Commit Graph

238 Commits

Author SHA1 Message Date
5ed4e1e23a Fix T77819: Snap Incremental does not match grid in all cases
The behavior of the incremental snap did not take into account the
relative dimensions of the window, which resulted in a different behavior
if the area height was greater than the width.
2020-11-02 16:14:03 -03:00
2f6fc5a7e8 Cleanup: Editors/Space/View3D, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_view3d` module.

No functional changes.
2020-07-03 17:42:45 +02:00
309cfbceaa Transform: default to median center instead of bounds
When neither bounds or median is selected, snapping the cursor to
the selection was using bounds which often doesn't give useful results.

Resolves T78135
2020-06-23 18:35:06 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
efbe4fd6c2 Merge branch 'blender-v2.82-release' 2020-02-11 11:46:04 -03:00
c939b4df18 Fix Attempt to free NULL pointer
Assert when snapping `Selection to ...` but without objects.
Missed in the last commit.
2020-02-11 11:45:07 -03:00
dac4e48bb7 Fix Attempt to free NULL pointer
Assert when snapping `Selection to ...` but without objects.
2020-02-11 11:25:36 -03:00
a605775298 Tracking: Fix usage PLACEHOLDER function
Don't use BKE_view_layer_context_active_PLACEHOLDER which is marked
as "never use this".

In fact, it isn't needed to lookup for camera in the tracking function
at all: camera object is always explicitly passed to it.
2020-02-10 12:48:45 +01:00
3ba5461af0 Object: support 'Affect Parents' for snap/clear transform
Resolves T69450
2020-02-01 13:34:27 +11:00
3e1dc56365 Object: 'Affect Only Origins' support for Snapping 2019-12-24 16:01:08 +11:00
c1f6a49ae4 Fix snapping pose mode bugs
- Object/pose checks were performed in same loop,
  so selected pose bones were moved instead of the object.
- Snap selected to cursor/active incorrectly used unique object-data.
2019-12-24 15:55:35 +11:00
0bc964c93d Cleanup: use doxy sections for view3d_snap 2019-12-24 15:55:25 +11:00
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
1ae4311902 Fix T66492: Divide by zero with cursor to selected 2019-07-19 10:31:51 +10:00
d93a7290e5 View3D Snap: Don't mix original/evaluated in the same function parameters. 2019-06-11 18:45:46 -03:00
f92bb695c4 Fix T64478: Wrong location Snap Selection to Cursor after set camera Follow the path.
In this case it is necessary to use the `object->parent` evaluated to obtain the correct `parentmat`.
2019-06-11 18:12:54 -03:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
dc800154b6 3D View: snap cursor to world origin now resets rotation 2019-03-20 15:45:10 +11:00
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
b294600ddc Fix T61051: crash with multi-object mixed mode snapping
rBec3357e03ab1 introduced multi-object snapping.
Seems like this was done without mixed-mode selections in mind.

So code assumed that all selected objects are actually armatures [which
can fail].
In 2.7 this was not a problem, because code only took active object into
account, 2.8 was iterating over all selected_editable_objects.

Now just iterate over objects in posemode instead

Reviewers: brecht, dfelinto

Maniphest Tasks: T61051

Differential Revision: https://developer.blender.org/D4287
2019-02-06 09:46:20 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
b8e8c0e325 Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
2019-01-15 23:30:31 +11:00
4d795cee49 Fix T60015: snap to grid - snaps only to largest increment
Caused by rBc7a96651dfa4 when trying to remove all uses of the deprecated `rv3d->gridview`.
2018-12-31 13:45:20 -02:00
Sebastian Parborg
2bc27d3dc5 Fix T59391: Crash snapping to active 2018-12-20 06:51:28 +11:00
908a274240 Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.

One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.

At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
2018-12-19 11:59:47 +01:00
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
aa3c4b4cb6 Missed last commit 2018-12-14 11:06:34 +11:00
0835c224ba Cleanup: de-duplicate active item center access 2018-12-13 10:41:03 +11:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
e6da49295c UI: Rename "Cursor to Center" to "Cursor to World Origin"
Center is misleading since it could mean the center of the objects, selection, etc.
Python API is left as is to not break compatibility. Maybe it could be renamed as well?
2018-11-01 16:12:52 +01:00
Dalai Felinto
8c470e26d2 Fix for VIEW3D_OT_snap_selected_to_active
There is no active bone data in the cowed edit armature.

This was introduced on rBe12df10120a0, back when we hoped the depsgraph
would fullfill all our hopes and dreams.

Before the single-context-editing depsgraph reality came crashing on us.
2018-10-09 21:28:06 -03:00
f1de256ea0 Fix T56679: Blender 2.8 crashes with bezier curve snap.
Follow up to rB621b16468ef72fb actually... Seriously... :/
2018-09-04 14:31:21 +02:00
621b16468e Fix T56675: Crash when snapping Cursor to selected a Bone in Edit Mode.
Seriously...
2018-09-04 09:13:21 +02:00
6abb37babc Cleanup: style 2018-09-02 16:49:45 +10:00
Dalai Felinto
3065dc435c Fixup for multi-objects snap functions
Sanitizing the use of TransVertStore, making sure it is always freed.
Skip meshes with no vertex selected.
2018-08-31 16:46:16 -03:00
Dalai Felinto
0610c09f8c Fix memleak on snap_curs_to_sel_ex 2018-08-31 16:25:37 -03:00
Dalai Felinto
ec3357e03a Multi-Objects: VIEW3D_OT_snap_selected_to_cursor by Habib Gahbiche
Objects in edit mode now behave as if they were joined.

Changes from reviewer (Dalai Felinto): code style (tabs, spaces, ...), missing MEM_freeN(objects);

https://developer.blender.org/D3648
2018-08-31 11:06:28 -03:00
b14360507e Cleanup: warnings 2018-08-28 10:53:35 +10:00
c7a96651df Fix unreported: the gridview is no longer computed, so the snapping functions have to use the actual grid scale. 2018-08-27 11:40:48 -03:00
56fd63e1ad Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON.
Many snap_to operators need a fully evaluated depsgraph to run
properly...
2018-08-03 10:17:00 +02:00
f8f4feefb8 Cleanup: trailing space 2018-07-30 15:40:09 +10:00