Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may
need to get constant input values before rendering to determine
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are known as
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.
Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.
On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.
This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11490
This removes a lot of unnecessary code that is generated by
the compiler automatically.
In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.
I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.
Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.
Differential Revision: https://developer.blender.org/D10911
For debugging purposes to convert the internal state of the
NodeOperationBuilder to a graphviz.
Usage:
std::cout << *this << "\n";
Inside any method of the NodeOperationBuilder.
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Viewers were activated both inside the active group as well as the top
level tree (the latter being a quick fix for getting a fallback viewer).
This caused a race condition on the shared viewer image.
Now the active viewer is defined at node conversion time in the converter
so that only one can be active at a time without each node having to
follow complicated rules for exclusion.
Many parts of the compositor are unnecessarily complicated. This patch
aims at reducing the complexity of writing nodes and making the code
more transparent.
== Separating Nodes and Operations ==
Currently these are both mixed in the same graph, even though they have
very different purposes and are used at distinct stages in the
compositing process. The patch introduces dedicated graph classes for
nodes and for operations.
This removes the need for a lot of special case checks (isOperation etc.)
and explicit type casts. It simplifies the code since it becomes clear
at every stage what type of node we are dealing with. The compiler can
use static typing to avoid common bugs from mixing up these types and
fewer runtime sanity checks are needed.
== Simplified Node Conversion ==
Converting nodes to operations was previously based on "relinking", i.e.
nodes would start with by mirroring links in the Blender DNA node trees,
then add operations and redirect these links to them. This was very hard
to follow in many cases and required a lot of attention to avoid invalid
states.
Now there is a helper class called the NodeConverter, which is passed to
nodes and implements a much simpler API for this process. Nodes can add
operations and explicit connections as before, but defining "external"
links to the inputs/outputs of the original node now uses mapping
instead of directly modifying link data. Input data (node graph) and
result (operations graph) are cleanly separated.
== Removed Redundant Data Structures ==
A few redundant data structures have been removed, notably the
SocketConnection. These are only needed temporarily during graph
construction. For executing the compositor operations it is perfectly
sufficient to store only the direct input link pointers. A common
pointer indirection is avoided this way (which might also give a little
performance improvement).
== Avoid virtual recursive functions ==
Recursive virtual functions are evil. They are very hard to follow
during debugging. At least in the parts this patch is concerned with
these functions have been replaced by a non-virtual recursive core
function (which might then call virtual non-recursive functions if
needed). See for example NodeOperationBuilder::group_operations.