*Fixed boolean buglet in the bsp lib. I have not committed any libraries so you'll
have to do this to see the changes in blender.
*Got the bsp test program working again with the new GHOST createWindow
interface.
*(Visual C++) Modfied some of the dsp in the intern library to NOT prompt when
overwirting old libs and header files. This is the /Y option after XCOPY
Cheers
Laurence.
ODE does not build on FreeBSD out of the box, so an automated patchfile
is included as well.
The 'clean' target reverses the patches that were done by 'all'.
and there is a block at the very end for platforms not specified above.
(not all of the defintions are in the platform's for example there
is no need for export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
to be repeated all over the place, all of the ones you'll probably
want to change are in the platform specific blocks though)
This allows all platforms to be overridden by env vars...
Kent
6. python22 ((addes the static lib for python) fink install python22)
You will probably want to select python22-nox-shlibs when
it asks you.
After you have done this you should install the mx lib from:
http://www.egenix.com/files/python/mxTextTools.html
Kent
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
(also for <GL/glu.h>)
so that people don't have to create symlinks in
/System/Library/Frameworks/OpenGL.framework on Mac OS X
(Charles Wardlaw)
A little looking shows that MacOSX uses OpenGL/blah.h
instead of GL/blah.h
Looks like time for more ifdef's
I also added a note to fink install cvs
(fixes a bug in the cvs you get by default with empty dirs)
Kent
didn't exist instead of installing it as it should.
- @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/blenkey.h
+ @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/
sgefant
lib/ and came from extern/ (which isn't in the new repository at all)
So use stuff like:
ifeq ($(OS),freebsd)
export NAN_OPENSSL ?= /usr
else
export NAN_OPENSSL ?= $(LCGDIR)/openssl
endif
Hans
(configure --enable-gameengine). However, you still need to manually configure,
compile and install ode.
* Following the original NaN makefile, I removed the TerraplayNetwork files
from the build. (Moved the two files to EXTRA_DIST).
* Pass a const char * to Py_BuildValue instead of a STR_String in
BL_ActionActuator.cpp
* Added some include directories in Makefile.am's
Michel