Commit Graph

169 Commits

Author SHA1 Message Date
05079dd773 Re-commit of new icons. It seems like the icon update got overridden somehow. 2009-11-27 12:50:08 +00:00
b658febb6a Missing from last commit:
New snap icons for Increment (gears)
2009-11-26 19:31:25 +00:00
d2c999020c Updated icons. Thanks to jendrzych.
Adds icon entries to the force fields.

Also reverted last menu naming commit - this is apparently due to a bug in the Python API that will be fixed.
2009-11-24 15:40:56 +00:00
f0fc007c4b Wrapped node input and output sockets in RNA.
This allows you to set and animate the values of socket inputs and outputs, for example the value node.
It's also a step on the way to manipulating node trees via python (i.e. linking node sockets to each other).

This fixes [#19841] RGB Node in compositor not working
2009-11-11 02:15:09 +00:00
67fd40f54c Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though.
Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code.
2009-11-02 17:18:17 +00:00
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
c01c716346 *Made the Add Constraint menu similar to modifiers, with categories in columns. Makes them consistent, and also ensures the menu fits even on smaller displays.
*Put the Modifiers tab *before* the ObData (mesh, curve etc) tab, because modifiers actually apply to Object , not the ObData, even though the opposite would appear to make more sense.
2009-10-20 10:41:44 +00:00
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
db763fc445 - Identify and use retopo icon from icons image.
- Reuse proportional edit enums between rna scene and transform operator
2009-10-13 16:08:02 +00:00
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00
062b1b88ad 2.5: Various
* Buttons header: made tab buttons bigger, remove view menu,
  replaced by RMB menu in main region.
* Timeline header: tweak button placement and alignment, added
  a play reverse icon.
* Window type chooser menu: removed audio and scripts windows,
  change console and logic icons.
* Node space: disable the channel region until it is used.
2009-07-23 20:40:51 +00:00
5e749af429 2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
  MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
  will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
  without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
2009-07-08 15:34:41 +00:00
9fd605c050 2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.
2009-06-23 00:45:41 +00:00
e2b6cea3b9 2.5: Tool Settings
* Moved proportional edit, snap, autokey mode, and a few others
  from Scene to ToolSettings.
* RNA wrapped properties in ToolSettings for the UV editor:
  proportional edit, snap settings, selection modes.
2009-06-23 00:41:55 +00:00
32cf82dbb3 2.5 UI
* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-15 20:28:49 +00:00