Commit Graph

477 Commits

Author SHA1 Message Date
da1e6bae44 Removed old project builder project files.
Somebody with cvs surgery rights might want to move the empty directories out
of sight.
2003-05-03 12:04:17 +00:00
3b14d730d9 Updated the scatter program to fix some warnings.
Modified the Makefile's call to strip so it leaves symbols for
plugins...

Kent
2003-05-02 20:52:58 +00:00
0aaa02e6b5 First whack at getting FREETYPE2 stuff added to the
old and autoconf makefiles.  My machine seems to have messed up libs
so I can't test it, its a start though :)

Kent
2003-05-02 17:48:06 +00:00
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
75014f9f64 fixed a slowdown in the 3D window with multiple objects. 2003-05-02 10:44:14 +00:00
16b3cd809a dos2unixed relivant stuff in the interndir.
I'll wait a couple of days and if no complaints do the other dirs as well.

Kent
2003-05-01 19:52:40 +00:00
19320c020c The stuff in release/plugins/include was duplcated in
source/blender/blenpluginapi  So I removed the stuff in the release dir
after merging changes and updated the Makefile.

Kent
2003-05-01 16:34:14 +00:00
43cc33ac59 Fixed prototype for drawinfospace (from the new space.c)
Kent
2003-05-01 15:25:38 +00:00
2fbf2970db Matt Ebb's new windows Blender icons (Nice!)
(hopefully wincvs does it right this time)
2003-05-01 13:02:51 +00:00
7afc3de93f Matt Ebb's new installer icon (hopefully wincvs does it right this time) 2003-05-01 13:02:04 +00:00
4f90b186f9 Matt Ebb finished the userprefs window layout 2003-05-01 12:50:49 +00:00
c31b578d77 Added IMB_gamwarp and IMB_interlace (and the interlace and gamwarp wrappers
for the plugins)

Kent
2003-04-30 18:38:50 +00:00
abd2a37f8a Moved the compiling plugins to after the binary is copied over.
(macosX needs the binary to link against for the plugins)

Also updated the plugins/Makefile to use
$(MAKE) -C dir
	instead of
cd dir; make

Kent
2003-04-30 17:18:34 +00:00
4a3d4472b1 Updated the macosX error message for plugins so it actually reports
something other than plugins not supported on macosx.

Kent
2003-04-30 15:55:50 +00:00
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
53999bd80b added instructions on how to enable QuickTime support on OS X 2003-04-29 19:40:11 +00:00
34717072f7 enable quicktime support on os x when building with auto* 2003-04-29 19:19:04 +00:00
f740a2a67c modified it so ghost debugging is not done by default but you can
renable it with configure --enable-debug

Kent
2003-04-29 19:15:22 +00:00
9cf4ec81cc move renderwindow down a bit so that it doesn't get hidden behind the menu
bar on os x
2003-04-29 16:33:20 +00:00
1bd85d7518 I know were in a freeze but this ones really small and I figured were not
quite frozen yet ;)

Anyway this was submitted by intrr and its just a small patch to
allow you to select all children of an object with shift-p.

Kent
2003-04-29 16:24:56 +00:00
ceb3e8cc2a phew... a whole bunch of old and nasty files translated, including the
central mesh editing one.
2003-04-29 15:30:59 +00:00
a4f2249497 Added the WITH_FREETYPE2 compile flag, in the blenkernel
and blenlib msvc 'release' projectfiles. Compile and link with the
lib/windows/freetype directory.
2003-04-28 21:18:43 +00:00
d4f9678b39 Added a 3D font loader that uses the Freetype2 library to
parse the vector data. Freetype2 supports many font formats
including Type1, TrueType and OpenType fonts.

Enable with the WITH_FREETYPE2 compile flag, in the
source/blender/blenkernel and source/blender/blenlib dirs.
2003-04-28 21:16:27 +00:00
597875cb69 first of the c code comment translation in the mother of all directories! 2003-04-28 14:43:20 +00:00
85c55f3dff translated renderconverter c comments 2003-04-28 12:10:59 +00:00
dfb34836bb rest of c comment translations render files 2003-04-28 11:25:42 +00:00
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
71ffa47752 Add includedir for quicktime 2003-04-28 11:01:44 +00:00
a22977b314 Added Quicktime support for OSX and Windows.
For Windows, the WITH_QUICKTIME flag, together with approriate paths
is added to the following msvc6 'release' projectfiles:
bf\blender\projectfiles\blender\imbuf\BL_imbuf.dsp
bf\blender\projectfiles\blender\src\BL_src.dsp
bf\blender\projectfiles\blender\render\BRE_render.dsp
bf\blender\projectfiles\blender\blender.dsp

Erase the flag if you don't want Quicktime support.
2003-04-28 02:17:04 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
1ab53ee998 first commit with hours and hours of comment translation for render code... 2003-04-27 14:05:41 +00:00
0b2b5dbfb9 More translations of c comments, now also include files! 2003-04-27 11:55:33 +00:00
4ddc43113c Removed BL_misc project which is no longer required (blendertimer.c/.h) 2003-04-27 10:37:45 +00:00
e49c63e1ba just 2 include files translated... 2003-04-27 10:05:36 +00:00
af45ac2703 translated comments for imbuf c files 2003-04-27 09:59:36 +00:00
9508bb0d41 comments translated for blenloader files 2003-04-26 18:01:01 +00:00
3e4203e397 all comments translated in blenkernel C files
(fake commit, for cvs mail to be sent out)
2003-04-26 16:13:58 +00:00
c049774bb6 DNA instructions translated! Now we can do some serious manipulations... 2003-04-26 16:03:39 +00:00
695c968825 - translations for comments in blender lib files 2003-04-26 16:02:26 +00:00
Chris Want
701ebe126a Test of commit mail 2003-04-26 14:16:07 +00:00
1458560f6d The last of the blenkernel files with translated comments 2003-04-26 13:07:59 +00:00
76fe6daa15 - another series of translated c files.
-Ton-
2003-04-26 11:56:44 +00:00
e1d6502259 - first of a series of translated C comments. No dutchies get advantage anymore soon... :-) 2003-04-25 15:48:11 +00:00
Chris Want
c46a6de931 A fix for bug #96 (MNME's armature bug). The result of a
crossproduct was not checked for a zero vector.
2003-04-24 23:13:58 +00:00
Chris Want
c95692df7c Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
2003-04-24 00:48:43 +00:00
788fa67bdf * Split Object.c (created Object.h)
* Split Blender.c (created Blender.h)
* Followed a naming convention suggested by Willian for Modules and Classes.
* Implemented New, Get and GetSelected functions for the Object module.
* Implemented most of the attributes in the Get and Set functions for the
  Object module.
* Hopefully fixed a link error on OS X.
  Declared g_blenderdict externally in modules.h and moved the real
  declaration to Blender.c
2003-04-21 20:33:06 +00:00
ec669df6ee The following updates have been contributed by Willian P. Germano:
* Implemented BPY_end_python function.
* Implemented error handling. This results in rerunning a script after an
  error has occurred. No need to restart blender anymore.
* Camera module supports dir()
* variable assignment now calls the Python equivalent function - this has
  type checking and should be safer now.
* Implemented the Lamp module. Used the Camera module as a template.
* Implemented the Image module.
* Added EXPP_ClampFloat and EXPP_intError functions to gen_utils.[ch]
* Implemented 'constant' object.
2003-04-08 19:54:14 +00:00
0850182872 More VC7 stack trashing fixes, vec3 ops performed on a vec2 (oh my!) 2003-04-07 00:43:32 +00:00
Chris Want
1f668df514 Irix will now link to ode 2003-03-31 17:27:20 +00:00
a6acb198a8 Sigh, OSX and ranlib again 2003-03-27 19:35:47 +00:00