPY_menus.c to get rid
of a linkage warning reported by J. Walton
-- added the first scripts to release/scripts:

We need time to get more scripts there, but the situation should improve
consistently from now on.  Adding three export scripts: cal3d, directX, ac3d.
And one import: ac3d.
2004-01-27 03:34:16 +00:00
8273ebce0f fixed problem with ray button and shadow rendering
Blender 'sphere' mode lights in yafray should now have more similar light levels
render shadow button in Blender must now be enabled to render shadows in yafray too
some other minor shadow related corrections
2004-01-27 00:15:12 +00:00
a5f2e598a2 - added line as provided by Bill Baxter, which makes option "no numpad"
accept the minuskey for numerical input while transform().
2004-01-26 15:42:54 +00:00
d9ab27eda2 Fixed nasty #include. 2004-01-26 12:53:40 +00:00
a3283280bf Fixed behaviour of cyclic anim textures.
Note: the Fie/Ima (fields per rendered image) functionality is still broken.
2004-01-26 12:37:34 +00:00
e11754cf12 possible fix for os x problem, caused by SIGVTALRM 2004-01-26 12:15:33 +00:00
Alexander Ewering
2837000728 "Fixes" bug 929 - The undo system crashed when the maximum number of undo
steps in userprefs was set to 1. Increased the lowest possible value to
2 :)
2004-01-25 23:48:11 +00:00
c8d8b2c4de SCons update
* makesdna generates dna.c which in turn should be compiled with nice cflags,
  linkflags etc. But, a small error slipped in which caused the .c file to be
  compiled into a nice .o file without those flags.
  Thanks to Hos for pointing out the error and persisting there indeed was an
  error.
2004-01-25 20:57:25 +00:00
8b53b30563 arealight now can be used without global photonmap
fixed problem with spotlights not rendering
2004-01-25 20:28:46 +00:00
259acf5f66 Python bug fix for #724
* Blender.Object.setDrawMode does not work. I had accidentally switched the
  variables for setDrawMode and setDrawType. This implied that _both_
  functions did not work correctly. The functions getDrawMode and getDrawType
  use the correct variables.
2004-01-25 17:58:24 +00:00
8eac9cef15 Python bug fix for #875
* Blender.Object.GetSelected() would crash when no 3d-view has been
  initialized at startup. Fixed.
2004-01-25 17:42:40 +00:00
7021c88b4d - Port fix for Backbuffer/Optimize hang (caused by short pointer hack)
from tuhopuu.
2004-01-25 16:25:55 +00:00
4e525501b5 Applied checks for more secure 3D font handling.
(Loading fonts without a valid name would crash Blender)
2004-01-25 13:50:54 +00:00
2037ef9d25 - code i committed for correct arrowkeys on selecting items in pulldowns
broke the ui_mouse_motion_towards_block() function. This made sure
  mouse motion (diagonal) towards a new opened sub-level keeps the sub-
  level open.
  Fixed!
2004-01-24 17:26:58 +00:00
1f364149d6 - Nurbs curve/surface Nkey editmode now displays the W value again!
was lost in 2.30 makeover.
2004-01-24 16:56:12 +00:00
00406f12c6 - commented out line with unused variable, to make warnings going down
with 1!
2004-01-24 12:24:58 +00:00
79884ff70b Added another control for new pathlight refinement parameter and solved
a problem with name collision betwen textures and shaders reported by kino.
2004-01-24 12:23:41 +00:00
38c0f593a8 - moved declaration of new variable up; in plain C you cannot do that
in the middle of code, only after a "{". :)
2004-01-24 12:18:35 +00:00
95e0585202 * Fixed an incorrect hotkey label in the 3D view menus
and toolbox
2004-01-24 05:10:34 +00:00
66c971481f * Small tweaks to the default theme's colours 2004-01-24 05:08:11 +00:00
b0479d893f * Preferences for displaying the grid floor, X axis, Y axis,
Z axis. (ported from tuhopuu2)

Controls are found in the 3D View Properties panel (with
the rest of the grid settings). This is more flexible for
people like me who hate the grid getting in the way when
modelling - turning off the grid floor and turning on the Z
axis gives a setup like in Wings 3D or Clay.

* Cleaned up the 3D View Properties and Background Image panel's layout while I was adding the new buttons (including change over to UiDefButBit).
2004-01-24 05:06:12 +00:00
9c6662e4e0 - when not F10->"Ray" option is set, materials with "Ray Transp" will
render solid now (no alpha).
- This gives nicer previews, but also makes envmaps look better, since
  environment maps are rendered without raytracing
- I decided not to raytrace envmaps mainly because of speed... if you use
  environment maps you want something quick... otherwise just use ray_mir
  material here!
2004-01-23 22:33:33 +00:00