Commit Graph

312 Commits

Author SHA1 Message Date
0af11a1742 Make use/computation of lnors consistant.
Issue was, when requesting (building) lnors for a mesh that has
autosmooth disabled, one would expect to simply get vnors as lnors.

Until now, it wasn't the case, which was bad e.g. for normal projections
of loops in recent remap code (projecting along split loop normals
when you would expect projection along vertex normals...).

Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`.
This should *always* use mesh settings (both autosmooth and smoothresh),
otherwise once again we'd get inconsistencies in some cases.
Will update fbx and obj addons too.
2015-01-19 15:51:20 +01:00
f4f5f3b209 Addition/correction to previous commit:
subsurf needs the same modifications in its derived mesh function or
materials don't get updated at all anymore.
2014-11-27 20:12:46 +01:00
2e8ba179f7 Fix T42653, solidify modifier not displaying correctly under edit mode.
Basically, our drawing code assumed we always use the edit mesh
materials, which can be different from the derived mesh
materials in modifiers doing overrides. We usually we want to use the
derived mesh when it is available instead.

There are two fixes here for both solid and textured mode. Unfortunately
the fixes do not help to make the display code less labyrinthian but I
expect this "should work" (tm and famous last words)

Solid mode fix is 95% from Bastien, thanks!
2014-11-27 19:19:55 +01:00
5e3b63a22b Fix T41463: Mirror Modifier breaks Automatic-Weights in weight-paint mode
The problem was it used copied verts on the opposite side.
2014-09-04 17:53:10 +10:00
c11777b211 Cleanup: Move object_get_derived_final from BKE_shrinkwrap to BKE_DerivedMesh
Note this func needs some love, but this will be for later (should never have been in shrinkwrap code!).
2014-08-01 16:31:06 +02:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
e08db08a84 Fix T39997: Multiple boolean modifiers sharing the same right operand crashes
The issue was caused by the temporary CD layers being allocated for subsurf
meshes, same as we've got back in 881fb43.

In the long run this temporary storage is to be re-considered, but it'll also
imply re-considering of the Derivedmesh interaction as well. For now let's
use a simpler solution which is forbidding modifiers to call getArray for other
objects' derivedMeshes but use an API calls which would allocate local copy of
the data preventing race condition of shared data in DM.
2014-05-03 16:13:01 +02:00
70fdcebb93 Fix T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display
So, turned out after all we need a foreachmapped helper for loops as well... :/

CDDM and EBDM were reasonably simple, but I fought hours with CCGDM (subsurf) to find only a
bad working solution (see D478). So I fallback to a code similar to CDDM one.
Probably not nice for performances, but loops and subsurf are not matching well...

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D478
2014-04-23 15:25:12 +02:00
1c0b6c4f30 Code cleanup: use bools for DM 2014-04-17 20:03:39 +10:00
18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
b5d3f183b0 Add material storage to derivedmesh.
The variables are considered invalid unless DM_update_materials is
called prior to use. Only use case currently is
mesh drawing. This helps with excessive allocation on the stack during
GPUObject creation, but may help elsewhere in the future as well.
2014-04-09 04:03:44 +03:00
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
a5606fadbb Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derived 2013-12-26 08:27:08 +11:00
8beb565c59 code cleanup: headers - doxy comments. 2013-09-12 03:02:50 +00:00
00bd7da674 correct error in recent changes for building with openmp.
rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
2013-09-09 05:42:26 +00:00
f3af9de618 debug option for modifier stack calculation USE_MODIFIER_VALIDATE,
checks that every modifier gives a valid mesh (very slow) - so off by default even in debug mode.
2013-09-04 01:29:34 +00:00
35b61a7512 Move GCC attributes into a centraized defines
Instead of having ifdef __GNUC__ all over the headers
to use special compiler's hints use a special file where
all things like this are concentrated.

Makes code easier to follow and allows to manage special
attributes in more efficient way.

Thanks Campbell for review!
2013-09-01 15:01:15 +00:00
b7bf20d950 optimization: only calculate the normals for passing into derivedMesh foreachMappedVert/foreachMappedFaceCenter when needed,
this means in editmode with wire draw, face and vertex normals don't have to be calculated at all.

in most cases the normals are not used so add a flag that makes calculating them only for functions that need them.
also fix face normal calculation for CDDM, was using quad calculation for ngons too.
2013-07-22 22:59:47 +00:00
3daa153d74 code cleanup: use boolean for derived mesh face test function 2013-07-19 10:40:52 +00:00
c3c84521f1 fix [#36055] Edge/Face Info display on wrong position with key frames
display editmesh stats with deform modifiers.
2013-07-09 12:59:31 +00:00
ca51930a90 fix [#33068] Can't paint weights of some vertices in some situations.
old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
2013-06-26 18:40:55 +00:00
dfad9b0c09 fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh:
  BM_mesh_bm_from_me, DM_to_bmesh

This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
2013-06-02 23:20:49 +00:00
09e11ad6ef modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.

Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2013-05-30 17:36:43 +00:00
62087935ec Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. 2013-05-05 05:56:41 +00:00
47fffc86bc Fix #34625: duplivert/face rendering with modifier could crash accessing UV and
generated coordinates on the original mesh, after the change that made duplis
take modifiers into account.
2013-04-03 20:10:08 +00:00
1777a69818 misc minor edits.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
785c26a0c3 code cleanup: quiet warnings for recent weight paint theme addition. 2013-03-06 02:57:31 +00:00
f840ac9801 Weight Painting: Added userpref for zero_weight color. 2013-03-05 20:30:38 +00:00
f6f0ec6dfc increase openmp limit for release so low poly meshes don't use openmp threads (which can be slow) 2013-02-20 15:34:31 +00:00
c411cde415 header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree 2013-01-24 21:57:13 +00:00
ee0eb394c9 use openmp sections for felling origindex arrays 2013-01-18 06:26:06 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
c26746ccec use struct type for VPaintData.vertexcosnos rather then float*. 2012-12-15 16:13:27 +00:00
e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
2012-11-26 10:15:32 +00:00
a0f01ef8d8 remove BLI_utildefines from BKE_DerivedMesh.h header 2012-11-01 15:34:38 +00:00
700f39ab46 fix compile error introduced in rev. 51773: missing header include.
Reported on IRC.
2012-10-30 21:05:51 +00:00
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
f139377a1a Complete fix for [#33002] Wrong vertex color.
Appart from the color glitch, there was several problems with vpaint:
* "fast_update" mode was never on, because of wrong testing code;
* drawing refresh during stroke in "fast_update" (i.e. no dm rebuild) mode was broken in VBO mode, because updated (tess data) mcol wasn't moved to colors GPUBuffer.

Solved the later point by adding a new DM_DIRTY_MCOL_UPDATE_DRAW flag to DerivedMesh dirty var, which is set each time vpaint stroke directly update me->mcol, and forces GPU_color_setup() to refresh the gpu's colors buffer.

Also got rid of the uggly GPU_color3_upload(), which basically did the same thing, but with an additional intermediate buffer !
2012-10-29 16:26:18 +00:00
56534ecdcb style cleanup: also add debugging print function for derived mesh DM_debug_print_cdlayers() 2012-09-03 02:41:12 +00:00
d008807a2d style cleanup: header comments, use more doxy compat formatting 2012-06-27 17:48:39 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
f751d0f6ae Replace hardcoded DMGridData structure with CCGElem/CCGKey.
* Changes to DerivedMesh interface: DMGridData has been removed,
  getGridData() now returns an array of CCGElem pointers. Also added
  getGridKey() to initialize a CCGKey (implemented only by
  CCGDerivedMesh.)

* PBVH: added BLI_pbvh_get_grid_key().

* A lot of code is affected, but mainly is just replacing
  DMGridData.co, DMGridData.no, and sizeof(DMGridData) with the
  CCG_*_elem functions, removing the reliance on grid elements of
  exactly six floats.
2012-05-10 20:33:09 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
d5953568c8 use 'const float[3]' for derived mesh callback args. 2012-04-09 07:06:06 +00:00
303cecf139 spelling cleanup: tesselate -> tessellate (last of these found) 2012-03-20 22:56:26 +00:00
53b7078343 Fix [#30234] Various problems with CD layers and tesselation, related to modifiers stack.
Should also fix [#30266], [#29451], and partly [#30316].

Here are the changes made by this commit:
* It adds a "dirty" flag to DerivedMesh struct (for now, only DM_DIRTY_TESS_CDLAYERS, but more might be added as needed).
* It adds a new func, DM_update_tessface_data, which assumes tessfaces themselves are valid, but updates tessellated customdata from their poly/loop counter parts.
* At end of modstack, when valid tessellated faces are present in finaldm , but the cdlayers dirty flag is set, call that function (instead of recomputing the whole tessellation).
* Edits to the codes concerned (UVProject, DynamicPaint, and Subsurf modifiers).
* Also add to subsurf dm generation code the creation of a CD_POLYINDEX layer (mandatory for DM_update_tessface_data to work well, and imho all tessellated dm should have one).

Note: some pieces of old code are just #if 0’ed, will clean them later.
2012-03-18 22:06:57 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
3d87c23f4f Reduce poly map memory usage (used by sculpt smooth brush.)
Changed the create_vert_poly_map function to return a more compact
structure. Memory saved will vary depending on the mesh, but typically
it should be about one third of the old size.
2012-03-17 04:41:36 +00:00
8717e35db3 Add DerivedMesh.gridHidden and CCGDM implementation. 2012-03-14 06:31:49 +00:00