576035f9e1
Patch #27225 : blenderplayer resource compilation error fix for cmake + mingw,
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patch by Ryakiotakis Antonis.
2011-05-06 08:16:44 +00:00
ba5d18b41f
py/rna debugging option (defaults to off), which quickly exposes errors with RNA functions holding string pointers by making a temp copy of the string and freeing after the function is called.
2011-05-06 03:29:55 +00:00
22c22d4961
fix [ #27304 ] uiItemsFullEnumO: operator missing srna ''
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python strings are not static so dont hold pointers to them within blenders UI.
2011-05-06 02:55:09 +00:00
8751d1d927
[ #26715 ] Blender2.57 crash when opening in Windows, non-latin char in path
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this isn't a fix but GetModuleFileName is returning a name that doesn't exist, so finding python after this isn't working.
Show a popup that the path has an invalid name so at least the user can move it.
2011-05-06 01:03:36 +00:00
53096ebad5
add zlib include dir for cmake too.
2011-05-05 22:41:49 +00:00
Dalai Felinto
dfedec8a2c
fix to scons after exotic was removed (patch from jms)
2011-05-05 18:50:17 +00:00
2137e2ecec
Fix for [ #27294 ] Subframes cause dampened particles to behave differently
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* The unphysical particle damping wasn't scaled according to the timestep.
2011-05-05 17:07:20 +00:00
53a2f11148
fix [ #27285 ] Renderslot missing
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scale fixes size header buttons by DPI
2011-05-05 15:21:43 +00:00
05a78baa87
sphinx api docs: fix for addons linking to the wrong operator SVN url's.
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also change from blender from 'release' back to beta so new docs don't overwrite the 2.57b release docs.
2011-05-05 14:45:24 +00:00
3e949dd12f
remove exotic.c, there was no operators to access these formats and they were not well maintained.
2011-05-05 14:21:31 +00:00
fbe17e09a3
alternative to joe's commit r36451.
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loopcut now follows 'Release confirms' user preference.
2011-05-04 20:42:34 +00:00
5ed5c7441c
new rna api call: RNA_struct_idprops_unset(op->ptr, "someprop"), added to allow un-setting operator properties.
2011-05-04 17:36:13 +00:00
015a32d01c
new BLF functions
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- BLF_height_max
- BLF_width_max
- BLF_descender
- BLF_ascender
use for tooltip and image stamp.
2011-05-04 15:09:48 +00:00
d000103e80
Own TODO item: sculpting on constructive modifiers
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- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
2011-05-04 13:15:42 +00:00
5d1fdb73ce
drawing in 3d camera view conversion between mouse/camera view border was broken.
2011-05-04 12:59:24 +00:00
b9076b87d2
pass colors to glColor as vectors where possible.
2011-05-04 12:00:11 +00:00
7c5d6c9c39
workaround [ #27276 ] Full Screen toggle for Save Screenshot ignored
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don't show the option in the file sel, it only has effect when set before invoke.
2011-05-04 06:08:14 +00:00
ff7ae1d4f4
rna object constraint remove function wasn't calling ED_object_constraint_update().
2011-05-04 05:56:26 +00:00
ea5b43d862
fix [ #26920 ] working with bones causes segmetation fault.
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ITASC IK solver data wasn't being cleared when constraints were removed, would access freed memory and crash.
2011-05-04 05:52:14 +00:00
b5c2598a6b
use UNUSED in some more function args, no functional changes.
2011-05-04 04:00:53 +00:00
41dbd19b4d
fix for crash executing sculpt via python.
2011-05-04 03:34:55 +00:00
Dalai Felinto
c56fe3efe6
Patch [ #26799 ] 2.5x blenderplayer (BGE) anti-aliasing & embedding by Sebastian Korczak (with some small tweaks) + adding GHOST_PRINTF
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The patch can also be found in http://codereview.appspot.com/4431072/
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This patch fix anti-aliasing (multisampling) implementation for win32 platform. It also gives opportunity to embed blenderplayer inside parent window.
Usage:
blenderplayer.exe -i 123456 -m 16 file.blend
where:
123456 - parent window handler (integer, default: 0)
16 - multisample level (integer, default: 0, max: 16. Put there maximum level you want. If not supported, player will automatically try 15,14,13,...,3,2,1)
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This patch was originally created as part of the Burster (aka webplugin) project but benefit any one embedding the bge in a custom OpenGL context. By the way, to embed the BGE in a .Net application is really straightforward now =)
The Multisampling work for blenderplayer as a whole.
Missing functionalities:
- to expose the multisampling to the ui (so far it only works in console)
- window focus and keyboard messages for embedded blenderplayer (supported in their previous patch for 2.49, yet to be ported over)
- handle resizing (to be investigated, indeed the changes in getState() in GHOST_WindowWin32.cpp are going to get in the way of that if I'm not mistaken. To be addressed together.
Doxygen documentation to be added whenever I sort out how to do so. Sorry Nathan too many stuff to deal with at the same time. The sooner this patch gets in, the sooner the missing functionalities can be patched on top of that.
2011-05-04 01:50:17 +00:00
8df1a51c19
Do not lock key whn undoing to another shapekey while sculpting
2011-05-03 18:47:16 +00:00
Dalai Felinto
905289eb60
bplayer stub update + remove some tabs
2011-05-03 18:31:01 +00:00
aca6c426f0
fix [ #27160 ] Shaded checkbox is not working.
2011-05-03 15:30:16 +00:00
23f1f26e7b
fix [ #27271 ] Going into sculpt mode causes crash
2011-05-03 15:01:55 +00:00
12a78aceee
fix [ #27218 ] Tooltip text renders incorrectly.
2011-05-03 13:12:47 +00:00
80d94babe0
fix [ #27268 ] 2.57b Global Pivot Option not functional.
2011-05-03 12:37:15 +00:00
0a2a138d86
remove player runtime writing functions, this is now an addon.
2011-05-03 08:45:40 +00:00
809252664b
correct url [ #27252 ] Help link "Manual" in blender still points to 2.49 documents.
2011-05-03 07:51:07 +00:00
0a415b6e71
replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
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added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
e601dee168
take 3, fix [ #26727 ] Make Proxy ignores group offset
2011-05-03 05:41:16 +00:00
2865e072c9
fix [ #27266 ] EdgeSplit + RemoveDoubles + MoveView = Crash
2011-05-03 04:18:23 +00:00
b0cd0a0577
auto-merge was incorrectly subtracting the doubles removed from the meshes total face count, remove doubles handles this.
2011-05-03 04:09:56 +00:00
03734f5c58
=trunk=
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
2011-05-03 01:48:15 +00:00
Dalai Felinto
1fdc760bfe
bugfix: empty proxied (Ctrl+Alt+P) doesn't maintain draw type and size
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reported by me in my Blender ranting sessions with myself
2011-05-03 00:13:01 +00:00
a9b066a9c6
Fix for recent glsl commit, forgot to include this file.
2011-05-02 15:59:24 +00:00
14d7d480df
Fix #26807 : glsl diffuse/specular was not clamping negative values, giving
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some inconsistent results with the renderer.
2011-05-02 14:01:45 +00:00
7f4b4bbaf0
Fix #26697 : glsl color management + vertex color was not working right.
2011-05-02 13:52:41 +00:00
08d8914b3d
reverse string lookup listbase function BLI_findstring counterparts, added BLI_rfindstring, BLI_rfindstring_ptr, these search from the end of the listbase (like pythons rfind).
2011-05-02 13:35:04 +00:00
6baa456dfd
Potential fix for #27257 : menus disappear particle edit mode wireframe draw.
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Depth test got re-enabled without check if it was necessary.
2011-05-02 12:50:26 +00:00
354ca130f6
enable face mask selection in texture paint mode again (worked in 2.4x).
2011-05-02 12:32:28 +00:00
a2941a464b
Fix #27098 : missing 3d view updates when editing GLSL material nodes.
2011-05-02 12:31:09 +00:00
e23e125c34
Fix for revision 36403, using BLI_findstring. This loop looks for the last
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found entry, not the first, made this a bit more explicit in the code now.
2011-05-02 12:07:07 +00:00
c2f18383f9
Fix #27165 : uvedit mesh selection sync did not handle click / shift+click
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for switching selection modes in the header.
2011-05-02 11:34:57 +00:00
b0ed43c581
Image Editor: remove toolbox menu, was an experiment and not in any other space.
2011-05-02 11:32:38 +00:00
438f604d15
UV Edit: move uv vertex buttons code to uvedit module.
2011-05-02 11:11:57 +00:00
02fbaede8f
workaround [ #27203 ] Crashes with some high-res image thumbnail generation
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skip generating thumbs for images over 100mb.
also pass string lengths as size_t rather then int for path_util.c functions.
2011-05-02 10:22:49 +00:00
1357443e48
Fix #27230 : texture paint face selection mask did not work on multires. It
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seems the support mapping flag was removed for disabling in edit mode, but
this wasn't necessary.
2011-05-02 10:21:07 +00:00
bee2523a41
Related to bug #27004 : there is now an option to disable color management for
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GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
2011-05-02 09:08:43 +00:00