Commit Graph

58781 Commits

Author SHA1 Message Date
dd129125b6 GHash: ensure function, avoids multiple lookups 2015-04-06 20:33:02 +10:00
3639a70eae Fix T44222: Crash using pointiness attribute for volume shaders
This attribute is not really supported for volumes, so it get's converted to
constant 0 at shader compile time.

TODO: We should consider doing the same for tangent attribute in order to save
some annoying checks at tracing time.
2015-04-06 14:11:28 +05:00
a9bb8d8a73 Cycles: de-duplicate fast/approximate erf function calculation
Our own implementation is in fact the same performance as in fast_math from
OpenShadingLanguage, but implementation from fast_math is using explicit madd
function, which increases chance of compiler deciding to use intrinsics.
2015-04-06 12:49:44 +05:00
9f8ffd478e Only show image slot-name in render view 2015-04-06 17:06:37 +10:00
dd3aa1b372 Cleanup: replace confusing 'if' statements 2015-04-06 16:40:26 +10:00
8cc475c40b Fix T43696: Baking tearing normals
Patch D1207 by @chrisr
2015-04-06 15:56:33 +10:00
986972701e Fix T44249: Cursor depth offset 2015-04-06 15:00:07 +10:00
434087981a Fix minor glitch getting depth from mouse cursor 2015-04-06 15:00:07 +10:00
46b42dba14 Fix: Stroke Edit Mode warning for GPencil draws correctly with Region Overlap enabled 2015-04-06 13:21:18 +12:00
5574f4c59d Fix: It was difficult to select control points for NLA Control FCurves in the Graph Editor 2015-04-06 12:19:20 +12:00
7157f3dbce GHash: no reason to use GSetEntry in ghash API 2015-04-06 09:08:10 +10:00
Julian Eisel
c3dad7953a Stickies: Remove redundant fixes
Those fixes aren't needed anymore due to
776bfa64a5
2015-04-05 20:04:37 +02:00
Julian Eisel
776bfa64a5 Stickies: Don't send extra event on KM_CLICK
Just add KM_CLICK to the already sent KM_RELEASE, don't send a new one
for this.

This might help us to get rid of quite some glitches and workarounds \o/
(why didn't this come earlier to my mind? :S)
2015-04-05 19:32:57 +02:00
Julian Eisel
af23e8d44a Fix T44275: CTRL+LMB to extrude to mouse position conflicts with snapped
extruding

More practical description of the bug: extruding with ctrl to use
snapping and confirming the action added another extrusion to the mouse
position.
This was caused from the second event that is now sent if a key release
happens within the click timeout. It triggers the "Extrude to Cursor"
operator since it is called by CTRL+LMB wich is exactly the event that
is sent in this case.

I'm not totally happy with this workaround since it changes the Confirm/
Abort event for all transformation actions to key release which *might*
result in more conflicts (fingers crossed this isn't the case). If this
happens we might need to write some special transformation handling for
extrusion.

This is an example of the difficulties we get from loading too much
functions on the same keys - we need to be careful with that!
2015-04-05 18:52:36 +02:00
ab2d05d958 Fix T44269: Typo in volume_attribute_float:geom_volume.h
Was rather harmless typo since we either pass both dx,dy or pass both NULL.
2015-04-05 19:07:45 +05:00
b06962fcfe Cycles: Avoid using lookup table for Beckmann slopes on GPU
This patch is based on some work done in D788 and re-formulation from Beckmann
implementation in OpenShadingLanguage.

Skipping texture lookup helps a lot on GPUs where it's more expensive to access
texture memory than to do some extra calculation in threads.

CPU code still uses lookup-table based approach since this seems to be still
faster (at least on computers i've got access to).

This change gives about 2% speedup on BMW scene with GTX560TI.
2015-04-05 19:07:45 +05:00
252b36ce77 Cycles: Remove unused Beckmann slope sampling code
It did not preserve stratification too well and lookup-table approach was
working much better. There are now also some more interesting forumlation
from Wenzel and OpenShadingLanguage which should work better than old code.
2015-04-05 19:07:44 +05:00
Julian Eisel
92755da471 Fix T44251 (2nd try): Changing views using numpad broken 2015-04-05 15:41:20 +02:00
29e968a315 BGE: Fix T36703: Character motion actuator local movement not working correct.
The character motion actuator local movement does not taking account of the object rotation.
It is necessary to rotate the motion vector before adding the local movement.

Reviewers: sybren, lordloki, moguri

Reviewed By: lordloki, moguri

Maniphest Tasks: T42709

Differential Revision: https://developer.blender.org/D1206
2015-04-05 10:13:04 +02:00
1a117ad40c Fix T44263: Invalid parameters to fill_vn_fl in deform.c.
Own fault, thanks a bunch to LazyDodo for finding that - and odd
GCC did not warn about it...
2015-04-05 09:50:16 +02:00
a1c2b1a8a8 Fix T44265: Win32 error checking GL version 2015-04-05 09:57:10 +10:00
59bfc5c76e Fix T44270: Similar face region crash /w wire edge 2015-04-05 09:44:30 +10:00
00f732f268 Fix T44266: win32 delete's malloc'd memory 2015-04-05 06:54:34 +10:00
2f42be6995 Cleanup: remove MSVC2008 workaround 2015-04-05 06:54:34 +10:00
26979d45b1 Cleanup: use float math funcs 2015-04-05 06:54:34 +10:00
cedd7cde44 WM: prefer define over zero wmEvent.val 2015-04-05 06:54:34 +10:00
8eac4085be Fix T44264 copy paste error, checking same condition twice. 2015-04-04 22:39:25 +02:00
Julian Eisel
1604a26fe6 Fix T44251: Changing views using numpad broken
For KM_ANY I've filtered out every event that has a click type, although
that was only needed for the additional event sent on KM_HOLD. A bit weird
that this only happened on a few machines though.
2015-04-04 19:17:39 +02:00
Julian Eisel
59df941ea5 Fix T44259: Secondary strokes get terminated early when drawing in Continuous Drawing mode 2015-04-04 14:27:05 +02:00
f5949efb53 Missed in recent cleanup 2015-04-04 18:58:49 +11:00
e84b0e4c35 Ghost: update tests for recent changes 2015-04-04 17:21:18 +11:00
eca22d076c Cleanup: move filelist out of storage
Depends on imbuf, problematic for tests
2015-04-04 17:21:18 +11:00
e5392069cc Cleanup: Typo fix in HSV code. 2015-04-04 07:50:09 +02:00
12cede5ca3 Cleanup: use BKE_ocean_* prefix 2015-04-04 15:19:24 +11:00
7acd69958b Cleanup: use BKE_sculptsession_* prefix 2015-04-04 15:19:21 +11:00
1c96a84320 Cleanup: use BKE_animdata_* prefix 2015-04-04 15:13:56 +11:00
89a3e4deff Cleanup: redundant normalize in expmap_to_quat 2015-04-04 14:45:54 +11:00
519e20f984 Cleanup 2015-04-04 10:48:17 +11:00
92c7632835 Add missing break statements 2015-04-04 10:48:05 +11:00
4a4aaabfa9 CMake: treat inline C files as headers 2015-04-04 10:37:38 +11:00
f9b6709a17 Add missing declarations 2015-04-04 10:37:38 +11:00
53f4aa7817 WIP: Added dedicated operator for unlinking actions from the Action Editor (NLA buttons support to come)
After looking into this more carefully, I've found that we do in fact need a dedicate
operator to add some custom logic when trying to unlink an action from the editor/datablocks.

Specifically, this new operator does the following:
1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
   or else, everything turns to custard.
2) If the Action doesn't have any other users, the user should at least get
   a warning that it is going to get lost.
3) We need a convenient way to exit Tweak Mode from the Action Editor
4) If none of the above apply, we can just unlink normally

This commit implements this for the Action Editor, with stubs for the NLA Editor too.
Those will be fixed next.
2015-04-04 11:37:06 +13:00
34c4133daf Tweaks to descriptions for Action Layer Up/Down 2015-04-04 11:37:05 +13:00
Julian Eisel
a3fdc6b755 Update keyconfigs for stickies
Change are needed to avoid conflicts due to rB53a3850a8a05249942a0c4
2015-04-03 16:44:42 +02:00
Julian Eisel
53a3850a8a Sticky Keys backend
Design task: T42339
Differential Revision: D840
Initial implementation proposal: T41867

Short description:
With this we can distinguish between holding and tabbing a key. Useful
is this if we want to assign to operators to a single shortcut. If two
operators are assigned to one shortcut, we call this a sticky key.

More info is accessible through the design task and the diff.

A few people that were involved with this:
* Sean Olson for stressing me with this burden ;) - It is his enthusiasm
that pushed me forward to get this done
* Campbell and Antony for the code and design review
* Ton for the design review
* All the other people that gave feedback on the patch and helped to
make this possible

A big "Thank You" for you all!
2015-04-03 16:21:22 +02:00
b444887054 Fix T44243: File browser behavior is inconsistent between append and open.
Only basic fix, the whole 'dir' field handling needs rework to correctly support
lib stuff (will be done as part of asset-experiment rewriting work)...

All this code is doing way too much filesystem inspection by itself, instead of
reusing flielist.c work - this is stupid, and will completely break with future
asset engines!
2015-04-03 16:20:18 +02:00
3f30ebf64a Fix related to T44243: do not systematically do live-update when tab-completing textedit buttons.
We now have a specific flag for that, use it! Note that for all 'search menu' buttons,
there is already a similar behavior, so there is no need to force apply butt in this case
anyway, which means in practice this change only has effect in the single place
it is needed currently - file browser dir/file fields.

In this case (dir field), applying button even on partial matches leads code
to ask to create a new dir, which breaks completely the expected behavior of
completion. And we do not need immediate apply at all here.

Note this is the only 'autocomplete' button not using search menu, so this change
does not affect anything else in UI.
2015-04-03 16:20:18 +02:00
03f2e5d4a6 Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the
text boxes anymore. This used to cause problems if the names were long, or
if text boxes were set to have transparent backgrounds.

Thanks to kopias for reporting on IRC.
2015-04-04 01:40:01 +13:00
6ef7e0a194 Bugfix: Stashed actions now get added to the bottom of the NLA Stack if there weren't any stashed actions already 2015-04-04 01:40:00 +13:00
b30836dad7 Fix: Action/NLA Tweakmode Checks
Made all action management operators use the AnimData-local flag instead of the scene
global one. Technically, this is more accurate and results in less blocking
situations (i.e. another object may be in tweakmode, but because of that, the active
object's action couldn't be stashed).

The main impetus for this though was that the Action Up/Down feature doesn't clear
the global flag, since it is not in a position to do so (since it can't load up
everything to clear it).

TODO:
I'll need to review how this global flag works and/or potentially ditch it (or
perhaps add some better ways to ensure that it stays valid), since while thinking
this over, I've noticed a few problems here. But, for the meantime, this commit
at least makes things more usable here in the short term.
2015-04-04 01:39:59 +13:00