crash when deleting all curves from Curve Object, when EditButtons open.
Bad memory reference, caused by using an unsupported feature in
interface.c... fixed by not using that feature! (making buttons with NULL
pointers)
maintainers really *really* only want to use sdl11-config while not
offering sdl-config as well ...)
This patch was briefly discussed on -committers but still might break
SDL stuff.
Blender no longer uses the windows dir as %HOME%
This also fixes the ".blanguage not found" errors when
double-clicking .blend files. (Win32)
Needs testing at Win2k/XP!!!
tuhopuu (as max for buttons)
- Sun lamps now do toon specularity too
Hemi lamps dont do any other shader than the old ones still... the
implimentation of it in Tuhopuu is disputable, will solve this for 2.29
This crash was reported by Jean-Michel Soler (jms).
Problem was that I was trying to be a little too intelligent. I kept a
reference to created PyObjects which at some point apparently fails. Keeping
the object references is not necessary. Now we just create a new PyObject
when necessary and let Python handle the reference counts.
outside of the old boundbox of the Object.
it's a small fix, the code is still commented in... need further
work to find out why sometimes balls disappear
- Fixed bug #399:
Old bug on NMesh: segfault on NMesh.Face(vertexlist).
- Fixed bug #433:
"Typo" on Armature: bone's setQuat method was changing bone->head, not
bone->quat.
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
To call this function from a script, so that it doesn't pop the
"relative / absolute" dialog window when the "offline" arg is non-zero.
Exppython:
* NMesh module:
- Added method NMesh.addMaterial(mat) to the NMesh module:
alternative safer (aka slower) way to add materials.
- Added optional arg to NMesh_update():
if given and equal to 1, the mesh normals are recalculated.
- Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
linked to the vertex. Thanks to Jiba on the bf-python mailing list for
bug report and sample .blend file. Also made this method give an IndexError
when the vertex index is out of range.
* Material module:
Added specR, specG, specB vars for compatibility with the 2.25 API.
Pointed by Manuel Bastioni.
* Image module:
Exposed image width, height and depth parameters.
From a suggestion by jms.
* BPython Ref Doc:
- Small updates to reflect the above additions.
- Added info for the Bone type in the Armature doc.