Commit Graph

219 Commits

Author SHA1 Message Date
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
9281a1f4eb UI: Add new node colors for geometry nodes
During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.

Differential Revision: https://developer.blender.org/D9682
2020-12-02 16:34:06 +01:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
983ad4210b Fix T76595: Indicate the Active Keyframe in Graph Editor
In the graph editor there is a panel that says "Active Keyframe" for
numerically editing a keyframe's values, but in the code there is no
concept of the "active keyframe." Since this is a useful concept to
have for some other features anyway, this commit adds an active
keyframe index value to FCurves. It also displays it with a theme
color for the active vertex (which didn't exist before) if the
FCurve is active.

The active keyframe in the graph editor is treated similarly to the
active vertex in the 3D view. It is the keyframe most recently selected
with a single click, and it is always selected.

For now, the only real functional change is that the active keyframe
appears in white and it should be more predictable which keyframe is
being edited in the sidebar panel.

Differential Revision: https://developer.blender.org/D7737
2020-10-07 08:27:58 -05:00
Jeroen Bakker
95cc709612 Theme: Remove TH_UV_OTHERS from bTheme
`TH_UV_OTHERS` is a theme option that isn't hooked to anything since
blender 2.80. This patch will remove the option and related code.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8669
2020-08-24 15:19:49 +02:00
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
ea92f8207a Revert "UI: Fix T77173: Report Background Colors for 2.83 Release"
This reverts commit 7fc0053c27.
2020-06-02 15:59:37 -04:00
e391b3e0fb Merge branch 'blender-v2.83-release' 2020-06-02 15:58:38 -04:00
7fc0053c27 UI: Fix T77173: Report Background Colors for 2.83 Release
This is a temporary solution for T77173 for the 2.83 release. D7203
provides a more long term solution for future releases.

This adds theme colors for the three report backgrounds, setting them
to the color used in 2.82. A separate commit in the addons repository
will follow for changes to the bundled themes.

Differential Revision: https://developer.blender.org/D7908
2020-06-02 15:04:46 -04:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
Michael Soluyanov
c95b522856 UI: Theme options for checkerboard pattern colors and size
This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.

This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).

Reviewed By: Pablo Vazquez, Julian Eisel

Differential Revision: https://developer.blender.org/D6791
2020-03-23 16:35:29 +01:00
b62e1146e1 UI: add view aligned gizmo color
Was hard coded to white making white backgrounds impractical.

D7162 by @billreynish with edits.
2020-03-19 12:09:53 +11:00
271231f58e VSE: Strip drawing improvements
This patch include changes:
- Thicker and clearer selection indication
- Slimmer handles
- More transparent muted strips
- Trim frame number is drawn inside the strip
- Strip text is drawn in upper part of strip
- Color strips now have specific color, with chosen color drawn under strip text
- Transition strip will use color of input strips showing direction of transition
- Selecting effect strip will highlight input strips
- Selecting multicam strips will highlight target channel
- Missing media state is now indicated by a red line drawn on the top part of the strip
- A checkerboard pattern is now drawn on the outsides of the meta range
- Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color

Author: Alessio Monti di Sopra <a.monti>

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6883
2020-03-19 00:24:09 +01:00
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
Pawel Franitza
2269759fdf UI: add theme option for grid levels to display in node editor background
Differential Revision: https://developer.blender.org/D6916
2020-02-28 14:11:48 +01:00
Michael Soluyanov
a4a1074f3d UI: Add theme option for time markers line
This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.

Bumps subversion.

Reviewed By: William Reynish, Julian Eisel

Differential Revision: https://developer.blender.org/D6877
2020-02-25 15:19:19 +01:00
05fd2acf89 Theme: Radial gradient background and enum for gradient type
This commit replaces the "Use Gradient" checkbox theme option with an
enum and implements a radial background.

Whith this change, it should be easier to implemet other types of more
complex background types, like a world space oriented gradient.

Reviewed By: billreynish, fclem, brecht

Differential Revision: https://developer.blender.org/D6825
2020-02-19 19:12:46 +01:00
aa919f3e82 UI: Info Editor Visual Changes
Changes to Info Editor making it easier to read. Only visual changes, no functional changes.

Differential Revision: https://developer.blender.org/D6491

Reviewed by Julian Eisel
2020-01-29 09:24:54 -08:00
966383138a Weight Paint: implement a red shade for bones with locked weights.
Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.

This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.

Differential Revision: https://developer.blender.org/D6533
2020-01-18 11:43:31 +03:00
9c1134015c UI: Custom Face Orientation Colors
Adds theme settings to allow change of front and back faces of the Face Orientation overlay

Differential Revision: https://developer.blender.org/D6262

Reviewed by Jeroen Bakker
2019-12-07 08:16:45 -08:00
b374b24f1b UI: Widget Text Cursor Color
Adds a theme setting to specify color of widget text insertion cursor (caret).

Differential Revision: https://developer.blender.org/D6024

Reviewed by Campbell Barton
2019-11-25 08:36:05 -08:00
8c6ce74239 UI: Text Editor Visual Changes
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support.

Differential Revision: https://developer.blender.org/D6268

Reviewed by Campbell Barton
2019-11-20 12:59:19 -08:00
d1a1302b01 UI: add NLA track and channel theme color
Patch contributed by Paul (Thirio).

Differential Revision: https://developer.blender.org/D5967
2019-10-02 18:56:34 +02:00
dcee994af6 Tracking: Highlight keyframes in path visualization
This gives better idea of what's going on with your track. Example:

{F693806}

Color of keyframes are configurable from theme editor of clip editor.

Reviewers: keir, brecht, Severin

Differential Revision: https://developer.blender.org/D2772
2019-09-24 17:20:16 +02:00
8f55794c0e UI: File Browser Custom Folder Color
Allows file browser folders to be shown in a theme-selectable color, default of manila.

Differential Revision: https://developer.blender.org/D5713

Reviewed by Brecht Van Lommel
2019-09-10 08:07:39 -07:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
dc2b562ace Splash: use red heart icon for development fund
Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
2019-07-10 14:51:30 +02:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
cfac269d25 UI: tweak display of active, selected and edited items in the outliner
* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.

Differential Revision: https://developer.blender.org/D4650
2019-05-16 14:38:51 +02:00
68c12c80e5 Theme: add color difference for every other row
D4862 by @CandleComet with minor edits.
2019-05-16 12:05:17 +10:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
9b924d73da Themes: add scene icon color category, for consistency in properties tab bar
The icons here still need to be dimmed when the tab is inactive.
2019-05-09 19:55:10 +02:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
796abc90a8 Fix T58090: Selected curve vertex should stand out
D4002 by @slumber w/ edits.

Use text colors, blending to background if they don't contrast.
2019-02-15 11:58:36 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
6cbb4c576a Cleanup: manually remove header text not handled by automation 2019-02-02 01:49:31 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
5ce6b344d5 3D View: use faded color for dupli instance wire & points
Similar to 2.7x, so instanced geometry can be differentiated.
2019-01-10 18:28:53 +11:00
5681631109 Cleanup: ensure header guards come first
Causes clang-format not to detect header guards,
indenting all preprocessor lines in the header.
2019-01-10 08:46:38 +11:00
ff0285c476 Cleanup: use unsigned char (change previous commit) 2018-12-27 12:58:48 +11:00