Commit Graph

79 Commits

Author SHA1 Message Date
850944e6cd Image: Export emissive colors in 3 channel PNG images
Related to T81199. When saving a rendered image with transparency (RGBA)
to a 3 channel PNG image the emissive colors were not exported. This
change adds the emissive colors to the written file.

NOTE: this does not fix the limitation of writing emissive colors to a 4
channel PNG file as the file format does not support this.
2020-10-19 11:29:47 +02:00
c207f7c22e Cleanup: use doxy sections for imbuf 2020-09-14 17:59:21 +10:00
b351607996 Cleanup: update comment after Clang-Tidy bugprone-incorrect-roundings fixes
Remove the comment about adding `0.5`, as this is no longer done (since
fb5e2f5610).

No functional changes.
2020-09-07 10:12:12 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
fb5e2f5610 Cleanup: Clang-Tidy bugprone-incorrect-roundings fixes
Should cause no noticeable difference.
2020-09-04 16:23:08 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
2d6ad88466 CleanUp: Renamed BLI_task_pool_userdata to BLI_task_pool_user_data
In preparation for {D7475}
2020-04-21 15:37:36 +02:00
78f56d5582 TaskScheduler: Minor Preparations for TBB
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}

Differential Revision: https://developer.blender.org/D7385
2020-04-09 19:18:14 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
38ed95fe8d Cleanup: replace CLAMP macros with functions 2020-03-04 11:31:51 +11:00
93e8c962fc Cleanup: unused structs, struct members 2019-10-03 07:39:45 +10:00
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
64b4b719eb Cleanup: style, use braces for imbuf 2019-04-23 11:22:22 +10:00
e9a01c1d2f Cleanup: comments (long lines) in imbuf 2019-04-22 06:30:08 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
e74bd46ede Cleanup: trailing space for imbuf module 2018-06-17 17:04:54 +02:00
d12378da11 Cleanup: style 2016-05-06 06:34:25 +10:00
c81d9fda46 Optimize threaded scanline processor
Avoid memory allocation for task data.
2016-05-05 14:18:11 +02:00
c795d31a1f Simplify scanline threaded processor used by GPU_verify_image
Just avoid some unneeded initialization functions when the threaded
processor is simple enough to only depend on current chunk start
scanline and number of scanlines.
2016-05-05 13:16:56 +02:00
32be51dc66 Cleanup: warnings (msvc)
Part of patch D1670 by @LazyDodo
2015-12-21 13:02:38 +11:00
2f2f7c0e87 Fix T44882, color picker in texpainting doing linear interpolation even
when mipmap is off.

We used to always have nearest interpolation for texpaint but at least
make this work with mipmap off correctly.

Also added conversion casts to avoid integer overflow in filtering code
2015-05-29 13:38:20 +02:00
2909975385 Fix T44541 aka gigapixel image render support in blender.
Moral of the story: Make sure that size_t is used whenever pointer
arithmetic is involved. For images, that basically means whenever any
squared dimensions are involved. Casting an operand to size_t early in
the operation is usually sufficient to force the entire operation to
size_t.

There might still be places lurking where we don't support this
correctly. This has been tested with render pipeline, quite a few image
functions (meaning we can paint on such images now, albeit somewhat
slowly ;) ) and export to jpeg. Too many places in code to check so I
guess we'll be handling cases as they come.

Don't try this at home unless you have an immense ammount of RAM.
First GPixel render of suzanne in the multiverse can be found here:

http://download.blender.org/demo/test/suzanne-billion-pixel.jpg

Can be viewed from blender (takes about 3.3 GB after loading but may
take more during loading so 8GB might be more safe to try this).
2015-04-30 12:11:20 +02:00
33bff4caef Fix issue reported by Sebastian Koenig on irc, Clone brush would paint
trash with float images.

Issue is uninitialized alpha in the clone brush + a clamping issue for
float images. There's still some 'swimming' and brightness issue here
but I have to do work for the weekly, will investigate further later.
2014-10-17 14:11:13 +02:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
7ca74fc1c0 Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes) 2014-04-27 00:25:16 +10:00
64aef25b83 Use generic task scheduler for threaded image processor
It allows to schedule tasks of smaller size without having
threads overhead or extra worry about splitting tasks into
smaller pieces.

This simplifies code in color management which was manually
splitting task into smaller chunks to keep memory usage low.

Further optimization is possible by avoid malloc called from
threads, but that's how it used to work for ages already
and would be optimized as a separate patch.
2013-12-25 20:32:13 +06:00
45fc80153a Fix for interpolation errors on lower-left borders in compositor image
inputs.

http://wiki.blender.org/uploads/4/4c/Compo_image_interpolation_borders.png

Problem is that all image buffer reader nodes (RenderLayer, Image,
MovieClip) were clipping pixel coordinates to 0..N range (N being width
or height respectively). Bilinear interpolation works ok then on the
upper-right borders (x, N) and (N, y), since the last (N-1) pixel fades
out to N (background). But the lower-left (x, 0) and (0, y) borders are
not correctly interpolated because the nodes cut off the negative pixels
before the interpolation function can calculate their value.

To fix this, the interpolation functions are now entirely responsible
for handling "out of range" cases, i.e. setting (0,0,0,0) results for
invalid pixels, while also handling interpolation for borders.
Callers should not do pixel range checks themselves, which also makes
the code simpler. Should not have any real performance penalty,
the interpolation functions do this check anyway, so is probably even
slightly faster.
2013-12-04 12:09:13 +01:00
68592d3cd1 Fix #36535: Color difference when saving image
Issue was caused by precision loss in alpha under code.
Now it might be slower a bit, but it's as precise as it
could be. At least i hope so :)
2013-08-23 08:27:01 +00:00
47d6d18771 Changed a way how RGB images are saving from RGBA
Before alpha channel was simply ignored causing bad looking
straight colors which is pretty much useless.

Now saving RGB would alpha-over image on top of black color,
which makes final image look really nice. It's also very
such the same what other graphics software does this.

In the future we could easily support configurable backdrop
color, which would be really the same as other SW does it.

Also, it'll probably worth adding the same mode to RGB
display of image editor.
2013-02-28 14:25:26 +00:00
fa0805e287 Changes for opengl render to reflect new alpha premul pipeline
without hurting quick texture painting

- ED_view3d_draw_offscreen will now output buffer with
  transparent alpha, if sky needed it should be alpha-undered
  later.

- ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an
  argument which could be either R_ADDSKY or R_PREMULALPHA

- OpenGL render and sequencer's opengl preview will now reflect
  scene's Alpha Mode

- Quick Edit will use OpenGL with transparent alpha mode
2013-01-05 15:33:18 +00:00
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
5943c81a93 code cleanup: neareast -> nearest 2012-12-11 14:19:41 +00:00
92c8c2ed69 Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib 2012-11-11 08:48:35 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
ae32c946e1 style cleanup: define float sizes for interpolation functions, add retirn's on newlines (to better add breakpoints). 2012-10-01 06:18:45 +00:00
6cf1a9834b Made image buffer threaded processor generic function,
so color management could use the same routines.

Should be no functional changes.
2012-08-07 16:47:46 +00:00
ce3293b2d9 code cleanup: remove redundant float casts 2012-08-02 11:33:21 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
4f2c83f573 style cleanup: imbuf & icons 2012-05-13 22:05:51 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00