Commit Graph

8 Commits

Author SHA1 Message Date
3e6907eb8a Fix T92002: Cycles baking certain light passes does not work
When reading pixels for virtual passes like diffuse, that sum diffuse direct
and indirect passes, we do not need them to exist with an offset in the render
buffer.
2021-11-03 22:09:13 +01:00
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00
d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00
282516e53e Cleanup: refactor float/half conversions for clarity 2021-10-22 13:03:03 +02:00
f12513a21c Fix Cycles backing issues when using multiple devices
The pixel accessor was not aware of possible offset in the
pixel padding causing some slices of the result not being
properly padded.
2021-10-13 11:20:25 +02:00
9c412b6e2d Fix possible integer overflow in Cycles baking
Ensure math happens on size_t type instead of int followed by a cast
to the size_t.
2021-10-13 11:20:25 +02:00
76238af213 Fix Cycles render time pass being available in UI, but it was removed
This previously only work for CPU rendering, and isn't that practical to get
working in the new architecture.
2021-10-04 13:58:37 +02:00
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00