Commit Graph

359 Commits

Author SHA1 Message Date
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
035026f48a Code cleanup: Replace magic number with verbose name for math node operations
Should be no functional changes, just much less cryptic code.
2014-11-05 11:36:50 +01:00
247b869967 Compositor: implement OpenCL backend for gaussian blur
Pretty much straightforward change which gives around 30%
speedup on my laptop and around 2x speedup on desktop in
the BI (which uses gts580). Tested with huge blurs (like
10% of blur) which was rather common during Caminandes.

For now OpenCL is only limited for blur size more than
100 pixels.

This is a bit experimental still, feedback is welcome.

Reviewers: jbakker, lukastoenne

Subscribers: ton

Differential Revision: https://developer.blender.org/D576
2014-10-06 16:21:37 +02:00
e15cdec2d4 New compositor node "Sun Beams"
This allows adding a "fake" sun beam effect, simulating crepuscular rays
from light being scattered in a medium like the atmosphere or deep water.
Such effects can be created also by renderers using volumetric lighting,
but the compositor feature is a lot cheaper and is independent from 3D
rendering. This makes it ideally suited for motion graphics.

The implementation uses am optimized accumulation method for gathering
color values along a line segment. The inner buffer loop uses fixed
offset increments to avoid unnecessary multiplications and avoids
variables by using compile-time specialization (see inline comments
for further details).
2014-07-26 12:59:29 +02:00
2bdb872cfb Fix T41067: Muted nodes still do data type conversions.
Proxy operations from muted nodes would still create conversion
operations where the datatypes don't match, which creates unexpected
behavior. Arguably datatype conversion could still happen even when the
main operation is muted, but this would be a design change and so is
disabled now.
2014-07-15 11:03:07 +02:00
a5902fb276 Fix T40986: crash on using the viewer node inside of group nodes.
Viewers were activated both inside the active group as well as the top
level tree (the latter being a quick fix for getting a fallback viewer).
This caused a race condition on the shared viewer image.

Now the active viewer is defined at node conversion time in the converter
so that only one can be active at a time without each node having to
follow complicated rules for exclusion.
2014-07-08 12:51:35 +02:00
9016d6d7a0 Fix T40448: Blurring bug in the compositor
This commit pretty much reverts all the changes related on tile-ability
of the fast gaussian blur. It's not tilable by definition and would almost
always give you seams on the tile boundaries.

Atmind already met the issue and tried to solve it by increasing some
magic constant, which is pretty much likely simply made it so compositor
switched to full-frame calculation in that particular .blend file.

Fast gaussian is really not a production thing and need to be avoided.
We're to improve speed of normal gaussian blur instead.
2014-06-02 18:37:18 +06:00
164841e30e Code cleanup: style 2014-05-09 18:29:42 +10:00
3fbc984b06 Nodes: add absolute value operation to all math nodes
Reviewed By: dingto, brecht

Differential Revision: https://developer.blender.org/D507
2014-05-07 16:43:59 +02:00
005dabbd9a Fix T39799: Backdrop (compositor) ignores alpha.
This issue is because of a somewhat "special" behavior in old code, which got lost during rB09874df:

There was a variant of the `relinkConnections` function which would leave the socket completely unconnected. This is not a valid state really (given that each unconnected input must otherwise connected to a constant `Set` type node), but was used as a way to distinguish connected alpha/depth sockets in composite and viewer output nodes.
https://developer.blender.org/diffusion/B/browse/master/source/blender/compositor/intern/COM_InputSocket.cpp;28a829893c702918afc5ac1945a06eaefa611594$69

After the large cleanup patch ({D309}) every socket is now automatically connected to a constant, such that `getInputSocketReader` will never return a NULL pointer. This breaks the previous test method, which needs to be replaced by more explicit flags. Luckily this was done only for very few output nodes (Composite, Viewer, Output-File). These now use the regular SetValueOperation default in case "use alpha" is disabled, but set this to an explicit 1.0 value instead of mapping to the node socket.
2014-04-25 12:05:23 +02:00
488581bfc6 Fix T39830: Viewer node update error in the compositor when using the seperate/combine YCbCr nodes
Mode of the YCC<->RGB was never set..
2014-04-24 15:17:14 +06:00
f5a716b5e0 Fix T39786: Transform node gives bad result.
Error caused by rB09874df1.
2014-04-24 09:32:55 +02:00
09874df135 Structural cleanup and improvements for the compositor.
Many parts of the compositor are unnecessarily complicated. This patch
aims at reducing the complexity of writing nodes and making the code
more transparent.

== Separating Nodes and Operations ==

Currently these are both mixed in the same graph, even though they have
very different purposes and are used at distinct stages in the
compositing process. The patch introduces dedicated graph classes for
nodes and for operations.

This removes the need for a lot of special case checks (isOperation etc.)
and explicit type casts. It simplifies the code since it becomes clear
at every stage what type of node we are dealing with. The compiler can
use static typing to avoid common bugs from mixing up these types and
fewer runtime sanity checks are needed.

== Simplified Node Conversion ==

Converting nodes to operations was previously based on "relinking", i.e.
nodes would start with by mirroring links in the Blender DNA node trees,
then add operations and redirect these links to them. This was very hard
to follow in many cases and required a lot of attention to avoid invalid
states.

Now there is a helper class called the NodeConverter, which is passed to
nodes and implements a much simpler API for this process. Nodes can add
operations and explicit connections as before, but defining "external"
links to the inputs/outputs of the original node now uses mapping
instead of directly modifying link data. Input data (node graph) and
result (operations graph) are cleanly separated.

== Removed Redundant Data Structures ==

A few redundant data structures have been removed, notably the
SocketConnection. These are only needed temporarily during graph
construction. For executing the compositor operations it is perfectly
sufficient to store only the direct input link pointers. A common
pointer indirection is avoided this way (which might also give a little
performance improvement).

== Avoid virtual recursive functions ==

Recursive virtual functions are evil. They are very hard to follow
during debugging. At least in the parts this patch is concerned with
these functions have been replaced by a non-virtual recursive core
function (which might then call virtual non-recursive functions if
needed). See for example NodeOperationBuilder::group_operations.
2014-04-15 16:28:10 +02:00
032b42d48d Code cleanup: de-duplicate switch statement, style edits 2014-03-13 06:31:06 +11:00
658b4c0d56 New Corner Pin node: uses explicit corner values for a plane warp transformation.
This was suggested by Christopher Barrett (terrachild). Corner pin is a common feature in compositing.

The corners for the plane warping can be defined by using vector node inputs to allow using perspective plane transformations without having to go via the MovieClip editor tracking data.
Uses the same math as the PlaneTrack node, but without the link to MovieClip and Object.

{F78199}

The code for PlaneTrack operations has been restructured a bit to share it with the CornerPin node.

* PlaneDistortCommonOperation.h/.cpp: Shared generic code for warping images based on 4 plane corners and a perspective matrix generated from these. Contains operation base classes for both the WarpImage and Mask operations.

* PlaneTrackOperation.h/.cpp: Current plane track node operations, based on the common code above. These add pointers to MovieClip and Object which define the track data from wich to read the corners.

* PlaneCornerPinOperation.h/.cpp: New corner pin variant, using explicit input sockets for the plane corners.

One downside of the current compositor design is that there is no concept of invariables (constants) that don't vary over the image space. This has already been an issue for Blur nodes (size input is usually constant except when "variable size" is enabled) and a few others. For the corner pin node it is necessary that the corner input sockets are also invariant. They have to be evaluated for each tile now, otherwise the data is not available. This in turn makes it necessary to make the operation "complex" and request full input buffers, which adds unnecessary overhead.
2014-03-11 14:12:08 +01:00
1687023776 Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from
context whenever feasible.

Composite does not use node->id at all now, the scene which owns the
compositing node tree is retrieved from context instead.

Defocus node->id is made editable by the user. By default it is not set,
which also will make it use the contextual scene and camera info.
The node->id pointer in Defocus is **not** cleared in older blend files.
This is done for backward compatibility: the node will then behave as
before in untouched scenes.

File Output nodes also don't store scene in node->id. This is only needed
when creating a new node for initializing the file format.

Reviewers: brecht, jbakker, mdewanchand

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D290
2014-02-05 13:51:51 +01:00
9c883a1eca Fix T38011 and cleanup of Lens Distortion node code.
The area-of-interest calculation for that node didn't work reliably.
It tries to estimate the distorted rectangular area based on min/max
distortion and dispersion values, but this fails in some cases and
leaves uninitialized buffer chunks. So now simply use the full input
rect as the area, even though it may not be as efficient - at least it
works ...

Also cleaned up the code somewhat to make it understandable, using
separate functions for common stuff instead of cryptic walls of math.
2014-01-22 14:37:40 +01:00
fc39e895e9 Style Cleanup: whitespace 2014-01-12 22:27:55 +11:00
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
46eef60d93 Cleanup: Internal degrees removal.
This patch changes most of the reamining degrees usage in internal code into radians.
I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them.

WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly
         in previous versions (a few angle properties would use radians values as degrees...).

Details:
- Data:
-- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such
                  (using getter/setter functions), still using radians internally.
-- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev.

- Modifiers:
-- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done.

- Postprocessing:
-- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done.

- BGE:
-- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type,
                        it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence
                        can be either distance or angle values, depending on the mode. Will leave this to BGE team.
-- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself,
                                                                           as it seems this is the expected value here...).
-- bRadarSensor.angle: Done.

Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt

Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt
Thanks to all!

Differential Revision: http://developer.blender.org/D59
2013-12-03 20:35:45 +01:00
bc6ba9eb3b Fix T37493: Defocus node with angle = 90° rotates bokeh only for ~1.5° 2013-11-16 19:49:23 +04:00
Lukas Toenne
b91e841f8f Fix #37333: Bad default value in Color Balance. Use independent offset/power/slope variables for the CDL mode in color balance node. This avoids stupid default values in particular for offset, which would be 1 when just using the lift value for it. 2013-11-06 12:44:51 +00:00
Lukas Toenne
b9aa637b83 Removed the DNA storage for LGG lift and inverse gamma in the color balance node. These values were always calculated at execution time, so there is no need to keep them around in DNA data and no forward compatibility break either. Only reason they were stored in DNA before is that the old compositor had no other means of keeping precomputed values around for every pixel than storing the DNA node data, with new compositor this is no longer necessary (values are stored in operations). 2013-11-06 12:44:49 +00:00
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
e667f12783 Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset
generally speaking, if multilayer image fails to load for current
frame doesn't mean anything bad. It might be used to make it so
image sequence is being alpha-overed somewhere in the middle of
scene time.

Made it so if the whole file fails to load, image node will
deliver black transparent color, the same what happens for
regular (non-multilayer images).

Also needed to tweak code in load_multilayer_sequwnce to make
sure no cached frames are pointing to a freed memory.
2013-10-28 12:16:17 +00:00
0410eff306 Applied patch [#34178] tile rendering for fast gaussian blur
Thanks to David M (erwin94)
only added some comments.

https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19 17:45:58 +00:00
Lukas Toenne
407371d0ab Fix #36755, EXR Layers are not fully updated on scene load or image refresh.
After discussion with Brecht decided that automatically updating the sockets of the node based on externally modified data (removed EXR file passes) is not desirable behavior. But at least making sure
the correct passes are assigned to the output sockets of the Image node is possible. Now the passes are matched by name instead of using the faulty index stored in the socket data, which is more
reliable. Still may break if changing pass names externally, but an image reload is highly recommended anyway and will fix that.
2013-09-19 08:21:55 +00:00
Lukas Toenne
c628c4b45b Fix for OutputFile node, this would crash with unconnected sockets in MultiEXR mode, because it matches sockets and EXR layers by index and was skipping unconnected sockets. Simply create EXR layer info
for all sockets now and then ignore unconnected layers when finally writing to file in deinitExecution.
2013-09-19 08:21:53 +00:00
97d250fa65 Fix #36692: crash with split viewer compositing node and rendering. Only one viewer
node should write to the viewer image, the logic to check this was wrong, now made
it the same as the viewer node.
2013-09-09 18:00:25 +00:00
Lukas Toenne
028371c174 Compositor cleanup: Merge conversion operations into a single file (see also r59820).
Most convert operations can share a common base class with a single socket reader (except channel separate/combine nodes).
2013-09-05 13:32:14 +00:00
Lukas Toenne
8d2e79aaab Fix #36113, Translate's wrapping has 1 pixel gap in X and Y after scale node.
The issue with wrapping is that it requires correct interpolation of the border pixels. Since interpolation is done at the far left end of the node tree in buffer/image/etc read operations, the wrapping
setting can not be used directly in those operations (otherwise in-line translate operations would cause conflicts). To make wrapping work correctly we need to add a buffer in front of the translate
operation, which can then be interpolated correctly based on wrapping. The WrapOperation becomes a variant of ReadBufferOperation, which uses its wrapping setting to determine the correct "extend" mode
for interpolation of the buffer.
2013-09-05 10:45:21 +00:00
c84b18790d Merge some operations into a single file
This merges all mix operations into a COM_MixBaseOperation
(naming could be better, but this way it corresponds to what's
going on with math operations.

Same was done with RenderLayers operations.

Overall this gives 20% of bf_compositor library compilation
time decrease. And it was rather annoying to have tens of
files with just a single-line constructors anyway.

TODO:
- All Convert operations could also be merged into a single file,
  but that would require adding some ConvertBaseOperation to
  reduce code duplication (ideally). Leaving it unchanged for now.

- Some operations' headers seems to be wrongly including MixOperation
  header, they need to include NodeOperation instead it seems.

  This is rather harmless, but would be nice to doublecheck on this
  eventually.
2013-09-05 09:39:38 +00:00
24ce60cfe4 Merge plane track feature from tomato branch
This commit includes all the changes made for plane tracker
in tomato branch.

Movie clip editor changes:

- Artist might create a plane track out of multiple point
  tracks which belongs to the same track (minimum amount of
  point tracks is 4, maximum is not actually limited).

  When new plane track is added, it's getting "tracked"
  across all point tracks, which makes it stick to the same
  plane point tracks belong to.

- After plane track was added, it need to be manually adjusted
  in a way it covers feature one might to mask/replace.

  General transform tools (G, R, S) or sliding corners with
  a mouse could be sued for this. Plane corner which
  corresponds to left bottom image corner has got X/Y axis
  on it (red is for X axis, green for Y).

- Re-adjusting plane corners makes plane to be "re-tracked"
  for the frames sequence between current frame and next
  and previous keyframes.

- Kayframes might be removed from the plane, using Shit-X
  (Marker Delete) operator. However, currently manual
  re-adjustment or "re-track" trigger is needed.

Compositor changes:

- Added new node called Plane Track Deform.

- User selects which plane track to use (for this he need
  to select movie clip datablock, object and track names).

- Node gets an image input, which need to be warped into
  the plane.

- Node outputs:
  * Input image warped into the plane.
  * Plane, rasterized to a mask.

Masking changes:

- Mask points might be parented to a plane track, which
  makes this point deforming in a way as if it belongs
  to the tracked plane.

Some video tutorials are available:
- Coder video: http://www.youtube.com/watch?v=vISEwqNHqe4
- Artist video: https://vimeo.com/71727578

This is mine and Keir's holiday code project :)
2013-08-16 09:46:30 +00:00
82aa90b2d6 Another preview fix for SplitViewer node
Use the same logic as in ViewerNode to update preview when backdrop is disabled.
2013-08-07 18:01:25 +00:00
b438c2840c SplitViewer node:
- fix thumbnail preview (previously it showed only one input)
- make SplitViewer node update even if the second input is not connected
- now it works when the first socket is connected to a zero-sized node tree (e. g. Color Input node)
- SplitViewer node is now based on 2 operations: SplitOperation and ViewerOperation.
- ViewerBaseOperation was removed as a redundant one. Any future viewer style node can use the same principle and prepare the output before passing to an actual ViewerOperation.

Thanks Lukas Toenne for reviewing this patch and giving me get few pieces of advice.
2013-08-05 19:16:52 +00:00
6e940a15cb Cycles / SSS passes:
* Connecting the new passes in the compositor caused a crash, forgot to register the new passes in the compositor operations code.
2013-08-03 21:56:27 +00:00
824ec5a388 code cleanup: case & brace placement 2013-07-19 10:40:43 +00:00
1dd7156c4c Fix #36058: Displace Modifier errors using a baked Image and displace baking inconsistency between 2.67/2.68RC and previous versions
This was in fact really nasty bug, caused by multitex_nodes
function using global variable R (which is a copy of current
renderer). this variable is not initialized to anything
meaningful for until first rendering (preview or final)
happened.

Since multitex_nodes might be used outside of render pipeline,
made it so whether CM is on or off as an argument to functions
multitex_ext_safe and multitex_ext. Now multitex_nodes() is
only shall be used for stuff happening from render pipeline!

Also needed to make some changes to other places, so all the
usages of texture sampling knows for the fact whether CM is
on or off.

And one more change is related on behavior of dispalcement,
wave, warp, weightvg modifiers and smoke. They'll be always
using CM off since texture is used for influence, not for
color.

It's rather bigger patch, but it's mostly straightforward
changes, which we really need to be done.

Reviewed by Brecht, thanks!
2013-07-15 14:47:58 +00:00
99e97afbe3 Fix #35586: add an option to the Z Combine compositing node to disable the Z
buffer antialiasing that was restored in 2.67 after it was missing in the new
compositor implementation.

This option tends to make results worse rather then better for Cycles renders,
but is useful for Blender internal. Their Z-buffers look quite different for
antialiasing, and I'd rather not change either.
2013-07-12 20:15:22 +00:00
Lukas Toenne
0cc9b45294 Fix #36041, Chroma key broken. Compositor node was using wrong socket index to link the output of the RGBToYCC operation to the chroma matte input.
This mistake happens over and over, it's just not clear what the index arguments in these relink functions mean ... We really need to clean up that interface.
2013-07-10 07:23:55 +00:00
d492a9ffa9 Fix for
* [#35922] RGB Input Node doesn't work properly
2013-06-30 13:35:00 +00:00
8b2c5e693c Fix #35634: weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool. 2013-06-13 17:11:09 +00:00
9aa088bab6 Track Position node now could output absolute position of track at a given frame 2013-06-12 14:28:36 +00:00
38dc85f296 Math Node:
* Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes.
2013-05-20 14:38:47 +00:00
Lukas Toenne
bcf91e5c91 Fix for #35349, multiple viewers nodes crashing during render. The condition for activating viewer nodes was completely overridden during renders. Changed this so viewer nodes are active only if both of these are true:
1) the node is tagged for recalc OR compo is in render mode
2) it is the currently active viewer (so only one viewer ever writes to the buffer)
2013-05-14 10:42:30 +00:00
fa4ef0828e Fix #35327: compositing Z combine node was not giving the same result as previous
versions when the Z values were the same, Also was inconsistent between full sample
on/off.
2013-05-13 10:40:42 +00:00
Lukas Toenne
b503af3d37 Fix for #35291, Deleting 'Group Output' node in compositor causes Segfault. A group without an output node in compositor would leave the original Node instance in the graph with outgoing connections. This causes trouble because the Node is expected to be a NodeOperation. Now group nodes always get disconnected and if no output node is present will use the default group output values (which is slightly less confusing than using input values from connected nodes). 2013-05-10 12:19:42 +00:00
cf76d73b83 code cleanup: quiet some warnings and style 2013-04-05 15:45:10 +00:00
Lukas Toenne
7fbebe6702 Fix for compositor bug found by Ton Roosendaal. Color Balance node was using wrong socket index to map the operation socket to the UI node socket. 2013-04-05 11:02:32 +00:00
6418cd92b2 Fix for 34703 Mix node (Hue, Saturation) update and rendering error
Fix for 34494 Blender 2.65 regression test error - compo_map_uv_cubes.blend - stripe/artifact between cubes

Hue and saturation node has an early break when saturarion is 0. When this happened the input 1 color needed to be used. This behaviour was not merged.

When no FSAA is used in the ZCombine. a mask will be created, this mask will be antialiased and based on this mask the colors between the two images are blended. This was also behaviour that was not merged correctly. Now it is back making much better z-combines.

Hope nobody uses these gabs as a work around.

 - At Mind -
Jeroen & Monique
2013-04-04 19:53:30 +00:00