Commit Graph

5119 Commits

Author SHA1 Message Date
dcb44ddea2 UI: armature properties layout tweaks
- Rename 'Draw Mode' to 'Display As', consistent with other properties.
- Use flow layout.
2019-02-18 15:13:32 +11:00
50687b3183 UI: improve light probe properties layout
Smaller adjustments to the Light Probe properties layout.

- Correctly use alignment for multi-property values.
- Correctly use sub-panels.
- Correctly use PROP_FACTOR for visibility_bleed_bias and
  visibility_blur.
2019-02-18 14:12:22 +11:00
6be8c64e9a Fix T61187: Fluid Particle settings UI elements
Some properties were accidentally hidden for particle fluids.

- Made sure we show the Forces and Integration
  sub-panels for particle fluids.
- Slightly re-ordered the sub-panels here, so that the same sub-panels
  are at the top for Newtonian and Fluid particles.
- Separated the Fluid Interaction sub-panel so we can give it a unique
  name.
- Removed lingering unnecessary 'Keys' label in the Keyed physics.
2019-02-18 13:59:46 +11:00
6e40e3489f Add global control over disabling high-resolution smoke draw
Can be found in the viewport's simplify panel, allows to easily
disable high-res display for all the smokes in the scene.
2019-02-15 17:55:24 +01:00
1f1eea675f GP: Cleanup some lowercase texts 2019-02-14 16:52:15 +01:00
816c135270 UI: add symmetrize to armature menu
Was lost on menu reorganization,
minor tweaks to make it match the context menu.
2019-02-14 18:32:04 +11:00
cf92d83c0a Fix T61446: (second part) Some items in editor and mode selectors are not translatable.
That one is utterly ugly fix really, but unfortunately a proper one
would require some changes to our RNA (or more precisely, pyrna) code,
so that when we subscript a dynamically generated RNA collection, the
item is somehow duplicated (and probably 'assigned' to its py object?),
before the temp RNA array memory is freed...
2019-02-13 16:32:58 +01:00
5e3838faa2 Fix T61499: Missing Camera settings in props except Depth of Field
rB55c281415b67 removed 'BLENDER_RENDER' as a COMPAT_ENGINE but the
cycles addon checks for this in its get_panels() function.

Adding this back for now.

Reviewers: brecht, billreynish

Maniphest Tasks: T61499

Differential Revision: https://developer.blender.org/D4346
2019-02-13 12:32:40 +01:00
87c4f30954 Fix T61455: Import any add-on broken
recent split userpref.py out of wm.py (rB9ec944bbab7a) forgot to move
'module_filesystem_remove' there as well...
2019-02-12 13:33:33 +01:00
Pablo Vazquez
36aa8499e8 UI: Use icon in Dopesheet 'Toggle Graph Editor' menu item. 2019-02-11 15:46:09 +01:00
Pablo Vazquez
17ce9f61c3 UI: More descriptive labels for Metaball panel.
Also remove redundant "Resolution" label.
2019-02-11 15:46:09 +01:00
9ec944bbab Cleanup: split user preferences out of wm.py
These operations are for handling preference related tasks so move into
into a preferences file.

Operators still need to be renamed.
2019-02-11 23:24:09 +11:00
55c281415b UI: show camera DOF UI for workbench engine 2019-02-11 22:50:40 +11:00
42368a2321 Cleanup: RNA boolean names (use prefix conventions) 2019-02-11 17:49:35 +11:00
43156d8304 Preferences: remove tweak/drag threshold distinction
Currently the preferences have both tweak and drag threshold,
this is confusing because most actions users would consider
dragging use the 'tweak' setting.

Now one drag threshold is used for both, with a maximum limit of half
the button unit-size in case of dragging UI elements.
2019-02-11 15:48:46 +11:00
Pablo Vazquez
5d7241a9ee UI: Move View operations to submenu in Outliner context menu
Show One Level, Hide One Level, Show Active, Show Hierarchy were taking
four items on the context menu when they are not accessed that often
from the context menu (they all have shortcuts).

The "View" name is used to match other editors View menus.
2019-02-08 12:52:23 +01:00
Pablo Vazquez
2a514f9764 UI: Icons for basic operations in Outliner context menu
Mainly the first of their category or when they need to be highlighted:
* Delete
* Enable Viewport/Render (match icons to make a visual connection)
* ViewLayers (it's used pretty often so it makes it easier to find)

Also group Show/Show All, Hide/Hide All together.
2019-02-08 12:52:23 +01:00
7fdda18ca1 Remove "Keep Session" preference
As far as we know this wasn't widely used, and relied no storing data
in the temp dir which may be cleared on reboot.

More generally, alternative behavior for a core area like file IO
is not something to keep if it has unresolved issues.

See D4310 for details.
2019-02-08 08:42:50 +11:00
478be344fa Fix T61246: studiolights (un)install problems
- studiolights were not installed to their proper subfolder (thus not
recognized on blender restart)
- they were actually loaded with a wrong path which could lead to
deletion of the original source file when uninstalled again
2019-02-06 23:13:50 +01:00
4547815847 Cleanup: Remove deprecated ghosting code
Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.

Reviewers: brecht, aligorith

Differential Revision: https://developer.blender.org/D4271
2019-02-06 12:05:34 +01:00
f7613cf41c UI: tweak header position button
Be less prominent.
2019-02-06 21:39:57 +11:00
afd4bf8694 Fix T61136: Header alignment preference has no effect
Users expect this to apply to existing files,
adjust this to apply on load, defaults to off.
2019-02-06 21:20:15 +11:00
Dalai Felinto
897e047374 Outliner visibility unification: Implement 3 levels of viewport visibility
Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.

Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.

The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)

Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.

Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
  In this case users have to use the operator from the menu.

See T57857 for discussion.

Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey

Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
2019-02-05 19:32:58 -02:00
Dalai Felinto
3d984aa150 Per view-layer collection visibility
[re-committing]

We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2019-02-05 18:42:02 -02:00
56f5fd84fc UI: Add collection move & link to menu 2019-02-05 22:36:46 +11:00
49618b0e18 Fix: Ensure that KeyingSet.bl_description field is properly escaped when using the Export to File operator
Previously, if double-quotes appeared in the KeyingSet.bl_description field,
these would cause a syntax error in the resulting .py script export of the
KeyingSet. Since single quotes are even more likely to appear
(e.g. as apostrophes), we now use triple quotes here.

Unreported bug, noticed earlier when investigating T61010.
2019-02-05 16:21:35 +13:00
40f2afcf1d Cleanup: remove contributors for Python files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:17:00 +11:00
a6f045de3f UI: clarify ruler tooltip text
See T61151
2019-02-04 10:32:34 +11:00
2672552cf7 T61140 Shortcut Eraser and Eraser are not the same
Set default eraser with the last eraser used, and remove the toggle button from UI panel.
2019-02-03 13:27:47 +01:00
65340ad73f Fix T60753: Graph Editor showing cache curves regardless of filters
This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.

Furthermore, these channels also respect the "Only Selected" toggle too now.
2019-02-04 00:41:14 +13:00
8c2a978b03 UI: rename Free Bake to Delete Bake.
"Free" is more of a programming term related to memory allocation, not a term
we need to use in the interface. Ref T61054.
2019-01-31 19:49:47 +01:00
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
7894d6c6f1 Cleanup: line length 2019-01-30 09:06:44 +11:00
1a61c209a0 Workbench: Make Material transparency part of the rgba color picker
It is only used for solid mode for now but could be used by eevee in the
future.
2019-01-29 20:34:37 +01:00
Pablo Vazquez
ea3f5af962 UI: Add Dynamic Topology toggle entry to Sculpt menu
Helps to find the shortcut (Ctrl+D) which wasn't exposed anywhere else than in search.
2019-01-29 18:58:34 +01:00
bc99f4903c Workbench: Add transparency support for materials
This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.

This uses the same rendering technique as Xray mode.

Note that objects are not considered transparent for selection with this.
2019-01-29 15:07:53 +01:00
957b4547ae Cleanup: Remove unused MTex.texflag 2019-01-29 09:11:05 +11:00
e6ba760ce8 Fix: allow removal of addons that are symlinked
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4256
2019-01-28 10:52:54 +01:00
c1814d593d Workbench: Depth Of Field: Add toggle option in shading popover
Pretty straight forward. Just an option to turn the DoF per viewport.
Default is off as in 2.79.
2019-01-25 21:56:10 +01:00
Pablo Vazquez
5e6487e1f2 UI: Particles
Dupli Collection -> Instance Collection
2019-01-25 15:30:33 +01:00
Pablo Vazquez
9c78302a35 UI: Particles. Open render type panels by default
Render-type panels are only shown when the relevant type is active anyway.
Saves a click especially when using object or collection as render, since
you _have_ to set an object or collection to use it.
2019-01-25 15:30:33 +01:00
Pablo Vazquez
31abd2d877 UI: Particle. Remove unnecessary label for grid distribution
None of the other distribution modes have labels, and it's pretty clear
anyway since the fields below have the Grid word in them.
2019-01-25 15:30:33 +01:00
Pablo Vazquez
abd33f9823 UI: Particles
Remove duplicate "Use Modifier Stack"
2019-01-25 15:30:33 +01:00
6cc5c28d15 Fix UI extension removal
App-templates & keymap names had their extensions removed twice.

Confusing for filenames containing dots.
2019-01-25 13:49:59 +11:00
6d58339973 Fix smoke clipping being ignored by Cycles and not being editable after baking.
The value worked in 2.7, but not with copy-on-write in 2.8.
2019-01-24 19:47:01 +01:00
6100dc6a20 bring back possibility to override camera per view
this can now be found in the sidebar View panel

- uses existing 'lock_camera_and_layers' but renames the property to
'use_local_camera'
- uses RNA_def_property_boolean_negative_sdna to flip the value
- remove the local view code in
rna_SpaceView3D_lock_camera_and_layers_set
- update Python code
- update Addons code will be separate commit

Fixes T60756

Reviewers: billreynish, brecht

Maniphest Tasks: T60756

Differential Revision: https://developer.blender.org/D4247
2019-01-24 17:25:22 +01:00
a4a60358b5 Fix T58502: scopes don't work in the image editor
There were two problems:
1. The scopes were only updated when the "Scopes" category is active,
   but this category has been removed in Blender 2.8.
2. The scopes moved from the TOOLS to the UI region.
   However the update-code still searched for the "Scopes" category
   in the TOOLS region.

Both problems are fixed with this commit:
1. Scopes have there own category again.
2. The update code is in the correct draw function now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4245
2019-01-24 14:41:44 +01:00
41a7dd383c Cleanup: style 2019-01-24 09:27:14 +11:00
Jean Da Costa
b592e34559 Sculpt: add Topology Rake, to align edges along brush while painting.
This helps to generate cleaner topology and define sharp features for dynamic
topology. Best used on relatively low-poly meshes, it is not needed as much
for high detail areas and has a performance impact.

Differential Revision: https://developer.blender.org/D4189
2019-01-23 20:25:14 +01:00
7a9e4e41a9 Cleanup: More clear function name
Otherwise it was read as it does select sequences rather
than counts them.
2019-01-23 17:16:17 +01:00