Commit Graph

3939 Commits

Author SHA1 Message Date
Julian Eisel
fc81eb74e7 Mantaflow: Address precompiler warning and related cleanup
* Address warning because of undefined OPENVDB usage
* Remove unused WITH_FLUID definitions

Differential Revision: https://developer.blender.org/D6919
2020-02-24 13:01:13 +01:00
Jeroen Bakker
be2bc97eba EEVEE: Render Passes
This patch adds new render passes to EEVEE. These passes include:

* Emission
* Diffuse Light
* Diffuse Color
* Glossy Light
* Glossy Color
* Environment
* Volume Scattering
* Volume Transmission
* Bloom
* Shadow

With these passes it will be possible to use EEVEE effectively for
compositing. During development we kept a close eye on how to get similar
results compared to cycles render passes there are some differences that
are related to how EEVEE works. For EEVEE we combined the passes to
`Diffuse` and `Specular`. There are no transmittance or sss passes anymore.
Cycles will be changed accordingly.

Cycles volume transmittance is added to multiple surface col passes. For
EEVEE we left the volume transmittance as a separate pass.

Known Limitations

* All materials that use alpha blending will not be rendered in the render
  passes. Other transparency modes are supported.
* More GPU memory is required to store the render passes. When rendering
  a HD image with all render passes enabled at max extra 570MB GPU memory is
  required.

Implementation Details

An overview of render passes have been described in
https://wiki.blender.org/wiki/Source/Render/EEVEE/RenderPasses

Future Developments

* In this implementation the materials are re-rendered for Diffuse/Glossy
  and Emission passes. We could use multi target rendering to improve the
  render speed.
* Other passes can be added later
* Don't render material based passes when only requesting AO or Shadow.
* Add more passes to the system. These could include Cryptomatte, AOV's, Vector,
  ObjectID, MaterialID, UV.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D6331
2020-02-21 11:13:43 +01:00
5dcb6fb22f Cleanup: unused enums 2020-02-20 12:19:55 +11:00
a74f0dc0e3 Cleanup: declatatuons for functions that don't exist 2020-02-20 11:22:14 +11:00
4af74f453d Freestyle: Add option for rendering Freestyle to a separate pass
This allows for more flexibility in Compositing compared to the
hardcoded alpha-over that is currently used.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6829
2020-02-14 00:33:50 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
d33f4bce8d Fix T67006: Crash RenderEngine with preview
In a minimal render engine blender crashes as it cannot create a preview
of the material yet. This patch adds a failsafe test for this specific
scenario.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6633
2020-01-28 15:54:34 +01:00
eb9401e9af Cleanup: get rid of magic values for return flags of texture value getters. 2020-01-14 19:43:00 +01:00
f9e65fcea7 Textures: Support UDIM images
This adds UDIM support to e.g. the Displacement modifier.

The implementation is straightforward: If the image is tiled, lookup the
tile based on UVs and shift the UVs into the tile's coordinates.
2019-12-20 21:46:36 +01:00
d27ccf990c Mantaflow [Part 6]: Updates in /blender/source
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.

Reviewed By: sergey

Maniphest Tasks: T59995

Differential Revision: https://developer.blender.org/D3855
2019-12-16 16:37:01 +01:00
f8354d492d Fix crash when freeing Blender after GTests
This only frees brush_rng and random_tex_array when they were actually
previously allocated.

In a unit test (see D6246) I want to be able to partially start Blender
so that I can load a blend file. To prevent memory leaks, I also want to
be able to release memory, which currently requires calling
`BKE_blender_free()`. This unconditionally calls `RE_texture_rng_exit()`
and `BKE_brush_system_exit()`, which now crash on freeing `NULL`. This
patch fixes that.

Allocation (`BKE_brush_system_init()`) and freeing
(`BKE_brush_system_exit()`) are done asymmetrically. The allocation
functions are called from `main()` in the creator module, but the
freeing is done by `BKE_blender_free()` the Window Manager. Ideally we
symmetrise this and initialise Blender from outside the window manager
(so that the initialisation can be done without WM and Python too), but
for now I'm happy when things don't crash.

Reviewed by: sergey via pair programming
2019-11-15 15:13:18 +01:00
f94f4e1d79 Fix T66555: Handler render init ignores output placeholders
Blender now calls render hooks before taking copy of `scene->r` in
`RE_RenderAnim()`.

A change to the render output filename made in the render-init hook
would not be picked up by by the copy. As a result, placeholders were
touched using the old name, whereas the rendered images would be saved
with the new filename.

Reviewers: sergey

Maniphest Tasks: T66555

Differential Revision: https://developer.blender.org/D5887
2019-09-24 15:59:06 +02:00
7a78bc5d24 Cleanup: Spelling in comment 2019-09-19 11:51:25 +02:00
0547a77536 Cleanup: use const args, variables 2019-09-14 08:12:53 +10:00
ea513a97f5 Render: Only run callbacks for non-preview renders
Those handlers are usually done to edit scene which is being rendered,
and this is not supported due to a fully localized nature of the preview
bmain.

There is still non-conditional callback in stats_background which is a
bit tricky to cover with check, but this code is not supposed to be run
for previews anyway.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5731
2019-09-11 10:43:27 +02:00
a650258158 Python handlers: Pass depsgraph to events where it makes sense
The goal is to make it possible to access evaluated datablocks at a
corresponding context. For example, be able to check evaluated state
if an object used for rendering.

Allows to write scripts in a safe manner for T63548 and T60094.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5726
2019-09-11 10:43:27 +02:00
73a199e96a Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.

Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
2019-09-11 10:43:27 +02:00
322c03f13c Move callbacks API from BLI to BKE
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.

Differential Revision: https://developer.blender.org/D5725
2019-09-09 14:26:42 +02:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
1b0dd5a215 Cleanup: style, spelling 2019-09-07 21:28:05 +10:00
6917ac06a2 Fix error accessing a named UV layer when baking 2019-08-25 16:45:47 +10:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
42798a5ca1 Fix T67516 VSE: Animation evaluated incorrectly when scene strip present
The calls to `BKE_animsys_evaluate_all_animation()` and
`BKE_mask_evaluate_all_masks()` used the wrong timecode to evaluate the
animation system. This happened:

- Sequencer in scene A was rendered at frame X.
- Scene strip for scene B which should be evaluated at frame Y.
- BKE_animsys_evaluate_all_animation() was called with frame Y, which
  also re-evaluated the animation data in scene A.
- Other sequencer strips with animated values were then evaluated for
  frame Y and not frame X.

Since the depsgraph for rendering the scene strip is already OK and does
its job, it's no longer necessary to re-evaluate all the animation in
this way.

Removed `BKE_mask_evaluate_all_masks()` because it's no longer used.

Reviewers: sergey, brecht, iss

Differential Revision: https://developer.blender.org/D5394
2019-08-13 16:38:22 +02:00
00cb31de65 Cleanup: use BKE_ prefix for BKE_colortools.h 2019-08-07 03:38:01 +10:00
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
14b2c41216 Cleanup: doxy sections 2019-08-02 12:30:57 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
64e029ea92 Animation: Remove depsgraph argument from a lot of API
Use explicit boolean flag to indicate whether flush to original data
is needed or not. Makes it possible to avoid confusion on whether an
evaluated or any depsgraph can be passed to the API.

Allows to remove depsgraph from bAnimContext as well.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5379
2019-07-31 15:11:38 +02:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
163996b681 Cleanup: move comments onto own lines to avoid breaking lines 2019-07-02 22:17:22 +10:00
c8e3fe608e Fix T61912, T63297: error baking tangent space normal map with autosmooth 2019-06-18 15:58:30 +02:00
c11bfb519f Fix T64153: RenderEngine.update_result does not show result immediately 2019-06-18 13:59:55 +02:00
00b10f9c3f Fix T63359: no render preview when save buffers is on 2019-06-18 13:59:55 +02:00
96f0d22e3b Cleanup: remove unused render buffers 2019-06-18 13:59:55 +02:00
0ef473969f Pipeline: Fix memory leak when movie failed to open 2019-06-17 11:10:23 +02:00
7b8d4904d2 Fix T65817: Video Sequencer doesen't render speakers' sounds
Part of the issue was caused by missing speaker objects in the depsgraph
used for post-processing.

Remaining part was caused by missing scene sound update for this depsgraph.
2019-06-17 11:04:17 +02:00
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
8556b0da70 Fix T65034: Viewing material calls frame update handler
Use lower level dependency graph evaluation which doesn't run any handlers,
doesn't touch sound system, doesn't inform image editors about changes.

Should probably move such evaluation steps to a helper function in DEG module,
but that is more like a cleanup.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5067
2019-06-13 10:54:01 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
2069b3b888 DrawManager: Cycles+GPencil
Fix for GPencil and Cycles Render draw type. GPencil objects were only
shown when overlays were turned on. The cause of this is an
optimization we did to not populate any draw engine when an
external renderer was used with overlays turned off.

This will check if there is any visible GPencil object in the scene. if
so it will still perform the loop.

`DEG_id_type_any_exists` can check if any object of a certain type_id is in the
result. This check is also being used to check if there are any
visible grease pencil objects as a precheck in `DRW_render_check_grease_pencil`.

Reviewed By: brecht, fclem, antoniov

Maniphest Tasks: T65191

Differential Revision: https://developer.blender.org/D4962
2019-05-29 14:48:59 +02:00
b432209f63 Render: Use dependency graph for compositor/sequencer
This change makes it so a minimal dependency graph which only includes
compositor and sequencer is built for the render pipeline purposes.

Tricky part here is that it's only compositor itself and sequencer who
to use this dependency graph and IDs from it. Render engines are still
to be provided original IDs because:

- They will create dependency graph for the given scene, and currently
  it is not possible to create dependency graph from CoW scene.

- IDs from the compositor/sequencer dependency graph are "stripped",
  as in, they wouldn't have all view layers, collections or objects
	required for proper final render.

This creates annoying mess of mixing evaluated and original scene
access in various parts of the pipeline.

Fixes T63927: Compositing nodes - drivers don't really work

Reviewers: brecht

Maniphest Tasks: T63927

Differential Revision: https://developer.blender.org/D4911
2019-05-23 16:22:25 +02:00
dfb2db10a0 Cleanup: clang-format, sort structs 2019-05-22 00:59:43 +10:00