Supporting the ctrl+click operator for multiple objects.
When no vertex is selected we only add a new vertex for the active object.
I'm using all the selected vertices to calculate the center of transformation
regardless of the object they come from. This way we have the same effect if the
meshes are joined together or kept as individual objects.
Thanks Campbell Barton for reviewing the patch.
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.
This uses a new gizmo type to pre-select the edge.
Add tool options to control how select operates (add/sub/set/and/xor).
Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
To get consistent, user-expected results here, we need to 'fake'
starting immediately after a 'skip' block (such that we start with a
full block of selected elements).
Same issue affected vertices and edges selection of course, did not
check the other usages of WM_operator_properties_checker_interval_test()
though.
This also include a small optimisation (remove of a double loop and half of
the memory allocation for hit points)
This should fix T55946 Crash using knife tool on mesh with large number of
vertices.
Tried with a 500K vert suzanne and it seems fine.
There are now 3 categories in the overlay popover:
- Navigation
- Active (camera, lamp... etc)
- Tool (manipulator)
The user preference for mini axis now controls if the mini axis
displays minimal or a full-interactive widget.
Part of design: T55863
This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.
UI assume depth test is off by default. The DRWManager assume it's on.
This should fix T55623.