Commit Graph

97320 Commits

Author SHA1 Message Date
da2e71be2f Fix T78310: tweak layout in denoising panel to have more spacing 2020-06-26 13:19:34 +02:00
74c49492c2 Cycles: add experimental preference to replace magic debug value 256
Previously you'd have to run with --debug-value 256, now just make it
a preference so the Debug panel can be always available for developers.
2020-06-26 13:19:34 +02:00
d865ad59fc Cleanup: Depsgraph, remove unused Base * parameter
The `Base *` parameter of `DepsgraphRelationBuilder::build_object()` was
made redundant by c7694185c9. This commit actually removes it.

No functional changes.
2020-06-26 12:56:33 +02:00
e3a420c477 Fix T76199 Bevel materials "bleed" over faces.
When there is an odd number of segments, bevel has an ambiguous
choice as to which side face to use to copy face attributes from
and to use for UV (and other loops that have math function) interpolation.
We used to make choice arbitrarily, which led to visually inconsistent
results. Now there is tie-breaking code, face with lexicographic lowest
value in vector with these elements:
  (1) connected component (in math-layer space) id
  (2) selected (0) vs unselected (1)
  (3) material index
  (4,5,6): z,x,y components of face center, in that order.
2020-06-26 06:43:01 -04:00
c7694185c9 Fix T78071: Drivers reading object visibility not updating automatically
A driver reading `Object.hide_viewport` would break when that object was
hidden. Hidden objects don't have the `OBJECT_BASE_FLAGS` node in the
depsgraph, but that node was required for the driver to work.

Now the `OBJECT_FROM_LAYER` component (which optionally contains the
`OBJECT_FROM_LAYER` node) has explicit `ENTRY` and `EXIT` nodes, which
are used for relations with other components. These relations now remain
valid, even when the `OBJECT_FROM_LAYER` node is absent.

Differential Revision: https://developer.blender.org/D8124

Reviewed By: sergey
2020-06-26 12:34:38 +02:00
2a72421cfb Fix error when filtering in Outliner "Blender File" mode with libraries
Steps to reproduce were:
* Load factory settings
* Link any library
* Change to "Blender File" display mode in Outliner
* Enable filtering
* -> Assert fails

This may have had further side-effects for linked IDs.
Checked with Bastien, the NULL-check seems reasonable. It was initially there
but removed in d74f9c4b7b.

Fine to backport.
2020-06-26 12:30:59 +02:00
2036b9771e Fluid: Fix typos from OpenVDB update
Some typos that were not noticed in 9951858942.
2020-06-26 11:48:02 +02:00
646ef49e19 Cleanup: use percentage formatting
`str.format` and `f-string` use was minimal.
Prefer using a single style of string formatting
unless an alternative is more widely adopted.
2020-06-26 12:33:19 +10:00
2db4a81fe4 deps: Fix build issue with USD on windows.
When doing a release build the TBB debug libs are not
set which was causing an error during the configure
phase of USD, so always set them even if not used.
2020-06-25 18:50:28 -06:00
c9d94c2aba Fix T71539 EEVEE: Still redraw during playback when it shouldn't 2020-06-26 01:36:44 +02:00
46815753cf Fix T78237 UI: NLA colors black and broken
This was caused by missing GL blend. This patch also fix the broken
strip appearance under timeline zoom.
2020-06-26 01:27:36 +02:00
62aa103d48 Fix for T78191: Timeline lines changing thickness
Fixes issue where lines in timeline are sometimes double-width when hovering in area.

Differential Revision: https://developer.blender.org/D8116

Reviewed by Brecht Van Lommel
2020-06-25 14:53:59 -07:00
af4e68357b UI: Slightly simplify box style panel margin offset
A small cleanup to use fewer if statements.
2020-06-25 16:16:29 -04:00
Robert Guetzkow
fd0d8c710b Fix T77878: Hard minimum for voxel size of the remesh modifier
This patch fixes T77878 in the same way that T72747 was fixed.
A hard minimum for the voxel size was added to avoid an arithmetics error.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8027
2020-06-25 18:42:43 +02:00
31ad8bda74 Fix T77204: Mantaflow Initial velocity bugged?
Always initialize the particle velocity of newly sampled particles to 0 if there are no initial velocities. Clearing the grid source makes sure that new particles will get a 0 velocity - and not interpolated from the associated grid.
2020-06-25 18:03:08 +02:00
Cody Winchester
2dad5a9754 Fix: Displace Modifier UV Layer UI not a pointer
The displace modifier's uv_layer property should be a pointer in the new
UI like the other modifiers use.

Differential Revision: https://developer.blender.org/D7990
2020-06-25 11:57:06 -04:00
230b9eac69 Fix T70193 Overlay: Grid floor disappears for orthographic camera
The fix is to disable the fading for in the +Z direction in this case.
2020-06-25 18:01:47 +02:00
47ff54b008 GPencil: Ensure previous brush is set when change mode
In some situations, the previous brush is not set. This usually happens with previous version files.

Related to T78155.
2020-06-25 17:13:34 +02:00
495b0eff9a Fix T77285: Incorrect Mantaflow fluid border interaction when collision is turned off
Incorrect boolean for 'open' domain borders.
2020-06-25 16:49:47 +02:00
b77fc70d13 Cleanup: Don't use "Use" in boolean names 2020-06-25 16:38:50 +02:00
dd9c0dbf5e Experimental Features: Use different "categories" for different features
Right now not all the features available there have the same level of
polishing. So I split the existing options in:

* New Features [Particles Nodes]
* Prototypes [Hair]
* Debugging [Undo]

Differential Revision: https://developer.blender.org/D8121
2020-06-25 16:33:19 +02:00
79c2581bfa Fix T78238: issue loading existing .blend files with Optix viewport denoiser
Also add additional validation to ensure the denoiser is supported before
trying to use it.
2020-06-25 15:39:10 +02:00
2b9ac1de49 Fix incorrect Python API description for bpy.data.version
Ref T76058
2020-06-25 15:39:10 +02:00
d0693c160a Revert "Fix T78071: Drivers reading object visibility not updating automatically"
This reverts commit baa0da3e69.

The commit causes some issues I didn't foresee, I'd rather take the time
to do it properly than hastily try and commit a fix for it.
2020-06-25 15:18:59 +02:00
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
baa0da3e69 Fix T78071: Drivers reading object visibility not updating automatically
An object can be targeted by a driver that reads its `hide_viewport` or
`hide_render` property. The existence of such a driver will create a
relation between the 'sync base flags' depsgrpah node, and the datablock
containing the driver. When the object is hidden, however, it has no
base, and thus it had no 'sync base flags' depsgraph node. To support
such a driver, that depsgraph node is now always added, but for hidden
objects it will just be a no-op. If the node is not used by anything, it
will be automatically disconnected and have a negligible effect on
performance.
2020-06-25 14:33:56 +02:00
8903368490 Cycles: add support for rendering sculpt vertex colors
Ref T78041
2020-06-25 13:54:05 +02:00
d69bb06db8 Build: remove unused lapack/hidapi/mingw32 build infrastructure
Ref T76184
2020-06-25 13:15:55 +02:00
d3283ef121 Build: upgrade OpenImageDenoise to 1.2.1
This requires ISPC for building OpenImageDenoise, so that is now added as
a dependency as well. Blender itself does not need ISPC for building so it
is not included as part of the precompiled libraries.

Differential Revision: https://developer.blender.org/D7641
2020-06-25 13:00:58 +02:00
6431b11381 Build: upgrade a few smaller Linux/macOS only libraries to latest versions
* jemalloc 5.2.1
* xml2 2.9.10
* bzip2 1.0.8
* ffi 3.3
* lzma 5.2.5
* ssl 1.1.1g
* sqlite 3.31.1

Ref T78252
2020-06-25 13:00:58 +02:00
b30df982d2 Fix viewport denoising not working if start samples higher than total samples 2020-06-25 13:00:58 +02:00
64a584b38a Python API: add methods to allow copying of constraints.
Blender has an operator to do Copy & Paste of constraints between
objects and bones, but no simple method to do that directly via
the Python API is provided. This adds a copy() method to object
and pose bone constraint collections.

Differential Revision: https://developer.blender.org/D8112
2020-06-25 12:10:18 +03:00
6b53e0adbc Better fix for crash ( with gpu only ) on render end/abort introduced in 0dced1a 2020-06-25 11:06:56 +02:00
cdb69c20e1 Cleanup: spelling 2020-06-25 16:57:52 +10:00
0c4f4de23b Edit Mesh: minor drawing optimization extracting loop data
Gives around ~5% speedup on high poly meshes.
2020-06-25 16:57:52 +10:00
bcc086584f Fix unreported 1 pixel offset when drawing with GPencil
This bug was introduced in d82c3d8615

Reviewers: @fclem
2020-06-25 08:17:23 +02:00
ec776f18ff Fix crashing on render end/abort introduced in 0dced1a 2020-06-24 23:51:57 +02:00
eace5903cb Fix T67741 EEVEE: World update don't update lightcache if one viewport uses lookdev
Just a matter of not clearing the updating flag in this case.
2020-06-24 22:12:09 +02:00
2ad8e16c2d Fix T78215 EEVEE: incorrect Render Passes results when using motion blur
This was caused by a missing DRWPass initialization.

Now we create the passes for every timestep but avoid clearing the
buffer after the first sample.
2020-06-24 21:34:29 +02:00
0dced1af34 Fix T78149: Cycles memory leak rendering animation with Embree 2020-06-24 18:48:16 +02:00
b468023aa1 VR: Properly support outputting sRGB swapchain buffers
Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.
2020-06-24 18:42:53 +02:00
5cfbc722d0 Fix T78047: Fix failing denoiser tests on windows
When we switched to MSVC2019 and C++17 we seemingly
managed to trigger a code-gen bug with MSVC in the
AVX code-path.

This change works around the issue by (hopefully
temporary) disabling the optimizer for the fast_exp2f4
function, given it is only used in a single pass
of the denoiser and nowhere else, this is luckily
not as bad as it could have been.

Once the compiler is fixed or a different fix is
available we'll have to revisit this.

Details and link to the repro posted to MS is
available in T78047
2020-06-24 10:42:00 -06:00
c2ab069dfc Fluid: Use OpenVDB as the default cache format for liquids too
With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains.
2020-06-24 18:38:56 +02:00
ac0852cea0 Fluid: Fix OpenVDB compiler warnings
Kudos to brecht for noticing the issue
2020-06-24 18:36:42 +02:00
ba380fc0bf Fix T78213: Windows 10 Build Errors: Extern_Manaflow error messages
Kudos to LazyDodo for figuring this out
2020-06-24 18:01:34 +02:00
baff05ad1c UI: Add Free Handle Types to CurveProfile Widget
Under the hood the CurveProfile widget (used for bevel custom profiles)
uses a bezier curve, but right now though it only supports two of the
bezier curve handle types, vector and auto. This patch adds support for
free handles and adds all of the logic for editing them.

This is the first step to the ability to import and export curve objects
in the widget.

There's some code cleanup in curveprofile.c. Movement for handles and
control points is abstracted to functions there rather than happening
in interface_handlers.c.

An "Apply Preset" button is also added, which solves a confusing issue
where you apply a preset, then change the number of samples and the
preset doesn't change. The button makes it clear that the preset needs
to be reapplied.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D6470
2020-06-24 11:50:01 -04:00
ec7510b458 Fix T67319 DRW: Large objects gets incorrectly culled
To avoid this we just bypass culling if the object is too big to avoid
float precision issues.
2020-06-24 17:44:57 +02:00
560a73610b Fix artifact in Clay Strips when producing large deformations
The clay strips brush tip tests distances against a cube with beveled Z
aligned edges. This cube was positioned with its center in the surface
of the mesh, so when producing large deformation, some vertices that
should be deformed were positioned further than the cube's Z dimension,
so they were left behind, producing artifacts.
This displaces and deforms the local space to position the brush tip
cube (now a prism) towards the deformation direction, so more vertices
can be included, removing most of these artifacts.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8004
2020-06-24 17:29:58 +02:00
255638d223 Fix Surface Smooth not taking the sculpt mask into account
The sculpt mask was hardcoded to 0.0

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8071
2020-06-24 17:28:51 +02:00
2b522e3345 Fix T78188: Sculpt mask glitching after using sculpt vertex colors
The face sets color copy to the GPU was done outside of the loop,
probably after a merge error in a rebase.

Also, the default color was initialized using the wrong type.

Reviewed By: sergey

Maniphest Tasks: T78188

Differential Revision: https://developer.blender.org/D8106
2020-06-24 17:27:53 +02:00