Commit Graph

1326 Commits

Author SHA1 Message Date
de430dd1ec UI: Icons update
New icons from Andrzej Ambroż / jendrzych:

  - New icons for select tool modes
  - Brought back screen icon for viewport visibility toggles
  - Added new Instanced visibility toggle (unused currently - meant for forthcoming updates to the Outliner)
  - New Gizmo icon for the header
  - Many tweaks and alterations to existing icons. Full list on Devtalk
  - Use correct icon when Proportional Editing is disabled
2019-05-06 11:54:46 +02:00
aa8e3e6fbe UI: Add Split and Separate to the mesh editing context menus 2019-05-04 15:12:20 +02:00
e718b9712e UI: Add color and blending to paint mode context menus 2019-05-04 15:03:42 +02:00
a914765221 UI: rename 'Remove Doubles' to 'Merge by Distance'
Also add into the "Merge" menu.
2019-05-02 21:57:24 +10:00
65f739a700 UI: expose vertex merge as menu
Avoids a pop-up after the first click.
2019-05-02 11:59:12 +10:00
George Vogiatzis
df712d74a2 UI: improve readability of Normals menu in edit mode
Also rename operators to match names in the menu.

Differential Revision: https://developer.blender.org/D4659
2019-05-01 17:17:22 +02:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
Dalai Felinto
ab33692bc2 UI: Collections Visibility panel tweaks
1. No need to repeat the title inside the panel (this was needed when we
had this as a popup menu).

2. No need to call it "Collections Visibility" since we are already
under the "View" category. It is "Collections" now, short and sweet.
2019-04-30 18:21:58 -03:00
e83d4d9637 UI: reorganize proportional editing options
- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.

Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.

Resolves T58081
2019-04-30 14:48:39 +10:00
98a717eb20 UI: move properties panel into 'Item' category 2019-04-30 00:14:40 +10:00
17a4decfea UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.

- Use the top-bar mainly for active tool settings &
  popovers panel options.
  (transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
  in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).

D4721 with minor changes.

Further work is needed for the top-bar and image-editor.
2019-04-29 23:35:13 +10:00
d11d5403f0 UI Overlays: Align checkbox with slider for Wireframes, X-Ray, Shadows. 2019-04-20 19:01:46 +02:00
ae85eeda3e UI Overlays: One line layout for Mask opacity.
Saves one line of space and matches Wireframe, X-Ray, Shadows.
2019-04-20 19:01:03 +02:00
f2792e91f0 3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.

Useful because 0.75 is sometimes too dark to see the surface shading.

Resolves T63746
2019-04-20 12:03:57 +02:00
98e2713e94 UI: minor layout tweaks to 3D viewport gizmo menu 2019-04-19 12:27:16 +02:00
54d8faa93a Cleanup: remove redundant poll functions 2019-04-19 08:13:56 +02:00
ad4cbc5a58 Cleanup: logical checks in UI scripts 2019-04-19 08:10:39 +02:00
548fb81035 Cleanup: trailing commas 2019-04-19 08:07:46 +02:00
fb9fcaa507 Cleanup: unused vars 2019-04-19 07:52:53 +02:00
082d7e8d5f Cleanup: use staticmethod where appropriate 2019-04-19 07:51:14 +02:00
5b0f0421ef Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
2019-04-19 07:32:24 +02:00
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
da1b519d82 UI: collapse 3D view collections visibility panel by default. 2019-04-18 19:53:18 +02:00
8587679a25 UI: option to toggle 'Adjust Last Operation' 2019-04-18 14:02:08 +02:00
2d171d873c UI: Expand Enum Items Over Multiple Rows
Expanding enum items in a small area would render the names with
dots, what is a bad solution. When you use expand directly on a
`grid_flow` or `column_flow`, it will render the items on multiple
lines, giving more control to the developer.

Reviewers: campbellbarton, brecht, mont29

Differential Revision: https://developer.blender.org/D4698
2019-04-18 13:35:14 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
a12bc43b26 UI: Move Collection Visibility popover from 3D View header into the Sidebar
It's more practical to use this from the Sidebar, and takes away one item from the crowded header.

See T63527
2019-04-16 14:52:44 +02:00
2e3bc99590 GPencil: New Normalize All operator
This operator works similar to mesh operator but for Stroke and Points data.

Also minor cleanup in Normalize operator.
2019-04-16 13:10:10 +02:00
a8852ade8a GPencil: New Normalize Weights operator
This works similar to mesh operator, but using Stroke and Points data.
2019-04-16 13:09:58 +02:00
25efa970d6 UI: move gizmo popover next to the overlay buttons
In paint modes this was the only button in the middle.
2019-04-15 15:56:50 +02:00
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
65b0312904 3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools

See: T63518
2019-04-13 12:45:02 +02:00
cd60843aef Cleanup: add trailing commas to wrapped args 2019-04-13 12:45:02 +02:00
William Reynish
f98b6ace5d UI: remove popover button text in viewport header
Makes room in the header for other buttons to be added.
2019-04-13 12:19:56 +02:00
d1cda823e0 Fix T63341: Xray mode makes some shading popover options grayed out despite them working
Do not gray out shading items if the xray alpha value is 1.
They are rendered correctly in viewport so there is no reason to mark
them as disabled in the shading menu.
2019-04-11 19:43:06 +02:00
e49da07184 Cleanup: style 2019-04-10 00:06:13 +10:00
021333ae3a UI: Add missing separator in object context menu 2019-03-27 17:04:47 +01:00
e3b83e2921 Cleanup: remove unused menu bl_spacetype 2019-03-28 00:26:00 +11:00
b4d19c2ec1 Fix T62978: grease pencil 3D view header layout broken after recent changes. 2019-03-27 13:59:54 +01:00
fb96dcd713 UI: Avoid double separators in some circumstances in the object context menu
Also make placement of Rename more consistent between object and bones.
2019-03-26 14:48:35 +01:00
8754ad4dc1 UI: Make naming clearer for the motion paths commands in the pose context menu 2019-03-26 14:37:10 +01:00
982a80e6d8 UI: Add rename to object and bone context menus 2019-03-26 14:36:15 +01:00
d8d06120e4 RNA: rename prop_popover_enum to prop_with_popover
A version for menu's is going to be added next and we already have
UILayout.prop_menu_enum.

This name indicates the popover is added behavior instead of a
different kind of widget.
2019-03-25 20:34:30 +11:00
6d8a945f06 UI: replace popovers with prop_popover_enum 2019-03-25 19:30:59 +11:00
afd9e87f8d UI: Make paint context menus more contextual
- Only show Radius for tools with radius
 - Add more sliders here depending on active tool
2019-03-20 17:04:57 +01:00
3e790e7607 UI: Add context menus to Metaball Edit, Lattice Edit and Text Edit modes 2019-03-20 10:51:37 +01:00
a23197655c Cleanup: spacing in space_view3d 2019-03-20 10:17:55 +01:00
1d42b27fac UI: Add mirror consistently to to contextual menus
After recent changes, the mirror operators are now much nicer to execute from menus.
2019-03-20 10:17:10 +01:00