This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn.
Differential Revision: https://developer.blender.org/D5081
This reverts commit 36faf739a7.
Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.
Since this change was not sufficient to get original report fixed
is easier to simply revert for now.
Fixes T65842: Hair disappears when clicking on particle system name
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.
Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.
Reviewers: fclem, brecht
Differential Revision: https://developer.blender.org/D4638
The other built in modifiers, except the generator modifier, seems to
update the depsgraph thought some RNA magic.
However the generator seem to be a bit special and doesn't get included
into this. Now we manually update the depsgraph on value changes to the
generator modifier.
The rotation matrix included the global object offset too. Now we only
take into account the actual offset that what sent to the function.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5094
When button text doesn't already show the label,
include the label in the tool-tip.
Without this the descriptions for icon-only buttons
don't always make sense.
This also gives a tool-tip for icon-only popovers.
Initial trigger to this work was T65782, requesting faster autoscroll
when current folder contains thousands of items. That was a fairly
simple change, just needed to make scrolling steps variable based on
'distance' between current position and desired one.
But several other issues showed up while working on this, among the most
annoying ones, the scrolltimer could keep running forever in some cases,
failing to detect properly an 'end condition', we could even get some
'bouncing' in extreme corner cases, edited item was not always properly
visible in the end, etc.
So as usual with UI, this ended up in a frustrating equilibrium game of
finding the optimal solution among several tradeof, taking unexpected
large amount of time... At least new code seems to work OK in
all possible (reasonable) cases, that will do for now.
Use depth buffer to order the uv edges correctly to always draw selected
edges on top.
We still use the double drawing workaround for points to keep the smooth
antialiased display.
Percentage formatting of x% (used elsewhere) when using percentage display factor
Differential Revision: https://developer.blender.org/D5050
Reviewed by Brecht Van Lommel
Fixing small error in UI_GetThemeColorShadeAlpha4fv() clamping blue channel twice instead of alpha
Differential Revision: https://developer.blender.org/D5048
Reviewed by Brecht Van Lommel
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.
Now we forbid changing scene frame if it was manually requested to
be changed.
argument into account
- if a rotation is given, always take it into account [which means
setting alignment to ALIGN_WORLD prior]
- caused by recent rB06fe2a5e0c5d
Reviewers: brecht
Maniphest Tasks: T65878
Differential Revision: https://developer.blender.org/D5085
The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620.
The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`.
This can positively affect other areas as well.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5083
This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.
Ref D5036.
Merge code will generate temp normal editing data for affected loops,
but since it will later (by setting some edges/faces to smooth) alter
and extend affected clnor spaces, it will also need temp normal editing
data for some other loops around those vertices...
Using those clnor editing data in that code is a bit of an abuse, but on
the other hand that struct stores exactly what we need.
So simply added an option to generate that editing data for all clnors
of affected vertices.
Without these buttons the functionality of the popover is
incomplete compared to the Graph Editor panel. To support
this the operators have to read the active F-Curve from
the context, instead of directly scanning animation data.
Expanding the context would also help Python operators.
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank
Differential Revision: https://developer.blender.org/D5073
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
Changes all GP layer icons to Pencil and highlights selected layer with background color.
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update
Differential Revision: https://developer.blender.org/D5073
Reviewed by Dalai Felinto