Commit Graph

309 Commits

Author SHA1 Message Date
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
0c857a4f14 - made ungrab a second function - WM_cursor_ungrab
- ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform)
2009-10-07 21:19:35 +00:00
77476b294f Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge.
- Useful for transform though probably NOT what you want when using the transform manipulator (should make an option).
- When enabled, number buttons use this as well as a different conversion of mouse movement
  float numbuts: mouse 1px == 1-clickstep
  int numbuts: 2px == 1 (tried 1:1 but its too jitter prone)

details...
- access as an option to GHOST_SetCursorGrab(grab, warp)
- Currently all operators that grab use this, could be made an operator flag
- only Ghost/X11 supported currently
2009-10-07 07:11:10 +00:00
3fe274b072 Several fixes:
* Code for generating 'Object' summary of Keyframes for DopeSheet (which is also used by the TimeLine for getting keyframes to draw) now considers materials, object data, and particles too.

* Rearranged the way that keyframing-related settings were presented in the User Preferences. The way the settings were grouped was plain confusing, and based on biased views from the old system. For the record, 'needed'+'visual' are always considered when inserting keyframes, 'always' is for autokeyframing, and default interpolation is only used for newly created F-Curves.

* Fixed bug #19472 - Scroll wheel scrolls in the wrong direction for enum-menus that were flipped (i.e. window type menu and 3d-view mode selector).
2009-10-06 03:05:20 +00:00
988e9132b8 Fix #19513: scroll wheel did not work when over disabled buttons. 2009-10-01 12:33:35 +00:00
f16d2b7eaa fix for middle mouse up events not working with modal keymaps (used for fly mode).
With mouse events event->val started as 0/1 for press/release but later the tweak function made LMB and RMB zero value into KM_RELEASE, somehow MMB didnt get used by the tweak function so was left at 0 and the modal keymap function failed when comparing MMB Mouse ups.

now initialize event->val as KM_PRESS/KM_RELEASE
2009-09-24 10:35:04 +00:00
6117d9c6e2 Fix #19361: BGE keyboard sensor allowed to set mouse events
too, should only be keyboard events.
2009-09-21 16:39:07 +00:00
854ea35a24 2.5: Handlers are now evaluated in a different order, fixing some
issues like Shift+R (repeat last) not giving capital R in the text
editor. There is also new modal handler list at the window level,
and the API call will always add it to that one now, since modal
handlers were not used in other levels.

The order used to be:
* window modal + keymap
* area modal + keymap
* region modal + keymap

Now it is:
* window modal
* region keymap
* area keymap
* window keymap
2009-09-18 12:43:36 +00:00
09652d8c05 Fix #19371: vertex group dropdown crash, own fault in commit yesterday. 2009-09-17 14:37:08 +00:00
3a6bf17b3e UI
* Fix problem with curve mapping / color ramps not updating
  things like previews propertly. Now it uses the RNA update
  of the pointer from the material/texture/.. so each of those
  can define their own update, but still share the RNA struct.
* Code for these templates is now in interface_templates.c
* Fix exception for "axis" property, now it always shows normal
  widget with the PROP_DIRECTION subtype.
* Remove context from uiBlockLayoutResolve, no longer needed.
2009-09-16 18:47:42 +00:00
7c5695c801 - bpy.data.sounds was a collection of ID's rather then Sounds
- last commit, missed include for rna_object_api.c & bad args to find_basis_mball
- use enum for GHOST tablet type None/Stylus/Eraser, had duplicate definition for these in C. Only tested X11, may need to cast to an int for other OS's.
2009-09-16 15:55:00 +00:00
be69305d85 2.5 Bugfixes
#19302: the spin operator did not redo correct when changing properties.
Actually the problem was somewhere else, the search menu always did an
unnecessary undo push, which conflicted with an operator undo push with
the same name. Only in the case of "Spin" was this noticed, because it's
name is so short and you actually type it completely.
#19328: swapping areas could crash when dragging mouse outside the window.

Attempted fix for #19331, #19335 as well, where backspace and some other
keys give square characters instead of working as expected. Couldn't
reproducable here, so please test.
2009-09-14 20:48:05 +00:00
725c30f606 2.5 Bugfixes
#19345: can't get out of grayed out pointer field.
#19342: item_pointerR fields can't be cleared with one item.
#19341: fix hanging tooltips when manipulating regions.
#19339: context panel still allowed tabbing, but it has no header.
#19334: editing SSS settings crashed previewrender.
#19330: object mode could not be switched on from the header menu.
2009-09-14 19:12:29 +00:00
15ef88b902 Keying Sets: Added options to add/remove properties from the active Keying Set to the RMB menu (and also via KKEY and ALT-K respectively) 2009-09-04 07:26:32 +00:00
2cb6078900 was crashing when joining in-link to in-link for the logic buttons. 2009-08-30 02:09:57 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
f250a92808 2.5/RNA:
* Added Context access to RNA_property_as_string. This is needed for doing a Python call to the object mode set operator, which has a dynamic enum property that needs context.
2009-08-16 14:43:08 +00:00
8dd523a154 2.5: Fixes
* Disable shaded mode for now, it cause too many crashes combined
  with preview render, will be fixed properly later.
* Make 3d view toolbar region a bit wider. Ideally this would not
  be needed, but the sculpt/paint buttons just don't fit otherwise.
* Revert change to icon/text spacing in buttons, it breaks text
  editing and clipping. Will properly fix this later so changing
  the spacing can be done centrally.
* Fix for grease pencil simplify stroke python error. Now button
  is hidden (as in 2.4), but still available through outliner.
* Fix for memory leak in UI code, when using ctrl+Q menu.
* Fix submenu > icon being drawn on some buttons where it was not
  needed.
2009-08-10 20:57:12 +00:00
39ea55fff1 Operator Copy/Paste
you can copy operator strings from buttons or the reporting interface and run them in the console.

- Ctrl+C over an operator button copies its python string to the clipboard.
- Paste in the console (1 line only for now).
- operators run from python no longer require all arguments.
2009-07-30 01:52:00 +00:00
785bf413f3 2.5
On 2nd thought: added back undopushes on every button use.
Operator re-use works with it now!
2009-07-29 18:04:35 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
e3f6770bd3 2.5 file browser
* small tweak for tab completion of directory: make TEX button interactive again

Note1: only TAB key triggers update (see ui_do_but_textedit, line 1599)
2009-07-28 21:08:28 +00:00
9a874da36c 2.5: File browse button in ui layouts now works, e.g. for render
output path or fluidsim path.
2009-07-28 18:51:06 +00:00
a5e1ff294e 2.5: UI
* Text editing in buttons now hides the label, to give more space.
* Tweak slider buttons text clipping, happened a bit too early.
* Move editing text closer to the left, because the < > buttons
  are not visible then anyway.
2009-07-28 17:59:59 +00:00
347a1f4376 2.5
Keymap feature: RightMouse in pulldown menus allows to assign 
a new hotkey.
2009-07-28 16:48:02 +00:00
9ac754eca5 2.5
First step towards keymap editor!
Before getting too excited:
- doesn't save yet
- no rna properties can be defined
- no insert/remove keymap options yet
- no option yet to set 'key press/release'

But what does work;
- Keymap list is in outliner, new category 
  (Keymaps are listed in order as being created now)
- enable/disable a keymap entry: click on dot icon
- it displays python api names for ops
- browse new operator for keymap (menu button)
- set keymap to use other keys, mouse or tweak events
- four modifier key options

I first intent to test it all well, there are still
quite some modal map conflicts (like border select) and
there's problems assigning items to tweaks

Another issue is that a visual editor for keymaps might be
quite hard to use... the amount of data and options is just not
so fun for a buttons menu. There are ways to improve this though.
Maybe do this via a script?
2009-07-26 12:52:39 +00:00
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
a78ef19054 2.5: UI
* List template visual changes. Items now look different,
  and it expands to size 5 as more items are added.

* Added LISTROW and LISTBOX elements. The former is like
  a typical ROW button, but looks diffrent. The latter
  looks like a BOUNDBOX, and has no extra features yet.
* Fix some glColor3ubv warnings with casting, did not find
  a nicer way.
2009-07-21 01:26:17 +00:00
184dca5396 2.5 file browser
* tweak for autocomplete, only update live if live_update and TAB key is hit. (Brecht, please check if it's ok, otherwise will revert and we'll find another way)
* adding slash at the end of directory to allow for faster autocomplete
* bugfix: directory name buton had wrong length
2009-07-12 09:03:09 +00:00
2940384d9a 2.5 file browser
* bugfix: adding back adding the region on read of old files
* tweak: buttons for increment/decrement file number now have icons and size adjusted to UI_UNIT_X/UI_UNIT_Y
2009-07-12 08:12:22 +00:00
3116062a82 2.5: Couple of small fun features
* Text window font size now supports full range 8-32, instead of
  just 12 and 15. I added BLF_fixed_width to get the character
  width of a fixed size font.

* Buttons do undo push on change again.

* Animated/Keyframe/Driver colors are now themable, with blend
  value to blend with original color. Set this to 0.5 now to
  give colors less constrast.
* Fix tooltip popping up with RMB menu open, and missing redraw.

* Autokeyframe now works for buttons.

* Driver expressions can be edited in place in a button now.
  (still some refresh issues).
* Also made python driver default for the Add Driver function
  in the RMB button. This way you don't have to open a Graph
  editor if you just want to type an expression. Also, the
  default expression then is the current value.

* Tooltips now show some extra info, not sure what is good to
  have, but currently I added:
  * Shortcut key for operator buttons.
  * Python struct & property name for RNA buttons.
  * Expression for driven values.
  * Value for text/search/pointer buttons.
2009-07-12 02:06:15 +00:00
66ca86b40b 2.5 file browser
* directory button enabled again, c code for now, can later become nicer operator
* filename button enabled (pattern match for selection)
* RNA completed (title, file and directory)
* some unused code removal.
2009-07-10 17:05:04 +00:00
b00409e72d 2.5: X11
* Pass on mouse location on window leave/enter too, fixing some
  issues with button highlights and tooltips.
* When a modal operator runs, grab the mouse cursor so that for
  example transform still works when you move your mouse outside
  of the window, previously it would just stop then. This is
  automatic now for all modal ops, perhaps not always needed?
* Fix for a trailing button highlight issue.
2009-07-09 16:05:01 +00:00
37864a4273 2.5
Image Window
* Unpack operator now works.
* Some small layout code tweaks.

Info Window Header
* Moved to python UI code.
* template_running_jobs, template_operator_search added.
* Ported external data operators: pack/unpack all, make
  paths relative/absolute, find/report missing files.

Also
* Report RPT_INFO too, not only warnings and errors.
* Run UI handle functions after RNA and Operators.
* Rename particle system add/remove operators, to not
  include "slot", that's only there for materials because
  that's what they are called now in RNA.
2009-06-30 19:20:45 +00:00
7d88981a24 2.5
Menu usage: enabled arrow-key based browsing, especially for open and
close sublevels. Only thing missing is to prevent sublevel to open
on creating menu (like SHIFT+A now), this is design conflict in code.
(It sends fake mouse move events causing it)

Implementation note; the 'auto open sublevel' feature gets triggered
with new state var, that checks if mouse was used or not.

Also: on render in editmode, editmode result gets stored, as usual for 2.4x.
2009-06-28 12:30:50 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
ee9c260c38 2.5
- Added ND_SHADING notifier on linking materials, so it gives 
  refreshes in UI
- Removed reduntant debug prints

Crucial fixes in other code while checking warnings;
- Particle buttons were assigned to short, whilst data was int
- Filesel border select used float rect API, on an int rect.
2009-06-24 17:22:22 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
9abce5dfba 2.5
Medium sized Color Picker; consisting of number sliders, row buttons to
select rgb/hsv/hex, HS circle and V slider. It opens persistant, like
old picker.

This one opens default, other two can be accessed with ALT or SHIFT click.

On todo;
- eyedropper tool back
- method for click-drag to make mini picker appear

Note for UI coders (brecht :), added a UI_HIDDEN flag in buttons, to
support switching buttons in menus. Hidden buttons are not activated nor
drawn.
2009-06-24 13:44:19 +00:00
0b0b02caf8 2.5
Logic editing back!

Test screenie:
http://download.blender.org/institute/rt9.jpg

I gave the buttons a bit more width, added nicer linkline draw.

Not working yet:
- theme colors for sensor/actuator types (was old button colors)
- moving sensors up/down (used bad pupmenu... better is icons like
  used for modifiers)
- Linkline mouse-over select. Currently deleting a link goes by
  drawing the same line again.

Needs to be fully tested for functionality too, leave that to the GE
department. :)

I noted there's bad button hacking with reading button values,
like check_state_mask(). uiBut structure was not meant to be exported
outside of interface module.
2009-06-17 11:01:05 +00:00
c12d5d61a8 Standarizing on control for unconditionally entering keyboard input edit mode.
(Outliner uses this because shift is used for multiple select)
2009-06-14 20:26:20 +00:00
63abf1ec6c 2.5
Fix for new picker: mouse move out of menu was handled as 
restore... added new block flag UI_BLOCK_OUT_1 to denote
it shouldn't.
2009-06-12 15:11:51 +00:00
a62bec6667 2.5
Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.
2009-06-12 14:22:27 +00:00
32b34f82fd UI:
* Immediately do updates when working in the color picker popup.
* Fix for color picking wrongly getting cancelled sometimes.
2009-06-12 13:53:08 +00:00
4e66f6d11f 2.5
Added search-browse to the Python ID template. Also added icon/button
for 'Add new'. (Note, we need icon for it).

Also fixed bug in search menu closing too quick on mouse-release, when
mouse was close to bottom of menu button.
And removed annoying warning if ID pointer was zero.
2009-06-11 17:21:27 +00:00
fba6a9931c 2.5
First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow. 
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
  row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
  multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
2009-06-10 11:43:21 +00:00
9d8fa4f959 2.5
Several usablity tweaks:

- Search menu allows ScrollWheel to view items

- Tooltip on button on bottom of window showed wrong
- Tooltips were popping up while draggin (MMB) or scrolling
  (wheel). Now they stay away.

- Stolen from Gimp (blame venomgfx for hint!): ScrollWheel allows
  to go over menu items and use number buttons, only on mouse-over.

Note for devs: the WM_event_add_mousemove() call (to add a fake
event to bring UI back alive after view changes) now works much
more reliably. It ensures the mouse move is only handled after all
notifiers/redraws were done.
2009-06-06 13:35:04 +00:00
45ed196344 2.5
Search menu:

- Made nicer drawing for popup version of search. It now uses
  entire backdrop like pulldowns.
  Search boxes for text buttons will use different style still;
  if we use this option all over it shouldn't look too intrusive.

- Search menu allows scroll, to view all items. It doesn't cycle
  anymore.

- Click outside search menu now cancels

- If a match is in search button, it highlights it. This also
  allows ALT+CTRL+F - Enter to redo last op.

- Search popup draws higher when no no space below. No order 
  flipping!
2009-06-05 16:11:18 +00:00
13376a903b UI:
* Make ESC-key close the search popup menu.
* Also make ESC-key cancel number button dragging.
2009-06-05 00:39:42 +00:00
7c3c9df2c0 2.5
Further work on new "text search" button.

- Now allows to browse items (mouse, arrow key)
- Assigns active value
- Uses different backdrop to distinguish from popup menus
- Cleaned API for it, so it can be used nicely generic

Also added a search menu, which shows all currently working
operators: CTRL+ALT+F. (mind the looks, it needs some tweaks!)

To make a menu activating a button I've added a new event...
could use some tweaks.

Important note: the callback to pass on "old string" for text
button (bone rename) couldn't work yet, added first code for new
callback, but has to be worked on further. When bone rename gets
added it can be tested.
2009-06-03 18:31:37 +00:00