Commit Graph

973 Commits

Author SHA1 Message Date
e724479ca6 Sculpt-dev: sculpt colors stuff
* Mask by color now works for dyntopo.
* Attribute and vertex color lists in the UI
  now hide temporary CD layers.
* Added a specific op for removing vertex color
  attributes.
* Fixed various bugs.
2021-11-17 03:09:37 -08:00
cddcc54f32 Sculpt-dev: fix brush input mapping inheritance
* Brush input mappings now have three
  inheritance mode: "always", "never" and
  "channel" (use channel's inheritance mode).
* Note that the UI exposes a single inherit icon,
  which just toggles between "always" and
  "never," to lessen user confusion.
* Brush mappings default to "never" inheritance
  mode.
* Fixed wrong node update flag in bke_pbvh_insert_face_finalize
  leading to disappearing parts of the mesh.
2021-11-16 13:26:39 -08:00
b43119ad84 Sculpt-dev: add icons for twist and multires
displacement smear.
2021-11-14 03:34:26 -08:00
a3f4e93497 Merge branch 'master' into sculpt-dev 2021-11-08 13:16:18 -08:00
81bee0e75a UI: Fix minor theme mismatch
Pie menu got wrong item highlight and options settings were outdated.
2021-11-05 19:20:47 +01:00
885c79915f Merge branch 'blender-v3.0-release' 2021-11-05 15:08:09 +01:00
e65230f0c0 UI: Various theme fixes related to contrast
* Animation channels (Fixes T92612)
* Curve widget (Fixes T92595)
* Pie menu (Fixes T92590)
* Radio and toggle buttons background
* Checkbox background
* Fix highlighted marker name on Dopesheet (text highlight on Dopesheet)


#### Master
{F11697667, size=full}

#### This Patch
{F11697669, size=full}
{F11697849, size=full}
{F11697833, size=full}
{F11697852, size=full}

Reviewed By: #user_interface, campbellbarton, Severin

Maniphest Tasks: T92595, T92612, T92590

Differential Revision: https://developer.blender.org/D13087

# Conflicts:
#	source/blender/blenkernel/BKE_blender_version.h
2021-11-05 15:06:37 +01:00
Pablo Vazquez
b4af70563f VSE: Remove separator lines between rows
The VSE grid theme setting is currently used for two things:

* Indicate time intervals (vertical lines)
* As separator between channels (horizontal lines)

This adds visual noise because for the time interval to be visible, the
grid color needs to be bright, resulting in a rectangle-grid backdrop.

Recently, the VSE got a theme setting to customize alternate-row background color.
This should be sufficient to tell the channels apart without the need for a line in between.

Additionally, this patch makes the VSE background use the theme setting as-is,
without hard-coded darkening, to ease the tweaking of themes.  This aligns the style
of the VSE backdrop with the rest of Blender (Outliner rows, File Browser, Spreadsheet,
Info and animation editors).

Related reports: T92581
Related task: T92792

#### Before
{F11680317, size=full}

#### After
{F11694981, size=full}

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92581

Differential Revision: https://developer.blender.org/D13072
2021-11-05 15:06:37 +01:00
2becb3e9af Merge branch 'blender-v3.0-release' 2021-11-04 10:10:52 -05:00
b646846646 Fix T92812: Startup has "Standard" View Transform Instead of "Filmic"
A repeat of the problem I caused last time I edited the startup file.
Never do it with a lite build! Also align the toolbar widths in all
editors to the smallest size they snap to.
2021-11-04 10:10:02 -05:00
db43d19c16 Merge branch 'blender-v3.0-release' 2021-11-04 15:32:50 +01:00
Pablo Vazquez
9e71a07547 UI: Fix UIList item using "regular" widget colors while edited
Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.

#### Master
{F11680556, size=full}

#### This patch
{F11680557, size=full}

All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).

Related reports: T92720

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92720

Differential Revision: https://developer.blender.org/D13073
2021-11-04 15:31:48 +01:00
d6ed9c2b40 Merge branch 'blender-v3.0-release' 2021-11-03 14:41:50 -05:00
a9bda98519 Fix: Startup file geometry nodes viewport inconsistent orientation
Copy the orientation from the "Layout" workspace 3D view.
2021-11-03 14:40:09 -05:00
736d1cf5f5 Sculpt: remove extraneous call to
SCULPT_vertex_random_access_ensure
2021-10-29 14:32:23 -07:00
c346bb1990 Revert "3.0 splashscreen"
This reverts commit 78c1c71988.
2021-10-27 18:43:27 +02:00
78c1c71988 3.0 splashscreen
Credit: Blender Animation Studio
2021-10-27 18:42:24 +02:00
bfec984cf8 UI: Theme refresh for Blender v3.0
{F11548100, size=full}

To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.

The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.

The theme for Blender 2.8 was well received but presented a few flaws.

* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors

At the same time we can make use of new features in 3.0:

* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid

This update does not include:

* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)

There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.

This commit bumps the file subversion.

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:29:18 +02:00
4db4a97355 Node Editor: Style update to nodes
This patch changes how nodes look visually, in an attempt to fix a number of issues:
* The header background is currently drawn using a theme color fully opaque, this limits the colors we can use because the node name/label is drawn on top.
* Hard-coded transparency makes nodes hard to read. The node backdrop already has alpha so if the user wants it they can set it. This patch uses alpha from the theme.
* Better muted status indicator, instead of simply making everything transparent and the wires inside red, draw a red outline around the node, darken the header and backdrop.
* On muted nodes, display wires behind the backdrop to not interfere with text/widgets inside the node.

Nodes:

* Darken header to improve readability of node label.
* Draw a line under the header
* Thicker outline.
* Do not hard-code transparency on nodes, use the theme's node backdrop alpha component.
* Use angle icon instead of triangle (to be consistent with the [[ https://developer.blender.org/D12814 | changes ]] to panels)

Style adjustment to sockets drawing:

* Do not hard-code the socket outline color to black, use `TH_WIRE` instead
* Do not use `TH_TEXT_HI` for selected sockets, use `TH_ACTIVE` (active node outline)
* Do not draw sockets background transparent on muted nodes.
* Thicker outline to help contrast and readability

{F11496707, size=full}

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12884
2021-10-26 20:19:24 +02:00
William Leeson
366262bef5 Distance Scrambling for for Cycles X - Sobol version
Cycles:Distance Scrambling for Cycles Sobol Sampler

This option implements micro jittering an is based on the INRIA
research paper [[ https://hal.inria.fr/hal-01325702/document | on micro jittering ]]
and work by Lukas Stockner for implementing the scrambling distance.
It works by controlling the correlation between pixels by either using
a user supplied value or an adaptive algorithm to limit the maximum
deviation of the sample values between pixels.

This is a follow up of https://developer.blender.org/D12316

The PMJ version can be found here: https://developer.blender.org/D12511

Reviewed By: leesonw

Differential Revision: https://developer.blender.org/D12318
2021-10-26 16:11:27 +02:00
fee2cedb33 GPencil: Fix(unreported) Dash modifier wrong logic.
When the modifier iterates to an empty layer with no frame it will return,
while the correct logic is to continue.
2021-10-26 17:11:51 +08:00
a7947a233d Sculpt: New "auto-fset" setting
Added a new "auto face set" setting for brushes.
It basically invokes the draw face set tool,
with a few differences:

* The painted face set is fixed by user setting.
* More then one face set can be created,
  these are assigned based on distance to
  the stroke line.
* TODO: write a proper API for wrangling stroke
        curves (should interpolate at least G2!).

The point of this is to enable better hard surface
brushes.  Since the settings are extremely finicky
I've added an example of one (based on clay strips)
to startup.blend.

The necassary steps to make a hard brush out of this
are as follows:

1. Autosmooth: ~0.4;
2. Autosmooth radius scale: ~1.5.
3. Auto fset: on.
4. Hard edge mode: on (but turn off inherit).
2021-10-26 01:55:13 -07:00
e463d2c16f UI: Change node editor grid into a dot grid
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.

The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.

Differential Revision: https://developer.blender.org/D10345
2021-10-25 21:50:05 -05:00
4758a7d357 UI: Use flat colors for NLA strip drawing
The NLA editor is in need of a design overhaul, hopefully for 3.1 or 3.2.

This should be a project on itself, however, the worst offender currently is the use of
gradients on strips. Something that can be fixed easily.

{F11390293, size=full, loop, autoplay}

A simple replace of `UI_draw_roundbox_shade_x` for `UI_draw_roundbox_4fv` brings strips
in line with how other areas are drawn.

This patch also:
* Remove embossed lines around active action channel.
* Highlight the strip while being moved.

This patch does not include any theme changes. This will be tackled separately.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12968
2021-10-25 16:29:26 +02:00
d294084432 Merge branch 'master' into sculpt-dev 2021-10-23 23:15:36 -07:00
Gilberto Rodrigues
029cf23d71 UI: Fix misaligned icons
This patch corrects the misalignment of some icons.
Some of them can't be centered because they would look blurry, but look better if shifted to the right instead of shifted to the left.

{F10864196 size=full} {F10864202 size=full}

{F10864216} {F10864228}

{F10864231 size=full} {F10864234 size=full}

{F10867008 size=full} {F10867015 size=full}

Reviewed By: #user_interface, pablovazquez

Differential Revision: https://developer.blender.org/D12789
2021-10-22 14:34:22 +02:00
65dbeb1d81 Fix T90638: Inconsistent object data behavior when link-duplicating collections.
Camera, lattice and speaker object types were missing there own proper
`USER_DUP_` flags, leading to not properly handling duplication of their
object data.

NOTE: We could probably simply opions here, by using categories (like
'GEOMETRY', 'SHADING', etc.) instead of exact object types. But this is
beyond bugfix scope.
2021-10-22 12:35:40 +02:00
Pablo Vazquez
9b1b4b9e32 Node Editor: Introduce color overlay and dashed wires theme setting
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.

The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.

Theme setting for dash opacity:
{F11370574, size=full}

{F11286177, size=full, autoplay, loop}

{F11149912, size=full}

For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12886
2021-10-21 21:00:38 +02:00
5de8134abc Sculpt: experiment with lock-free mempools
and fine grained locks.
2021-10-20 14:14:12 -07:00
William Leeson
f0df0e9e07 Fix: Add cast to atof for CYCLES_CONCURRENT_STATES_FACTOR env variable parsing.
The conversion from double to float was causing a build failure.

Differential Revision: https://developer.blender.org/D12946
2021-10-20 21:01:39 +02:00
1d80f1a2b5 Merge branch 'master' into sculpt-dev
Also fixed bug with face set lasso
and face set from mask.
2021-10-20 09:20:19 -07:00
93544b641b UI: Visual style update to panels
Back in Blender 2.30, the GUI project brought panels into Blender among other important visual updates.
For the first time it was possible to move the wall of buttons around. Providing a clear separation
between sections (it even allowed the grouping of panels in tabs!)

During the 2.5 redesign, the separation between panels became a line on top of each panel, and panels received
theme settings for background and header colors. The default theme used the same color for both.

In 2.8 the background color of panels was different from headers in the default theme, so the separator
line was removed. While the separator line wasn't elegant (only on top, non-themeable, hard-coded emboss effect),
it provided a sort of separation between panels.

This patch solves the panels-separation by simply adding a margin space around them (not visible in default theme yet).
Even though the margin reduces the width of the working area slightly, it makes room for the upcoming always-visible scrollbars.

Other adjustments:
* Use arrow icon instead of triangle to collapse/expand
* Use rounded corners to match the rest of the UI (editor corners, nodes, etc).

{F10953929, size=full}

Margin on panels makes use of the `style->panelouter` property that hasn't been
used in a while. Also slight tweaks to `boxspace` and `templatespace` style properties so they
are multiples of 2 and operations on them round better.

There is technically no need to update the themes for them to work, so no theme changes are included in this patch.

{F10953931, size=full}

{F10953933, size=full}

{F10953934, size=full}

{F10954003, size=full}

----

A new theme setting under Style controls the roundness of all panels (added it to Style instead of ThemeSpace because I think controlling the panel roundness per editor is a bit overkill):
{F11091561, size=full, autoplay, loop}

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12814
2021-10-17 18:31:24 +02:00
3ccdee7532 UI: View2D: Align vertical indicators to view
In editors with vertical scale indicators, such as Graph Editor,
Drivers, or VSE, display the values aligned to the view.

Also add a shadow (similar to the 3D View info) to improve readability when the text is on top of curves, strips, or other content.

{F10987240, size=full}

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12809
2021-10-15 02:54:10 +02:00
38c47e8c03 Merge branch 'master' into sculpt-dev 2021-10-14 15:20:13 -07:00
4050acf830 Sculpt: add buttons in sculpt header to toggle
vertex color drawing.

* Added two buttons to toggle between vertex
  and material color modes in workbench drawing
  mode.
* They are labeled "Colors" and "Normal" to
  avoid confusion; "Vertex" is ambiguous, while
  "Material" might be taken to impley "EEVEE."
* For now they only show up if a sculpt paint
  brush is active.
* Updated startup.blend so the sculpt layout
  has vertex drawing mode on by default.
2021-10-13 02:45:33 -07:00
318bc8ea42 Sculpt: fix symmetry bug and mesh filter
smooth improvements

* Fixed symmetry bug
* Exposed a few hard edge options to the mesh filter tool
* Updated default brushes inside of startup.blend.
2021-10-11 04:25:47 -07:00
ff9587d28e User Interface: Use theme alpha for the nodes frames background
This bump subversion.
2021-10-08 15:37:43 +02:00
a1202d3ce1 Sculpt: Added a little brush icon tool slot
interface to mask expand in "selection"
	mode.

Leftclick runs normal expand.
Shfit-leftclick subtracts from mask.
Pressing CTRL inverts adding/subtracting
2021-10-07 06:14:37 -07:00
ba584f6819 Fix mask expand 2021-10-07 02:19:42 -07:00
dc4c2815a6 Cleanup: Reverting submodules hash
This partially reverts commit e62ce9e08e.
2021-10-04 12:42:07 +02:00
Simon Lenz
e62ce9e08e Fix camera border bug in passepartout render view
{F10761402}

With active viewport render from camera view, the camera border shows up, even when passepartout and overlays are disabled.

By moving the line-drawing code to the passepartout section, it is effectively disabled when passepartout is off.

Reviewed By: sebastian_k

Differential Revision: https://developer.blender.org/D12745
2021-10-04 12:21:40 +02:00
7327e15630 Merge branch 'master' into sculpt-dev 2021-10-02 03:22:22 -07:00
Falk David
5cebcb415e VSE: Add color tags to strips
This patch adds color tags to VSE strips, an overlay option to toggle the colors
on and off, a section in the theme settings to define the 9 possible colors and
two ways of changing the color tag through the UI. You can change the color
through the right-click context menu, or in the strip side panel next to the
strip name.

Color tags are defined in user preferences and they can be disabled in overlay
settings.

Reviewed By: campbellbarton, ISS

Differential Revision: https://developer.blender.org/D12405
2021-09-29 14:34:01 +02:00
4a0ddeb62b Nodes: Change wire color to increase contrast
If the theme used by the user did not touch the wire or the wire outline
colors this will update them as well.

This was supposed to be a part of a bigger UI theme change for 3.0. But
it was expedited because of the recent change in line thickness for the
noodles (2bd0205215).

Theme change by Pablo Vazquez.

Differential Revision: https://developer.blender.org/D12649
2021-09-27 16:09:40 +02:00
80f7bc6d8e LineArt: Smooth tolerance value for chaining.
smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed,
thus "zig-zag" artefacts can be cleaned up.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12050
2021-09-26 19:43:12 +08:00
dilithjay
0d350e0193 Geometry Nodes: Curve Fillet Node
This node can be used to fillet splines at control points to
create a circular arc.
The implementation roughly follows T89227's design.

The node works in two main modes: Bezier and Poly
* Bezier: Creates a circular arc at vertices by changing
handle lengths (applicable only for Bezier splines).
* Poly: Creates a circular arc by creating vertices (as
many as defined by the Count fields input) along
the arc (applicable for all spline types).

In both modes, the radius of the created arc is defined
by the Radius fields input.
The Limit Radius attribute can be enabled to prevent
overlapping when the defined radius exceeds the maximum
possible radius for a given point.

Reviewed By: Hans Goudey

Differential Revision: https://developer.blender.org/D12115
2021-09-22 20:11:12 +05:30
668a819bec Sculpt: Added compile-type name checking for
brush channels.
2021-09-22 02:47:42 -07:00
7749b89d74 Sculpt: Added some icons and commit icon_geom.blend into the branch
Help with icons would be appreciated.  The
scene project icon kind of came out looking
like a band-aid.
2021-09-18 02:43:03 -07:00
fe47584316 Sculpt: Flesh out RNA wrapping of BrushChannels 2021-09-18 00:35:56 -07:00
f0c35d16f3 Merge branch 'master' into temp_bmesh_multires 2021-09-17 20:13:39 -07:00