operator cancelled.
Lots of operators return OPERATOR_CANCELLED when no data really changed.
Reports from those operators do not show immediately in the Info Editor
[they only do if the operator returns OPERATOR_FINISHED].
Now also notify the Info Editor in case of OPERATOR_CANCELLED.
Maniphest Tasks: T58439
Differential Revision: https://developer.blender.org/D7238
Disable functionality reported in T60766 & only partially worked.
This could be used if the key-map was added after Blender started
as a way to customize modal key-maps, however it didn't work with
the add-on enabled on startup.
Add-on key-maps are intended to extend existing key-maps
so they can call the add-on, not as a way to change modal key-maps
for Blender's built-in functionality.
Disable this since it's not needed as add-ons
can't yet define modal key-maps.
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Part of https://developer.blender.org/T74429.
There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
- Keymap items now have 'repeat' boolean which can be set
to make keymap items respond to key repeat events or not.
- Support for X11 & WIN32 (not macOS currently).
This allows for the possibility to perform actions while a key is held
and finish the action upon release.
Thanks to @Severin for review and WIN32 support.
WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.
This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].
Maniphest Tasks: T67084
Differential Revision: https://developer.blender.org/D6748
This is done with two-finger double tap on trackpads, and is usually used to
zoom into an element under the cursor.
It can now be used for toggling local view in the 3D viewport.
Differential Revision: https://developer.blender.org/D6588
Previously the window manager would receive the GHOST event and then query the
latest tablet data from the window to go along with it. If multiple events were
queued, it would then use too new tablet data for handling older events.
Fixes T62565: tablet pressure not working on macOS with some devices
Removing meaningless distinction between NULL pointer and EVT_TABLET_NONE,
and initialize pressure and tilt to 1.0 and 0.0 respectively when no tablet
is used.
event_system.c has been collecting a lot of different functionality,
move generic query/access functions into their own file,
since these are used by operators and other parts of the windowing code
and aren't part of low level event handling.
Also move public last-property API to wm_operators.c.
Logic to convert double-click events into press events wasn't running
in the case an operator had a modal keymap, causing bevel for e.g.
to ignore keys pressed quickly.
Change event handling logic so modal handlers never
receive double click events, so checks for press/release are reliable.
While this is an old issue for mouse events in practice it wasn't
a problem since the first event typically executed/canceled.
Support for keyboard double-click exposed the problem
for all modal operators that take numeric input.
As per T71295, the "duplicate+move" macro fails to store TRANSFORM_OT_translate properties once it's been used with rotation. I believe this is due to it being re-initialized with incorrect properties, reading bogus values from stored TRANSFORM_OT_rotate properties.
Force storing of actual operator id name instead of one defined in the macro, which in turn forces a name mismatch on initialization.
Reviewed By: #modeling, campbellbarton
Maniphest Tasks: T71295
Differential Revision: https://developer.blender.org/D6413
Move redraw tagging to the gesture modal operator
to make sure this only runs when it's needed.
Caused by d591c8a350, which tagged the region to redraw when the
gizmos were tagged to refresh, however they wont redraw when hidden.
Thanks to @jbakker for finding the root cause.
This defaults to selection when not using a gizmo.
The previous behavior to drag anywhere can be set in the tool settings
or by selecting the fallback tool (Alt-W).
See: T66304
This resolves a logical problem using tweak as a fallback tool.
See: T66304#828742
The select action would immediately show the gizmo underneath it,
then the tweak would be handled by the gizmo instead of moving the item
under the cursor.
Currently this works by hiding the gizmo until the tweak event ends.
While it's simpler to check if the gizmo received a mouse-down event,
it causes flickering before each drag event which feels like a glitch.
This is optional for each gizmo type because there are cases where this
can be useful to activate the gizmo immediately (mesh rip for example).
Implement T66304 as an experimental option,
available under the preferences "Experimental" section.
- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
or from a pie menu (Alt-W).
This is useful for drawing keymap items into the header or status bar
While these icons are available directly,
mapping them from the keymap item isn't trivial.
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.
Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.
More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)
Further notes:
* When opening a file browser from the Preference window (or any
temporary window), the main window, as the file browsers parent is
moved on top of the Preferences, which makes it seem like the
Preferences were closed. This is the general issue of bad secondary
window handling as window activation changes. I made it so that the
window is moved back once the file browser is closed.
This behavior is confusing and would be nice to avoid. It's a separate
issue though.
* On most window managers on Linux the temporary window can not be
minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
decent way yet to restore a window if it's not shown in the taskbar.
Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.
Differential Revision: https://developer.blender.org/D5810
Part of T69652.